LANGnE%English (US)English (US)en_USÓ!%(e,,.' (undefined string)Nothing PassengersCoalMailOil LivestockGoodsGrainWoodIron OreSteel Valuables Copper OreMaizeFruitDiamondsFoodPaperGoldWaterWheatRubberSugarToysCandyCola Cotton CandyBubblesToffee BatteriesPlastic Fizzy Drinks PassengerCoalMailOil LivestockGoodsGrainWoodIron OreSteel Valuables Copper OreMaizeFruitDiamondFoodPaperGoldWaterWheatRubberSugarToyCandyCola Cotton CandyBubbleToffeeBatteryPlastic Fizzy Drink passengers  of coal bags of mail  of oil head of livestock crates of goods  of grain  of wood of iron ore  of steel  bags of valuables of copper ore  of maize  of fruit bags of diamonds  of food  of paper bags of gold  of water  of wheat  of rubber  of sugar toys bags of candy  of cola of cotton candy bubbles  of toffee batteryies of plastic fizzy drinksN/APSCLMLOLLVGDGRWDORSTVLCOMZFTDMFDPRGDWRWHRBSGTYSWCLCFBUTFBAPLFZNOALL passengers bags tonnes liters items crates Dark Blue Pale GreenPinkYellowRed Light BlueGreen Dark GreenBlueCreamMauvePurpleOrangeBrownGrayWhiteRandomDefault mph  km/h m/s hp hp kW t t kg tons tonnes kg gal l m³ gallons litres m³ lbf kgf kN ft m mîŠFilter string:îŠEnter filter string)îŠEnter a keyword to filter the list forîŠSelect grouping order.îŠSelect sorting order (descending/ascending)îŠSelect sorting criteriaîŠSelect filtering criteria îŠSort by îŠLocation îŠRenameîŠClose window*îŠWindow title - drag this to move window)îŠShade window - only show the title bar îŠShow NewGRF debug informationMîŠResize window to default size. Ctrl+Click to store current size as defaultkîŠMark this window as uncloseable by the 'Close All Windows' key. Ctrl+Click to also save state as default'îŠClick and drag to resize this window!îŠToggle large/small window size$îŠScroll bar - scrolls list up/down'îŠScroll bar - scrolls list left/right~îŠDemolish buildings etc. on a square of land. Ctrl selects the area diagonally. Shift toggles building/showing cost estimateîŠShow hiddenîŠShow hiddenîŠShow hiddenîŠShow hiddenHîŠBy enabling this button, the hidden train vehicles are also displayedGîŠBy enabling this button, the hidden road vehicles are also displayed?îŠBy enabling this button, the hidden ships are also displayedBîŠBy enabling this button, the hidden aircraft are also displayed îŠDefault îŠCancelîŠOK3`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .3~!@#$%^&*()_+|QWERTYUIOP{}ASDFGHJKL:" ZXCVBNM<>? .îŠLength: îŠArea:  x %îŠLength:  Height difference: )îŠArea:  x  Height difference: îŠNameîŠDateName ProductionType TransportedNumberProfit last yearProfit this yearAge ReliabilityTotal capacity per cargo type Maximum speedModelValueLengthRemaining lifetimeTimetable delay Station typeTotal waiting cargoAvailable waiting cargoHighest cargo ratingLowest cargo ratingEngineID (classic sort)CostPowerTractive effortIntroduction date Running costPower/Running costCargo capacityRange PopulationRating îŠPause gameîŠFast forward the game îŠOptions îŠSave game, abandon game, quit0îŠDisplay map, extra viewport, or list of signsîŠDisplay town directoryîŠDisplay subsidies%îŠDisplay list of company's stations'îŠDisplay company finances information&îŠDisplay general company informationîŠDisplay story bookîŠDisplay goal listîŠDisplay graphsîŠDisplay company league table;îŠFund construction of new industry or list all industriesVîŠDisplay list of company's trains. Ctrl+Click toggles opening the group/vehicle list]îŠDisplay list of company's road vehicles. Ctrl+Click toggles opening the group/vehicle listUîŠDisplay list of company's ships. Ctrl+Click toggles opening the group/vehicle listXîŠDisplay list of company's aircraft. Ctrl+Click toggles opening the group/vehicle listîŠZoom the view inîŠZoom the view outîŠBuild railroad trackîŠBuild roadsîŠBuild ship docksîŠBuild airportsFîŠOpen the landscaping toolbar to raise/lower land, plant trees, etc.îŠShow sound/music window6îŠShow last message/news report, show message optionsKîŠLand area information, console, script debug, screenshots, about OpenTTDîŠSwitch toolbars>îŠSave scenario, load scenario, abandon scenario editor, quit î‚OpenTTDî‚Scenario Editor)îŠMove the starting date backward 1 year(îŠMove the starting date forward 1 year#îŠClick to enter the starting yearîŠDisplay map, town directoryîŠLandscape generationîŠTown generationîŠIndustry generationîŠRoad construction<îŠPlant trees. Shift toggles building/showing cost estimate îŠPlace sign=îŠPlace object. Shift toggles building/showing cost estimate Save scenario Load scenarioSave heightmapLoad heightmapAbandon scenario editorQuit Game optionsSettingsAI/Game script settingsNewGRF settingsTransparency optionsTown names displayedStation names displayedWaypoint names displayedSigns displayed$Competitor signs and names displayedFull animation Full detailTransparent buildingsTransparent signs Save game Load game Abandon gameQuit Map of worldExtra viewportCargo Flow Legend Sign listTown directory SubsidiesIndustry directoryIndustry chainsFund new industry Found townOperating profit graph Income graphDelivered cargo graphPerformance history graphCompany value graphCargo payment ratesCompany league tableDetailed performance ratingHighscore tableRailroad construction!Electrified railroad constructionMonorail constructionMaglev constructionRoad constructionStreetcar constructionWaterways constructionAirport construction Landscaping Plant trees Place sign Sound/musicLast message/news reportMessage historyDelete all messagesLand area information îŠTutorialToggle consoleAI/Game script debug ScreenshotFully zoomed in screenshotDefault zoom screenshotWhole map screenshotShow frame rateAbout 'OpenTTD'Sprite alignerToggle bounding boxesToggle coloring of dirty blocks1st2nd3rd4th5th6th7th8th9th10th11th12th13th14th15th1st2nd3rd4th5th6th7th8th9th10th11th12th13th14th15th16th17th18th19th20th21st22nd23rd24th25th26th27th28th29th30th31stJanFebMarAprMayJunJulAugSepOctNovDecJanuaryFebruaryMarchAprilMayJuneJulyAugust SeptemberOctoberNovemberDecemberîŠKeyîŠShow key to graphs    î†Operating Profit Graphî†Income Graphî†Units of cargo delivered4î†Company performance ratings (maximum rating=1000)î†Company valuesî†Cargo Payment RatesîŠDays in transitZîŠPayment for delivering 10 units (or 10,000 liters) of cargo a distance of 20 squaresîŠEnable allîŠDisable all6îŠDisplay all cargos on the cargo payment rates graph5îŠDisplay no cargos on the cargo payment rates graph%îŠToggle graph for cargo type on/off îŠî€¬$îŠShow detailed performance ratingsî†Key to company graphs7îŠClick here to toggle company's entry on graph on/offî†Company League Tableî€î€ îŠî€† ''EngineerTraffic ManagerTransport CoordinatorRoute SupervisorDirectorChief ExecutiveChairman PresidentTycoonî†Detailed performance rating îŠDetail îŠ(/) îŠ(/)î†î€¯%"îŠView details about this company îŠVehicles: îŠStations:îŠMin. profit:îŠMin. income:îŠMax. income: îŠDelivered: îŠCargo: îŠMoney:îŠLoan: îŠTotal:mîŠNumber of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft•îŠNumber of recently-serviced stations. Train stations, bus stops, airports and so on are counted separately even if they belong to the same stationgîŠThe profit of the vehicle with the lowest income (only vehicles older than two years are considered)TîŠAmount of cash made in the quarter with the lowest profit of the last 12 quartersUîŠAmount of cash made in the quarter with the highest profit of the last 12 quarters5îŠUnits of cargo delivered in the last four quarters9îŠNumber of types of cargo delivered in the last quarter/îŠAmount of money this company has in the bank5îŠThe amount of money this company has taken on loan&îŠTotal points out of possible pointsî†Jazz Jukebox îŠAllîŠOld StyleîŠNew StyleîŠEzy StreetîŠCustom 1îŠCustom 2îŠMusic VolumeîŠEffects Volume îŠMIN îŠMAXîŠ'îƒ-- îƒî€° îƒ------îƒNo music available îƒ"" îŠTrack îŠTitle îŠShuffle îŠProgram&îŠSkip to previous track in selection"îŠSkip to next track in selectionîŠStop playing musicîŠStart playing music5îŠDrag sliders to set music and sound effect volumesîŠSelect 'all tracks' program#îŠSelect 'old style music' program#îŠSelect 'new style music' program*îŠSelect 'Ezy Street style music' program+îŠSelect 'Custom 1' (user-defined) program+îŠSelect 'Custom 2' (user-defined) program îŠToggle program shuffle on/off$îŠShow music track selection windowî†Music Program - ''î‡î€° ""îŠTrack IndexîŠProgram - '' îŠClear îŠChange set2îŠClear current program (Custom1 or Custom2 only)2îŠChange music selection to another installed setKîŠClick on music track to add to current program (Custom1 or Custom2 only)SîŠClick on music track to remove it from current program (Custom1 or Custom2 only)#îŠTop companies who reached !îŠCompany League Table in  îŠî€­. Businessman Entrepreneur Industrialist CapitalistMagnateMogulTycoon of the Century, î€'' () îŠî€ achieves '' status!'î†î€‘ of î€ achieves '' status! î†Map - ContoursVehicles Industries Cargo FlowRoutes VegetationOwnersîŠShow land contours on mapîŠShow vehicles on mapîŠShow industries on mapîŠShow cargo flow on mapîŠShow transport routes on mapîŠShow vegetation on mapîŠShow land owners on map îŠClick on an industry type to toggle displaying it. Ctrl+Click disables all types except the selected one. Ctrl+Click on it again to enable all industry types¢îŠClick on a company to toggle displaying its property. Ctrl+Click disables all companies except the selected one. Ctrl+Click on it again to enable all companiesšîŠClick on a cargo to toggle displaying its property. Ctrl+Click disables all cargos except the selected one. Ctrl+Click on it again to enable all cargos/îŠShow map legend / description of map symbols îŠRoadsîŠRailroadsîŠStations/Airports/DocksîŠBuildings/IndustriesîŠVehicles îŠTrainsîŠRoad Vehicles îŠShipsîŠAircraftîŠTransport Routes îŠForestîŠRailroad StationîŠTruck Loading BayîŠBus StationîŠAirport/Heliport îŠDockîŠRough LandîŠGrass LandîŠBare Land îŠFields îŠTrees îŠRocks îŠWaterîŠNo Owner îŠTownsîŠIndustries îŠDesert îŠSnow"îŠToggle town names on/off on map-îŠCenter the minimap on the current position  ()î€‚î€ î€‚î†î€ŒîŠDisable all îŠEnable allîŠShow height#îŠDisplay no industries on the map$îŠDisplay all industries on the mapîŠToggle display of heightmap)îŠDisplay no company property on the map*îŠDisplay all company property on the mapîŠDisplay no cargos on the map îŠDisplay all cargos on the map#îŠShow last message or news report- - î€ - -î‚* * PAUSED * * AUTOSAVE* * SAVING GAME * *î†Message History%îŠA list of the recent news messages  -  î†Message îŠî€³:îŠCitizens celebrate . . . First train arrives at !8îŠCitizens celebrate . . . First bus arrives at !:îŠCitizens celebrate . . . First truck arrives at !HîŠCitizens celebrate . . . First passenger streetcar arrives at !FîŠCitizens celebrate . . . First freight streetcar arrives at !9îŠCitizens celebrate . . . First ship arrives at !=îŠCitizens celebrate . . . First aircraft arrives at !6îŠTrain Crash!  die in fireball after collisionLîŠRoad Vehicle Crash! Driver dies in fireball after collision with trainHîŠRoad Vehicle Crash!  die in fireball after collision with train-îŠPlane Crash!  die in fireball at @îŠPlane Crash! Aircraft ran out of fuel,  die in fireballîŠZeppelin disaster at !0îŠRoad vehicle destroyed in 'UFO' collision!&îŠOil refinery explosion near !=îŠFactory destroyed in suspicious circumstances near !îŠ'UFO' lands near !@îŠCoal mine subsidence leaves trail of destruction near !MîŠFloods! At least  missing, presumed dead after significant flooding!#îŠTransport company in trouble!RîŠî€³ will be sold off or declared bankrupt unless performance increases soon!îŠTransport company merger!'îŠî€³ has been sold to  for !îŠBankrupt!DîŠî€³ has been closed down by creditors and all assets sold off!%îŠNew transport company launched!'îŠî€³ starts construction near !%îŠî€³ has been taken over by !îŠî€‘ (President)1îŠî€ƒî€³ sponsored construction of new town !1îŠî€ƒA new town called  has been constructed!*îŠNew  under construction near !%îŠNew  being planted near !%îŠî€¦ announces imminent closure!=îŠSupply problems cause  to announce imminent closure!CîŠLack of nearby trees causes  to announce imminent closure!vîŠEuropean Monetary Union! The Euro is introduced as the sole currency for everyday transactions in your country!GîŠWorld Recession! Financial experts fear worst as economy slumps!]îŠRecession Over! Upturn in trade gives confidence to industries as economy strengthens!îŠî€ˆ increases production!CîŠNew coal seam found at ! Production is expected to double!FîŠNew oil reserves found at ! Production is expected to double!HîŠImproved farming methods at  are expected to double production!.îŠî€¬ production at  increases by %! îŠî€ˆ production down by 50%DîŠInsect infestation causes havoc at ! Production down by 50%.îŠî€¬ production at  goes down by %!î†î€Ž is waiting in depotî†î€Ž is waiting in depotî†î€Ž is waiting in depot(î†î€Ž is waiting in the aircraft hangar)î†î€Ž has too few orders in the scheduleî†î€Ž has a void orderî†î€Ž has duplicate orders+î†î€Ž has an invalid station in its orders=î†î€Ž has in its orders an airport whose runway is too shortî†î€Ž is getting oldî†î€Ž is getting very old7î†î€Ž is getting very old and urgently needs replacing$î†î€Ž can't find a path to continueî†î€Ž is lost!î†î€Ž's profit last year was Cî†î€Ž can't get to the next destination because it is out of range.î†î€Ž stopped because an ordered refit failedî†Autorenew failed on  îŠNew  now available! îŠî€’!îŠNew  now available! - î†î€Š no longer accepts #î†î€Š no longer accepts  or î†î€Š now accepts î†î€Š now accepts  and SîŠOffer of subsidy expired:  from  to  will now not attract a subsidyMîŠSubsidy withdrawn:  service from  to  is no longer subsidizedyîŠService subsidy offered: First  service from  to  will attract a year's subsidy from the local authority!hîŠService subsidy awarded to !  service from  to  will pay 50% extra for the next year!kîŠService subsidy awarded to !  service from  to  will pay double rates for the next year!kîŠService subsidy awarded to !  service from  to  will pay triple rates for the next year!nîŠService subsidy awarded to !  service from  to  will pay quadruple rates for the next year!jîŠTraffic chaos in ! Road rebuilding program funded by  brings 6 months of misery to motorists!îŠTransport monopoly!`îŠLocal authority of  signs contract with  for one year of exclusive transport rights!î†Viewport îŠChange viewport6îŠCopy the location of the main view to this viewportîŠChange main view6îŠCopy the location of this viewport to the main viewî†Game OptionsîŠCurrency unitsîŠCurrency units selectionBritish Pound (GBP)American Dollar (USD) Euro (EUR)Japanese Yen (JPY)Austrian Shilling (ATS)Belgian Franc (BEF)Swiss Franc (CHF)Czech Koruna (CZK)Deutschmark (DEM)Danish Krone (DKK)Spanish Peseta (ESP)Finnish Markka (FIM)French Franc (FRF)Greek Drachma (GRD)Hungarian Forint (HUF)Icelandic Krona (ISK)Italian Lira (ITL)Dutch Guilder (NLG)Norwegian Krone (NOK)Polish ZÅ‚oty (PLN)Romanian Leu (RON)Russian Ruble (RUR)Slovenian Tolar (SIT)Swedish Krona (SEK)Turkish Lira (TRY)Slovak Koruna (SKK)Brazilian Real (BRL)Estonian Krooni (EEK)Lithuanian Litas (LTL)South Korean Won (KRW)South African Rand (ZAR) Custom...Georgian Lari (GEL)Iranian Rial (IRR)New Russian Ruble (RUB)Mexican Peso (MXN)îŠRoad vehicles/îŠSelect side of road for vehicles to drive on Drive on leftDrive on right îŠTown namesîŠSelect style of town namesEnglish (Original)FrenchGermanEnglish (Additional)Latin-AmericanSillySwedishDutchFinnishPolishSlovak Norwegian HungarianAustrianRomanianCzechSwissDanishTurkishItalianCatalan îŠAutosave/îŠSelect interval between automatic game savesOff Every monthEvery 3 monthsEvery 6 monthsEvery 12 months îŠLanguage'îŠSelect the interface language to use îŠFullscreen1îŠCheck this box to play OpenTTD fullscreen modeîŠScreen resolution&îŠSelect the screen resolution to useotherîŠInterface size+îŠSelect the interface element size to useNormal Double size Quad size îŠFont size(îŠSelect the interface font size to useNormal Double size Quad sizeîŠBase graphics set&îŠSelect the base graphics set to use( missing/corrupted files5îŠAdditional information about the base graphics setîŠBase sounds set$îŠSelect the base sounds set to use3îŠAdditional information about the base sounds setîŠBase music set#îŠSelect the base music set to use  corrupted files2îŠAdditional information about the base music set5î†Failed to retrieve a list of supported resolutionsî†Fullscreen mode failedî†Custom currency!î‡Exchange rate: î€î€” = £ :îŠDecrease the amount of your currency for one Pound (£):îŠIncrease the amount of your currency for one Pound (£)<îŠSet the exchange rate of your currency for one Pound (£)î‡Separator: î€î€³&îŠSet the separator for your currencyî‡Prefix: î€î€³*îŠSet the prefix string for your currencyî‡Suffix: î€î€³*îŠSet the suffix string for your currencyî‡Switch to Euro: î€î€¯î‡Switch to Euro: î€never!îŠSet the year to switch to EuroîŠSwitch to Euro earlierîŠSwitch to Euro laterî‡Preview: î€î€”$îŠ10000 Pound (£) in your currency#îŠChange custom currency parameter"î‡Maximum no. competitors: î€î€­None Funding onlyMinimalVery LowLowNormalHighCustom Custom ()NoneVery LowLowMediumHigh Very High Very SlowSlowMediumFast Very FastVery LowLowMediumHighCustom Custom (%)NoneFewMediumManyNoneReducedNormalx1.5x2x3x4 Very FlatFlatHilly MountainousAlpinist PermissiveTolerantHostile\î†No suitable AIs available... You can download several AIs via the 'Online Content' system î†SettingsîŠFilter string: îŠExpand allîŠCollapse all(no explanation available)î‡Default value: î€î€¥î‡Setting type: î€î€¬7Client setting (not stored in saves; affects all games)6Game setting (stored in saves; affects only new games)8Game setting (stored in save; affects only current game)9Company setting (stored in saves; affects only new games)>Company setting (stored in save; affects only current company) îŠCategory:îŠType:4îŠRestricts the list below using predefined filters$Basic (show only important settings)Advanced (show most settings)0Expert (show all settings, including weird ones)0Settings with a different value than the default;Settings with a different value than your new-game settings4îŠRestricts the list below to certain setting typesAll setting types7Client settings (not stored in saves; affect all games)6Game settings (stored in saves; affect only new games)8Game settings (stored in save; affect only current game)9Company settings (stored in saves; affect only new games)>Company settings (stored in save; affect only current company)>îŠShow all search results by setting Category îŠto î†î€¬HîŠShow all search results by setting Type îŠto î†All setting typeshîŠShow all search results by setting Category îŠto î†î€¬ îŠand Type îŠto î†All setting types î†- None -OffOnDisabledOff Own company All companiesNoneOriginal RealisticLeftCenterRightMaximum initial loan: IMaximum amount a company can loan (without taking inflation into account)Interest rate: 7Loan interest rate; also controls inflation, if enabledRunning costs: ISet level of maintenance and running costs of vehicles and infrastructureConstruction speed: 0Limit the amount of construction actions for AIsVehicle breakdowns: AControl how often inadequately maintained vehicles may break downSubsidy multiplier: /Set how much is paid for subsidized connectionsConstruction costs: ,Set level of construction and purchase costsRecessions: ¤If enabled, recessions may occur every few years. During a recession all production is significantly lower (it returns to previous level when the recession is over))Disallow train reversing in stations: †If enabled, trains will not reverse in non-terminus stations, even if there is a shorter path to their next destination when reversingDisasters: SToggle disasters which may occasionally block or destroy vehicles or infrastructure7Town council's attitude towards area restructuring: ƒChoose how much noise and environmental damage by companies affect their town rating and further construction actions in their areaMaximum map height: 7Set the maximum allowed height for mountains on the mapaî†You can't set the maximum map height to this value. At least one mountain on the map is higher5Allow terraforming under buildings, tracks, etc.: CAllow terraforming under buildings and tracks without removing them3Allow more realistically sized catchment areas: SHave differently sized catchment areas for different types of stations and airports@Allow removal of more town-owned roads, bridges and tunnels: @Make it easier to remove town-owned infrastructure and buildingsMaximum length of trains:  Set the maximum length of trains tiles#Amount of vehicle smoke/sparks: =Set how much smoke or how many sparks are emitted by vehiclesTrain acceleration model: ÀòSelect the physics model for train acceleration. The "original" model penalizes slopes equally for all vehicles. The "realistic" model penalizes slopes and curves depending on various properties of the consist, like length and tractive effort$Road vehicle acceleration model: ÀëSelect the physics model for road vehicle acceleration. The "original" model penalizes slopes equally for all vehicles. The "realistic" model penalizes slopes depending on various properties of the engine, for example 'tractive effort'Slope steepness for trains: \Steepness of a sloped tile for a train. Higher values make it more difficult to climb a hill%&Slope steepness for road vehicles: cSteepness of a sloped tile for a road vehicle. Higher values make it more difficult to climb a hill3Forbid trains and ships from making 90° turns: Á'90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degree when traversing the tile edge instead of the usual 45 degrees for other track combinations. This also applies to the turning radius of ships1Allow joining stations not directly adjacent: zAllow adding parts to a station without directly touching the existing parts. Needs Ctrl+Click while placing the new partsInflation: UEnable inflation in the economy, where costs are slightly faster rising than paymentsMaximum bridge length: #Maximum length for building bridgesMaximum bridge height: #Maximum height for building bridgesMaximum tunnel length: #Maximum length for building tunnels0Manual primary industry construction method: ÁEMethod of funding a primary industry. 'none' means it is not possible to fund any, 'prospecting' means funding is possible, but construction occurs in a random spot on the map and may as well fail, 'as other industries' means raw industries can be constructed by companies like processing industries in any position they likeNoneAs other industries Prospecting Flat area around industries: ‰Amount of flat space around an industry. This ensures empty space will remain available around an industry for building tracks, et cetera/Allow multiple similar industries per town: ™Normally, a town does not want more than one industry of each type. With this setting, it will allow several industries of the same type in the same townShow signals: 2Select on which side of the track to place signals On the leftOn the driving side On the rightVertical toolbar: KMain toolbar is split into two vertical toolbars on the sides of the screenCompact vertical toolbar: GNo 'Switch toolbars' button in the vertical toolbar, but more sub-menusîŠButton size&îŠSize of all user interface elements îŠFont sizeîŠSize of all game fontsConfirm actions: 9Show confirmation dialog when building roads and stations îŠTitle barsEîŠShow title bars for all windows, or hide them to save screen spaceWindow decorations: Ornaments on window edgesîŠ8 bitVîŠSet video color depth to 8 bits per pixel, this video mode supports water animation îŠ16 bitvîŠSet video color depth to 16 bits per pixel, this requires restart, this video mode does not support water animation îŠ24 bitWîŠSet video color depth to 24 bits per pixel, this video mode supports water animation0Show finances window at the end of the year: If enabled, the finances window pops up at the end of each year to allow easy inspection of the financial status of the company)New orders are 'non-stop' by default: Á9Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all stations on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behavior nevertheless;New train orders stop by default at the  of the platformÁVPlace where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behavior neverthelessnear endmiddlefar end)Pan window when mouse is at the edge: ZWhen enabled, viewports will start to scroll when the mouse is near the edge of the windowDisabledMain viewport, full-screen only Main viewportEvery viewport)Allow bribing of the local authority:  Allow companies to try bribing the local town authority. If the bribe is noticed by an inspector, the company will not be able to act in the town for six months,Allow buying exclusive transport rights: ‹If a company buys exclusive transport rights for a town, opponents' stations (passenger and cargo) won't receive any cargo for a whole yearAllow funding buildings: =Allow companies to give money to towns for funding new houses,Allow funding local road reconstruction: jAllow companies to give money to towns for road reconstruction to sabotage road-based services in the town+Allow sending money to other companies: =Allow transfer of money between companies in multiplayer mode;Weight multiplier for freight to simulate heavy trains: ‚Set the impact of carrying freight in trains. A higher value makes carrying freight more demanding for trains, especially at hillsPlane speed factor: ySet the relative speed of planes compared to other vehicle types, to reduce the amount of income of transport by aircraft1 / Number of plane crashes: -Set the chance of an aircraft crash happeningNoneReducedNormal7Allow drive-through road stops on town owned roads: BAllow construction of drive-through road stops on town-owned roadsAAllow drive-through road stops on roads owned by competitors: PAllow construction of drive-through road stops on roads owned by other companies@î†Changing this setting is not possible when there are vehiclesInfrastructure maintenance: ¥When enabled, infrastructure causes maintenance costs. The cost grows over-proportional with the network size, thus affecting bigger companies more than smaller onesStarting company color: %Choose starting color for the companyAirports never expire: [Enabling this setting makes each airport type stay available forever after its introductionWarn if vehicle is lost: RTrigger messages about vehicles unable to find a path to their ordered destinationReview vehicles' orders: ‰When enabled, the orders of the vehicles are periodically checked, and some obvious issues are reported with a news message when detectedNo!Yes, but exclude stopped vehiclesOf all vehicles+Warn if a vehicle's income is negative: dWhen enabled, a news message gets sent when a vehicle has not made any profit within a calendar yearVehicles never expire: RWhen enabled, all vehicle models remain available forever after their introduction'Autorenew vehicle when it gets old: sWhen enabled, a vehicle nearing its end of life gets automatically replaced when the renew conditions are fulfilled)Autorenew when vehicle is  maximum ageBRelative age when a vehicle should be considered for auto-renewing months before months after-Autorenew minimum needed money for renew: ^Minimal amount of money that must remain in the bank before considering auto-renewing vehiclesDuration of error message: ªDuration for displaying error messages in a red window. Note that some (critical) error messages are not closed automatically after this time, but must be closed manually secondsShow tooltips: °Delay before tooltips are displayed when hovering the mouse over some interface element. Alternatively tooltips are bound to the right mouse button when this value is set to 0.$Hover for  milliseconds Right click0Show town population in the town name label: 9Display the population of towns in their label on the map!Thickness of lines in graphs: Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colors are easier to distinguishLandscape: ‘Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control thoughLand generator: ¨The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settingsOriginal TerraGenesisTerrain type: .(TerraGenesis only) Hilliness of the landscapeIndustry density: _Set how many industries should be generated and what level should be maintained during the game2Maximum distance from edge for Oil refineries: ]Oil refineries are only constructed near the map border, that is at the coast for island mapsSnow line height: ~Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirementsRoughness of terrain: ¤(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive Very SmoothSmoothRough Very RoughVariety distribution: ¨(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainousRiver amount: "Choose how many rivers to generateTree placer algorithm: zChoose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groupsNoneOriginalImprovedRoad vehicles: Choose the driving sideHeightmap rotation: Counter-clockwise Clockwise.The height level a flat scenario map gets: 7î†One or more tiles at the northern edge are not empty5î†One or more tiles at one of the edges is not waterMaximum station spread: iMaximum area the parts of a single station may be spread out on. Note that high values will slow the gameAPerform maintenance on helicopters at helipads automatically: QService helicopters after every landing, even if there is no depot at the airport?Link landscape toolbar to rail/road/water/airport toolbars: `When opening a construction toolbar for a transport type, also open the toolbar for terraforming#Land color used in the minimap: $Color of the terrain in the smallmapGreen Dark greenPurpleViewport scroll behaviour: Behavior when scrolling the map-Move viewport with RMB, mouse position locked(Move map with RMB, mouse position lockedMove map with RMBMove map with LMBSmooth viewport scrolling: ÀùControl how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot>Show a measurement tooltip when using various build-tools: ZDisplay tile-distances and height differences when dragging during construction operations(Show vehicle-type specific liveries: ^Control usage of vehicle-type specific liveries for vehicles (in contrary to company specific)None Own company All companies"Prefer team chat with : TSwitch the binding of company-internal and public chat to resp. Function of scrollwheel: 2Enable scrolling with two-dimensional mouse-wheelsZoom map Scroll mapOffMap scrollwheel speed: 0Control the sensitivity of mouse-wheel scrollingOn screen keyboard: ©Select the method to open the on screen keyboard for entering text into editboxes only using the pointing device. This is meant for small devices without actual keyboardDisabled Double clickSingle click (when focused)Single click (immediately)Right-click emulation: 6Select the method to emulate right mouse-button clicks Command+Click Ctrl+ClickOff Close window on right-click: QCloses a window by right-clicking inside it. Disables the tooltip on right-click! Autosave: ,Select interval between automatic game saves*Use the  date format for savegame names)Format of the date in save game filenameslong (Dec 31st, 2008)short (12/31/2008)ISO (2008-12-31)1Automatically pause when starting a new game: nWhen enabled, the game will automatically pause when starting a new game, allowing for closer study of the mapWhen paused allow: 8Select what actions may be done while the game is paused No actionsAll non-construction actions#All but landscape modifying actions All actionsUse groups in vehicle list: @Enable usage of the advanced vehicle lists for grouping vehiclesUse loading indicators: SSelect whether loading indicators are displayed above loading or unloading vehicles-Show timetable in ticks rather than days: >Show travel times in time tables in game ticks instead of days-Show arrival and departure in timetables: =Display anticipated arrival and departure times in timetables%Quick creation of vehicle orders: ;Pre-select the 'goto cursor' when opening the orders window1Default rail type (after new game/game load): ÀÞRail type to select after starting or loading a game. 'first available' selects the oldest type of tracks, 'last available' selects the newest type of tracks, and 'most used' selects the type which is currently most in useFirst availableLast available Most used&Show path reservations for tracks: lGive reserved tracks a different color to assist in problems with trains refusing to enter path-based blocks+Keep building tools active after usage: AKeep the building tools for bridges, tunnels, etc. open after use-Group expenses in company finance window: 1Define the layout for the company expenses windowNews ticker: 'Play sound for summarized news messagesNewspaper: %Play sound upon display of newspapersEnd of year: sPlay sound at the end of a year summarizing the company's performance during the year compared to the previous yearConstruction: 7Play sound on successful constructions or other actionsButton clicks: Beep when clicking buttonsDisasters/accidents: -Play sound effects of accidents and disasters Vehicles: Play sound effects of vehicles Ambient: 6Play ambient sounds of landscape, industries and townsLDisable infrastructure building when no suitable vehicles are available: ’When enabled, infrastructure is only available if there are also vehicles available, preventing waste of time and money on unusable infrastructure)Maximum number of trains per company: 0Maximum number of trains that a company can have0Maximum number of road vehicles per company: 7Maximum number of road vehicles that a company can have+Maximum number of aircraft per company: 2Maximum number of aircraft that a company can have(Maximum number of ships per company: /Maximum number of ships that a company can have Disable trains for computer: LEnabling this setting makes building trains impossible for a computer player'Disable road vehicles for computer: SEnabling this setting makes building road vehicles impossible for a computer player"Disable aircraft for computer: NEnabling this setting makes building aircraft impossible for a computer playerDisable ships for computer: KEnabling this setting makes building ships impossible for a computer playerDefault settings profile: mChoose which settings profile to use for random AIs or for initial values when adding a new AI or Game ScriptEasyMediumHardAllow AIs in multiplayer: =Allow AI computer players to participate in multiplayer games*#opcodes before scripts are suspended: FMaximum number of computation steps that a script can take in one turn*Maintenance intervals are in percents: «Choose whether maintenance of vehicles is triggered by the time passed since last maintenance or by reliability dropping by a certain percentage of the maximum reliability,Default maintenance interval for trains: vSet the default maintenance interval for new rail vehicles, if no explicit maintenance interval is set for the vehicle days/%Disabled3Default maintenance interval for road vehicles: vSet the default maintenance interval for new road vehicles, if no explicit maintenance interval is set for the vehicle.Default maintenance interval for aircraft: qSet the default maintenance interval for new aircraft, if no explicit maintenance interval is set for the vehicle+Default maintenance interval for ships: nSet the default maintenance interval for new ships, if no explicit maintenance interval is set for the vehicle8Disable maintenance when breakdowns are set to none: FWhen enabled, vehicles do not get maintained if they cannot break down%Enable railroad car speed limits: WWhen enabled, also use speed limits of wagons for deciding the maximum speed of a trainDisable electric rails: gEnabling this setting disables the requirement to electrify tracks to make electric engines run on them1Arrival of first vehicle at player's station: LDisplay a newspaper when the first vehicle arrives at a new player's station5Arrival of first vehicle at competitor's station: PDisplay a newspaper when the first vehicle arrives at a new competitor's stationAccidents / disasters: 5Display a newspaper when accidents or disasters occurCompany information: ^Display a newspaper when a new company starts, or when companies are at risk of going bankruptOpening of industries: ,Display a newspaper when new industries openClosing of industries: .Display a newspaper when industries close downEconomy changes: 3Display a newspaper about global changes to economy;Production changes of industries served by the company: cDisplay a newspaper when the production level of industries change, which are served by the company=Production changes of industries served by competitor(s): gDisplay a newspaper when the production level of industries change, which are served by the competitors&Other industry production changes: vDisplay a newspaper when the production level of industries change, which are not served by the company or competitors/Advice / information on company's vehicles: 1Display messages about vehicles needing attentionNew vehicles: =Display a newspaper when a new vehicle type becomes available Changes of cargo acceptance: BDisplay messages about stations changing acceptance of some cargosSubsidies: 0Display a newspaper about subsidy related eventsGeneral information: nDisplay newspaper about general events, such as purchase of exclusive rights or funding of road reconstructionOffSummaryFullColored news appears in: lYear that the newspaper announcements get printed in color. Before this year, it uses monochrome black/whiteStarting year: 2Enable smooth economy (more, smaller changes): šWhen enabled, industry production changes more often, and in smaller steps. This setting has usually no effect, if industry types are provided by a NewGRF-Allow buying shares from other companies: |When enabled, allow buying and selling of company shares. Shares will only be available for companies reaching a certain age6Percentage of leg profit to pay in feeder systems: jPercentage of income given to the intermediate legs in feeder systems, giving more control over the income'When dragging, place signals every: }Set the distance at which signals will be built on a track up to the next obstacle (signal, junction), if signals are dragged tiles7When dragging, keep fixed distance between signals: Á Select the behavior of signal placement when Ctrl+dragging signals. If disabled, signals are placed around tunnels or bridges to avoid long stretches without signals. If enabled, signals are placed every n tiles, making alignment of signals at parallel tracks easier*Automatically build semaphores before: ©Set the year when electric signals will be used for tracks. Before this year, non-electric signals will be used (which have the exact same function, but different looks)Enable the signal GUI: ‰Display a window for choosing signal types to build, instead of only window-less signal-type rotation with Ctrl+clicking on built signals$Signal type to build by default: Default signal type to use Block signals Path signalsOne-way path signalsCycle through signal types: eSelect which signal types to cycle through, when Ctrl+clicking on a build signal with the signal toolBlock signals onlyPath signals onlyAllRoad layout for new towns: $Layout for the road network of townsOriginal Better roads2x2 grid3x3 gridRandom%Towns are allowed to build roads: iAllow towns to build roads for growth. Disable to prevent town authorities from building roads themselves/Towns are allowed to build grade crossings: ;Enabling this setting allows towns to build grade crossings3Allow town controlled noise level for airports: ÀéWith this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a town is limited by the noise acceptance of the town, which depends on population and airport size and distanceFounding towns in game: CEnabling this setting allows players to found new towns in the game ForbiddenAllowedAllowed, custom town layoutIn-game placement of trees: „Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber millsNone (breaks lumber mill)Only in rain forests EverywherePosition of main toolbar: @Horizontal position of the main toolbar at the top of the screenPosition of status bar: AHorizontal position of the status bar at the bottom of the screenWindow snap radius: aDistance between windows before the window being moved is automatically aligned to nearby windows pixelsDisabled)Maximum number of non-sticky windows: jNumber of non-sticky open windows before old windows get automatically closed to make room for new windowsdisabledMaximum zoom in level: oThe maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirementsMaximum zoom out level: ZThe maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used4x2xNormal2x4x8xTown growth speed: Speed of town growthNoneSlowNormalFast Very fast0Proportion of towns that will become cities: ^Amount of towns which will become a city, thus a town which starts out larger and grows faster1 in None!Initial city size multiplier: DAverage size of cities relative to normal towns at start of the game3Update distribution graph every  daysÁ¯Time between subsequent recalculations of the link graph. Each recalculation calculates the plans for one component of the graph. That means that a value X for this setting does not mean the whole graph will be updated every X days. Only some component will. The shorter you set it the more CPU time will be necessary to calculate it. The longer you set it the longer it will take until the cargo distribution starts on new routes.@Take  days for recalculation of distribution graphÁ’Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of days. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change.manual asymmetric symmetric%Distribution mode for passengers: Á"symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "asymmetric" means that arbitrary numbers of passengers can go in either direction. "manual" means that no automatic distribution will take place for passengers.Distribution mode for mail: Á"symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of mail can be sent in either direction. "manual" means that no automatic distribution will take place for mail.2Distribution mode for the ARMORED cargo class: ÂÀThe ARMORED cargo class contains valuables in the temperate, diamonds in the subtropical, or gold in the subarctic climate. NewGRFs may change that. "symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic, as banks won't send any gold back to gold mines. For temperate and subtropical you can also choose symmetric as banks will send valuables back to the origin bank of some load of valuables..Distribution mode for other cargo classes: £"asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargos.Distribution accuracy: ÁThe higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go."Effect of distance on demands: ÁoIf you set this to a value higher than 0, the distance between the origin station A of some cargo and a possible destination B will have an effect on the amount of cargo sent from A to B. The further away B is from A the less cargo will be sent. The higher you set it, the less cargo will be sent to far away stations and the more cargo will be sent to near stations.1Amount of returning cargo for symmetric mode: Á Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one.?Saturation of short paths before using high-capacity paths: ÂÀFrequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, preferring the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity.Speed units: NWhenever a speed is shown in the user interface, show it in the selected unitsImperial (mph) Metric (km/h)SI (m/s)Vehicle power units: XWhenever a vehicle's power is shown in the user interface, show it in the selected units Imperial (hp) Metric (hp)SI (kW)Weights units: OWhenever a weight is shown in the user interface, show it in the selected unitsImperial (short t/ton)Metric (t/tonne)SI (kg)Volumes units: OWhenever a volume is shown in the user interface, show it in the selected unitsImperial (gal) Metric (l)SI (m³)Tractive effort units: wWhenever a tractive effort (also known as tractive force) is shown in the user interface, show it in the selected unitsImperial (lbf) Metric (kgf)SI (kN)Heights units: OWhenever a height is shown in the user interface, show it in the selected units Imperial (ft) Metric (m)SI (m)î€Localization î€Graphicsî€Sound î€Interface î€General î€Viewportsî€Constructionî€News / Advisors î€Company î€Accounting î€Vehicles î€Physics î€Routingî€Limitationsî€Disasters / Accidentsî€World generationî€Environmentî€Authoritiesî€Towns î€Industriesî€Cargo distributionî€Competitorsî€Computer playersOriginalNPFYAPF (Recommended)Pathfinder for trains: Path finder to use for trains!Pathfinder for road vehicles: $Path finder to use for road vehiclesPathfinder for ships: Path finder to use for ships#Automatic reversing at signals: EAllow trains to reverse on a signal, if they waited there a long timeî†Change setting value'î†Error with the configuration file...î†... error in array ''$î†... invalid value '' for ''2î†... trailing characters at end of setting ''9î†... ignoring NewGRF '': duplicate GRF ID with '')î†... ignoring invalid NewGRF '':  not foundunsafe for static use system NewGRF'incompatible to this version of OpenTTDunknown+î†... compression level '' is not validAî†... savegame format '' is not available. Reverting to ''2î†... ignoring Base Graphics set '': not found0î†... ignoring Base Sounds set '': not found/î†... ignoring Base Music set '': not foundî†Out of memoryÀÓî†Allocating  of spritecache failed. The spritecache was reduced to . This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levelsî†OpenTTD  îŠNew Game îŠLoad GameîŠPlay ScenarioîŠPlay HeightmapîŠScenario EditorîŠMultiplayerîŠGame OptionsîŠHighscore Table îŠSettingsîŠNewGRF SettingsîŠCheck Online ContentîŠAI/Game Script SettingsîŠQuit7îŠStart a new game. Ctrl+Click skips map configurationîŠLoad a saved game3îŠStart a new game, using a heightmap as landscape0îŠStart a new game, using a customized scenario*îŠCreate a customized game world/scenarioîŠStart a multiplayer game%îŠSelect 'temperate' landscape style&îŠSelect 'sub-arctic' landscape style(îŠSelect 'sub-tropical' landscape style#îŠSelect 'toyland' landscape styleîŠDisplay game optionsîŠDisplay highscore tableîŠDisplay settingsîŠDisplay NewGRF settings0îŠCheck for new and updated content to download"îŠDisplay AI/Game script settingsîŠQuit 'OpenTTD'wîŠThe currently selected base graphics set is missing  sprites. Please check for updates for the baseset.ŠîŠThis translation misses  strings. Please help make OpenTTD better by signing up as translator. See readme.txt for details.î†Quit;î‚Are you sure you want to quit OpenTTD and return to ?îŠYesîŠNoWindowsDOSUnixOS XBeOSHaikuMorphOSAmigaOSOS/2SunOSî†Abandon Game.î‚Are you sure you want to abandon this game?2î‚Are you sure you want to abandon this scenario? î†Cheats9îŠCheckboxes indicate if you have used this cheat before~îŠWarning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternityî‡Increase money by î‡Playing as company: î€î€­Aî‡Magic bulldozer (remove industries, unmovable objects): î€î€¥'î‡Tunnels may cross each other: î€î€¥Bî‡Jetplanes will not crash (frequently) on small airports: î€î€¬&î‡Edit the maximum map height: î€î€¯2î†Edit the maximum height of mountains on the mapTemperate landscapeSub-arctic landscapeSub-tropical landscapeToyland landscapeî‡Change date: î€î€¢î†Change current year-î‡Enable modifying production values: î€î€¥î†î€ - Color SchemeîŠShow general color schemesîŠShow train color schemes"îŠShow road vehicle color schemesîŠShow ship color schemesîŠShow aircraft color schemesdîŠChoose the primary color for the selected scheme. Ctrl+Click will set this color for every schemefîŠChoose the secondary color for the selected scheme. Ctrl+Click will set this color for every schemeuîŠSelect a color scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the schemeStandard Livery Steam Engine Diesel EngineElectric EngineMonorail Engine Maglev EngineDMUEMUPassenger/Mail Car (Steam)Passenger/Mail Car (Diesel)Passenger/Mail Car (Electric)Passenger Car (Monorail)Passenger Car (Maglev) Freight CarBusTruckPassenger Ship Freight Ship HelicopterSmall AirplaneLarge AirplanePassenger StreetcarFreight Streetcarî†Face SelectionîŠCancel new face selectionîŠAccept new face selection îŠRandomizeîŠMaleîŠSelect male faces îŠFemaleîŠSelect female faces îŠNew FaceîŠGenerate random new face îŠAdvancedîŠAdvanced face selection îŠSimpleîŠSimple face selectionîŠLoadîŠLoad favorite faceIî†Your favorite face has been loaded from the OpenTTD configuration fileîŠPlayer face no.7îŠView and/or set face number of the company president(î†View and/or set president face number$î†New face number code has been setUî†Couldn't set president face number - must be a number between 0 and 4,294,967,295!îŠSaveîŠSave favorite faceMî†This face will be saved as your favorite in the OpenTTD configuration file îŠEuropeanîŠSelect European faces îŠAfricanîŠSelect African facesYesNoîŠEnable mustache or earringHair:îŠChange hair Eyebrows:îŠChange eyebrows Eye color:îŠChange eye colorGlasses:îŠEnable glassesîŠChange glassesNose:îŠChange noseLips: Mustache:îŠChange lips or mustacheChin:îŠChange chinJacket:îŠChange jacketCollar:îŠChange collarTie:Earring:îŠChange tie or earringî†Multiplayer îŠAdvertised^îŠChoose between an advertised (internet) and a not advertised (Local Area Network, LAN) gameNoYesîŠPlayer name:6îŠThis is the name other players will identify you byîŠNameîŠName of the gameîŠî€­/ - / îŠClients@îŠClients online / clients max Companies online / companies max îŠî€­x îŠMap size-îŠMap size of the game Click to sort by areaîŠDateîŠCurrent dateîŠYears&îŠNumber of years the game is running!îŠLanguage, server version, etc.*îŠClick a game from the list to select it#îŠThe server you joined last time:2îŠClick to select the server you played last time GAME INFO$Clients: î†î€­ /  -  / Language: î†î€¬Landscape: î†î€¬Map size: î†î€­xServer version: î†î€³Server address: î†î€³Start date: î†î€¢Current date: î†î€¢Password protected!SERVER OFFLINESERVER FULLVERSION MISMATCHNEWGRF MISMATCH îŠJoin gameîŠRefresh serverîŠRefresh the server infoîŠFind serverîŠSearch network for a server îŠAdd serverKîŠAdds a server to the list which will always be checked for running gamesîŠStart serverîŠStart your own serverîŠEnter your name%îŠEnter the IP address of the serverî†Start new multiplayer game îŠGame name:ZîŠThe game name will be displayed to other players in the multiplayer game selection menuîŠSet passwordSîŠProtect your game with a password if you don't want it to be publicly accessibleNoYesîŠî€¯ clientsîŠMaximum number of clients:HîŠChoose the maximum number of clients. Not all slots need to be filledîŠî€¯ companyiesîŠMaximum number of companies:4îŠLimit the server to a certain number of companiesîŠî€¯ spectators îŠMaximum number of spectators:5îŠLimit the server to a certain number of spectatorsîŠLanguage spoken:AîŠOther players will know which language is spoken on the server$îŠEnter a name for the network gameAnyEnglishGermanFrench Brazilian BulgarianChineseCzechDanishDutch EsperantoFinnish Hungarian IcelandicItalianJapaneseKorean Lithuanian NorwegianPolish PortugueseRomanianRussianSlovak SlovenianSpanishSwedishTurkish Ukrainian AfrikaansCroatianCatalanEstonianGalicianGreekLatvianî†Multiplayer game lobbyîŠPreparing to join: î€î€³}îŠA list of all companies currently in this game. You can either join one or start a new one if there is a free company slotCOMPANY INFOCompany name: î†î€³Inauguration: î†î€¯Company value: î†î€”Current balance: î†î€”Last year's income: î†î€”Performance: î†î€¯;Vehicles: î†î€¯ ,  ,  ,  ,  ;Stations: î†î€¯ ,  ,  ,  ,  Players: î†î€³îŠNew companyîŠCreate a new companyîŠSpectate game îŠWatch the game as a spectatorîŠJoin companyîŠHelp manage this companyî†Connecting...îŠ(1/6) Connecting...îŠ(2/6) Authorizing...îŠ(3/6) Waiting...îŠ(4/6) Downloading map...îŠ(5/6) Processing data...îŠ(6/6) Registering...îŠFetching game info...îŠFetching company info...(îŠî€¯ clients in front of youîŠî€² downloaded so farîŠî€² /  downloaded so far îŠDisconnect&î†Server is protected. Enter password'î†Company is protected. Enter passwordî†Client list Client listSpectate New companyKickBan Give money Speak to allSpeak to companyPrivate messageServerClient Spectators-î†Enter the amount of money you want to give#îŠDo not save the entered password$îŠGive the company the new passwordî†Company passwordîŠDefault company password9îŠUse this company password as default for new companiesîŠJoin îŠJoin and play as this company îŠPasswordKîŠPassword-protect your company to prevent unauthorized users from joiningîŠSet company passwordîŠSend[Team] :[Private] :[All] :[Team] : î†î€³[Team] To : î†î€³[Private] : î†î€³[Private] To : î†î€³[All] : î†î€³îŠEnter text for network chat>î†No network devices found or compiled without ENABLE_NETWORK#î†Could not find any network games'î†The server didn't answer the request+î†Could not connect due to NewGRF mismatch&î†Network-Game synchronization failedî†Network-Game connection lostî†Could not load savegameî†Could not start the serverî†Could not connectî†Connection # timed out>î†A protocol error was detected and the connection was closedCî†The revision of this client does not match the server's revisionî†Wrong passwordî†The server is full"î†You are banned from this server"î†You were kicked out of the game)î†Cheating is not allowed on this server3î†You were sending too many commands to the server*î†You took too long to enter the password7î†Your computer is too slow to keep up with the server2î†Your computer took too long to download the map1î†Your computer took too long to join the server general error desync errorcould not load mapconnection lostprotocol errorNewGRF mismatchnot authorized%received invalid or unexpected packetwrong revisionname already in usewrong game-passwordwrong company-id in DoCommandkicked by serverwas trying to use a cheat server fullwas sending too many commandsreceived no password in timegeneral timeoutdownloading map took too longprocessing map took too longî†Possible connection lossEî†The last  seconds no data has arrived from the server *** Game paused ()Game still paused ()Game still paused (, )!Game still paused (, , )&Game still paused (, , , )Game unpaused ()number of playersconnecting clientsmanual game scriptleaving***  has joined the game-***  has joined the game (Client #)#***  has joined company #***  has joined spectators,***  has started a new company (#)#***  has left the game ()'***  has changed his/her name to !***  gave your company *** You gave   î†The server closed the session-î†The server is restarting... Please wait...î†Content downloadingîŠTypeîŠType of the contentîŠNameîŠName of the contentXîŠClick on a line to see the details Click on the checkbox to select it for downloading îŠSelect all$îŠMark all content to be downloadedîŠSelect upgradesLîŠMark all content that is an upgrade for existing content to be downloadedîŠUnselect all(îŠMark all content to be not downloadedîŠSearch external websitesbîŠSearch content not available on OpenTTD's content service on websites not associated to OpenTTDî†You are leaving OpenTTD!ÀÐî†The terms and conditions for downloading content from external websites vary. You will have to refer to the external sites for instructions how to install the content into OpenTTD. Do you want to continue?îŠTag/name filter:îŠVisit website%îŠVisit the website for this content îŠDownload)îŠStart downloading the selected contentTotal download size: î†î€²CONTENT INFO.You have not selected this to be downloaded*You have selected this to be downloaded5This dependency has been selected to be downloadedYou already have this=This content is unknown and can't be downloaded in OpenTTD,This is a replacement for an existing Name: î†î€³Version: î†î€³Description: î†î€³URL: î†î€³Type: î†î€¬Download size: î†î€²Selected because of: î†î€³Dependencies: î†î€³Tags: î†î€³-î†OpenTTD is built without "zlib" support...+î†... downloading content is not possible! Base graphicsNewGRFAI AI libraryScenario Heightmap Base sounds Base music Game script GS libraryî†Downloading content...î†Requesting files...)î†Currently downloading  ( of )î†Download complete î†î€² of  downloaded ( %)-î†Could not connect to the content server...î†Downloading failed...î†... connection lostî†... file not writable+î†Could not decompress the downloaded fileî†Missing graphics~îŠOpenTTD requires graphics to function but none could be found. Do you allow OpenTTD to download and install these graphics?îŠYes, download the graphicsîŠNo, quit OpenTTDî†Transparency Options4îŠToggle transparency for signs. Ctrl+Click to lock4îŠToggle transparency for trees. Ctrl+Click to lock5îŠToggle transparency for houses. Ctrl+Click to lock9îŠToggle transparency for industries. Ctrl+Click to lock^îŠToggle transparency for buildables like stations, depots, and waypoints. Ctrl+Click to lock6îŠToggle transparency for bridges. Ctrl+Click to lockWîŠToggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock7îŠToggle transparency for catenary. Ctrl+Click to lockAîŠToggle transparency for loading indicators. Ctrl+Click to lock/îŠSet objects invisible instead of transparentîŠCargo Flow LegendîŠAllîŠNone#îŠSelect companies to be displayed îŠî€¬ î€ î€‚îŠunusedîŠsaturatedîŠoverloadedîŠCoverage area highlightîŠOffîŠOn1îŠDon't highlight coverage area of proposed site+îŠHighlight coverage area of proposed siteîŠAccepts: îŠSupplies: î†Join stationî‚Build a separate stationî†Join waypointî‚Build a separate waypointRailroad Construction!Electrified Railroad ConstructionMonorail ConstructionMaglev ConstructionzîŠBuild railroad track. Ctrl toggles build/remove for railroad construction. Shift toggles building/showing cost estimate’îŠBuild railroad track using the Autorail mode. Ctrl toggles build/remove for railroad construction. Shift toggles building/showing cost estimatefîŠBuild train depot (for buying and maintaining trains). Shift toggles building/showing cost estimateiîŠConvert rail to waypoint. Ctrl enables joining waypoints. Shift toggles building/showing cost estimatefîŠBuild railroad station. Ctrl enables joining stations. Shift toggles building/showing cost estimateÁîŠBuild railroad signals. Ctrl toggles semaphore/light signals Dragging builds signals along a straight stretch of track. Ctrl builds signals up to the next junction or signal Ctrl+Click toggles opening the signal selection window. Shift toggles building/showing cost estimateFîŠBuild railroad bridge. Shift toggles building/showing cost estimateFîŠBuild railroad tunnel. Shift toggles building/showing cost estimate‡îŠToggle build/remove for railroad track, signals, waypoints and stations. Hold Ctrl to also remove the rail of waypoints and stationsQîŠConvert/Upgrade the type of rail. Shift toggles building/showing cost estimateRailroadElectrified railroadMonorailMaglevî†Train Depot Orientation$îŠSelect railroad depot orientation î†WaypointîŠSelect waypoint typeî†Rail Station SelectionîŠOrientation&îŠSelect railroad station orientationîŠNumber of tracks2îŠSelect number of platforms for railroad stationîŠPlatform length$îŠSelect length of railroad stationîŠDrag & Drop#îŠBuild a station with drag & drop$îŠSelect a station class to display#îŠSelect the station type to buildDefault station Waypointsî†Signal SelectionƒîŠBlock Signal (semaphore) This is the most basic type of signal, allowing only one train to be in the same block at the same timeîŠEntry Signal (semaphore) Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows redîŠExit Signal (semaphore) Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signalsîŠCombo Signal (semaphore) The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signalsÀÞîŠPath Signal (semaphore) A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back sideÀçîŠOne-way Path Signal (semaphore) A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side‚îŠBlock Signal (electric) This is the most basic type of signal, allowing only one train to be in the same block at the same timeŽîŠEntry Signal (electric) Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows redŽîŠExit Signal (electric) Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signalsîŠCombo Signal (electric) The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signalsÀÝîŠPath Signal (electric) A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back sideÀæîŠOne-way Path Signal (electric) A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back sideÀÎîŠSignal Convert When selected, clicking an existing signal will convert it to the selected signal type and variant. Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion costîŠDragging signal distance$îŠDecrease dragging signal distance$îŠIncrease dragging signal distanceî†Select Rail Bridgeî†Select Road Bridge@îŠBridge selection - click on your preferred bridge to build it,  î†î€” , Suspension, Steel Girder, SteelCantilever, SteelSuspension, ConcreteWoodenConcreteTubular, SteelTubular, Siliconî†Road Constructionî†Streetcar ConstructiontîŠBuild road section. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate|îŠBuild streetcar track. Ctrl toggles build/remove for streetcar construction. Shift toggles building/showing cost estimateŒîŠBuild road section using the Autoroad mode. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate–îŠBuild streetcar track using the Autostreet mode. Ctrl toggles build/remove for streetcar construction. Shift toggles building/showing cost estimateoîŠBuild road vehicle depot (for buying and maintaining vehicles). Shift toggles building/showing cost estimatemîŠBuild tram vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimateaîŠBuild bus station. Ctrl enables joining stations. Shift toggles building/showing cost estimateqîŠBuild passenger streetcar station. Ctrl enables joining stations. Shift toggles building/showing cost estimategîŠBuild truck loading bay. Ctrl enables joining stations. Shift toggles building/showing cost estimateoîŠBuild freight streetcar station. Ctrl enables joining stations. Shift toggles building/showing cost estimate$îŠActivate/Deactivate one way roadsBîŠBuild road bridge. Shift toggles building/showing cost estimateGîŠBuild streetcar bridge. Shift toggles building/showing cost estimateBîŠBuild road tunnel. Shift toggles building/showing cost estimateGîŠBuild streetcar tunnel. Shift toggles building/showing cost estimate,îŠToggle build/remove for road construction7îŠToggle build/remove for streetcar track constructionî†Road Depot Orientation(îŠSelect road vehicle depot orientationî†Streetcar Depot Orientation%îŠSelect streetcar depot orientationî†Bus Station Orientation!îŠSelect bus station orientationî†Truck Station Orientation'îŠSelect truck loading bay orientation*î†Passenger Streetcar Station Orientation1îŠSelect passenger streetcar station orientation(î†Freight Streetcar Station Orientation/îŠSelect freight streetcar station orientationî†Waterways Construction î†Waterways=îŠBuild canals. Shift toggles building/showing cost estimate<îŠBuild locks. Shift toggles building/showing cost estimatedîŠBuild ship depot (for buying and maintaining ships). Shift toggles building/showing cost estimate_îŠBuild ship dock. Ctrl enables joining stations. Shift toggles building/showing cost estimate]îŠPlace a buoy which can be used as a waypoint. Shift toggles building/showing cost estimate?îŠBuild aqueduct. Shift toggles building/showing cost estimatemîŠDefine water area. Make a canal. If Ctrl is held down at sea level, it will flood the surroundings insteadîŠPlace riversî†Ship Depot Orientation îŠSelect ship depot orientationî†Dock î†Airports]îŠBuild airport. Ctrl enables joining stations. Shift toggles building/showing cost estimateî†Airport SelectionîŠSelect size/type of airportîŠAirport class îŠLayout SmallCity Metropolitan InternationalCommuterIntercontinentalHeliport Helidepot HelistationSmall airportsLarge airports Hub airportsHelicopter airportsîŠNoise generated: î†LandscapingÀÊîŠLower a corner of land. Dragging lowers the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimateÀÊîŠRaise a corner of land. Dragging raises the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate“îŠLevel an area of land to the height of the first selected corner. Ctrl selects the area diagonally. Shift toggles building/showing cost estimateMîŠPurchase land for future use. Shift toggles building/showing cost estimateîŠX0îŠClose all opened windows (except pinned ones) îŠî€‚Shft@îŠPress it for getting an estimated cost of executing an action îŠî€‚Ctrl-îŠUse it for actions that use the "CTRL" keyî†Object SelectionGîŠSelect object to build. Shift toggles building/showing cost estimate&îŠSelect class of the object to buildîŠPreview of the objectîŠSize:  x  tiles Lighthouses Transmittersî†Trees†îŠSelect tree type to plant. If the tile already has a tree, this will add more trees of mixed types independent of the selected typeîŠTrees of random typeKîŠPlace trees of random type. Shift toggles building/showing cost estimateîŠRandom Trees0îŠPlant trees randomly throughout the landscapeî†Land Generation!îŠPlace rocky areas on landscape-îŠDefine desert area. Hold Ctrl to remove it'îŠIncrease area of land to lower/raise'îŠDecrease area of land to lower/raiseîŠGenerate random landîŠCreate new scenarioîŠReset landscape1îŠRemove all company-owned property from the mapî†Reset Landscape>î†Are you sure you want to remove all company-owned property?î†Town Generation îŠNew Town8îŠFound new town. Shift+Click shows only estimated costîŠRandom Town îŠFound town in random locationîŠMany random towns+îŠCover the map with randomly placed towns î‚Town name:îŠEnter town nameîŠClick to enter town nameîŠRandom nameîŠGenerate new random name î‚Town size:îŠSmall îŠMediumîŠLarge îŠRandomîŠSelect town sizeîŠCity\îŠCities grow faster than regular towns Depending on settings, they are bigger when foundedî‚Town road layout:(îŠSelect road layout used for this town îŠOriginalîŠBetter roads îŠ2x2 grid îŠ3x3 grid îŠRandomî†Fund new industry1îŠChoose the appropriate industry from this listMany random industries0îŠCover the map with randomly placed industriesîŠCost: î‚ îŠProspectîŠBuildîŠFund"î†Industry chain for  industryî†Industry chain for  cargoî†Producing industriesî†Accepting industries î†Houses;îŠClick at the industry to see its suppliers and customers<îŠî€¬ Click at the cargo to see its suppliers and customersîŠDisplay chain3îŠDisplay cargo supplying and accepting industriesîŠLink to minimap9îŠSelect the displayed industries at the minimap as wellîŠSelect cargo'îŠSelect the cargo you want to displayîŠSelect industry*îŠSelect the industry you want to displayî†Land Area InformationîŠCost to clear: î‡N/AîŠCost to clear: îŠRevenue when cleared: î‡î€”N/AîŠOwner: î‡î€¥îŠRoad owner: î‡î€¥ îŠStreetcar track owner: î‡î€¥îŠRailroad owner: î‡î€¥îŠLocal authority: î‡î€¥None)îŠCo-ordinates: î‡î€¯ x  x  ()îŠBuilt: î‡î€£îŠStation class: î‡î€¬îŠStation type: î‡î€¬îŠAirport class: î‡î€¬îŠAirport name: î‡î€¬îŠAirport tile name: î‡î€¬îŠNewGRF: î‡î€³îŠCargo accepted: î‡ (/8 )îŠRail type: î‡î€¬îŠRail speed limit: î‡î€ŸîŠRoad speed limit: î‡î€ŸRocks Rough land Bare landGrassFieldsSnow-covered landDesertRailroad track!Railroad track with block signalsRailroad track with pre-signals Railroad track with exit-signals!Railroad track with combo-signals Railroad track with path signals(Railroad track with one-way path signals)Railroad track with block and pre-signals*Railroad track with block and exit-signals+Railroad track with block and combo-signals*Railroad track with block and path signals2Railroad track with block and one-way path signals)Railroad track with pre- and exit-signals*Railroad track with pre- and combo-signals)Railroad track with pre- and path signals1Railroad track with pre- and one-way path signals+Railroad track with exit- and combo-signals*Railroad track with exit- and path signals2Railroad track with exit- and one-way path signals+Railroad track with combo- and path signals3Railroad track with combo- and one-way path signals1Railroad track with path and one-way path signalsRailroad train depotRoadRoad with street lightsTree-lined roadRoad vehicle depotRoad/rail grade crossingStreetcar track (under construction)Trees RainforestCactusesRailroad stationAircraft hangarAirportTruck loading area Bus station Ship dockBuoyWaypointWaterCanalLockRiverCoast or riverbank Ship depotRailroad tunnel Road tunnelSteel suspension rail bridgeSteel girder rail bridgeSteel cantilever rail bridge*Reinforced concrete suspension rail bridgeWooden rail bridgeConcrete rail bridgeTubular rail bridgeSteel suspension road bridgeSteel girder road bridgeSteel cantilever road bridge*Reinforced concrete suspension road bridgeWooden road bridgeConcrete road bridgeTubular road bridgeAqueduct Transmitter LighthouseCompany headquartersCompany-owned landî†About OpenTTD?îŠOriginal copyright © 1995 Chris Sawyer, All rights reservedîŠOpenTTD version (îŠOpenTTD © 2002-2019 The OpenTTD team î†Frame rate î€¦î† (x)îŠSimulation rate: -îŠNumber of game ticks simulated per second.îŠGraphics frame rate: .îŠNumber of video frames rendered per second."îŠCurrent game speed factor: xdîŠHow fast the game is currently running, compared to the expected speed at normal simulation rate. î†Current î†Average!îŠData based on  measurements î‡î€® ms î‚ ms  msî‡î€® frames/sî‚ frames/s frames/s  ms sîŠGame loop total:îŠ Cargo handling:îŠ Train ticks:îŠ Road vehicle ticks:îŠ Ship ticks:îŠ Aircraft ticks:îŠ World ticks:îŠ Link graph delay:îŠGraphics rendering:îŠ World viewports:îŠVideo output:îŠSound mixing:îŠ GS/AI total:îŠ Game script:îŠ AI   Game loopCargo handling Train ticksRoad vehicle ticks Ship ticksAircraft ticks World ticksLink graph delayGraphics renderingWorld viewport rendering Video output Sound mixingGS/AI scripts total Game script AI  îŠTutorial videos/îŠOpen a video player to watch tutorial videos/îŠBuilding roads and stations, buying vehiclesîŠRailways and trainsîŠRoad vehiclesîŠShips and docksîŠCargo types î†Save Game î†Load Gameî†Save Scenarioî†Load Scenarioî†Load Heightmapî†Save Heightmap@îŠClick here to jump to the current default save/load directory îŠî€² free3îŠList of drives, directories and saved-game files)îŠCurrently selected name for saved-game îŠDelete+îŠDelete the currently selected saved-gameîŠSave1îŠSave the current game, using the selected nameîŠLoadîŠLoad the selected gameîŠLoad the selected heightmapîŠLoad from network'îŠLoad a game from the network storageîŠSave to network*îŠBack up the game to the network storageîŠGame DetailsîŠNo information available: î†î€¥NewGRF: î†î€¬îŠFilter string:î†Overwrite File8î‚Are you sure you want to overwrite the existing file? îŠEnter a name for the savegameî†World Generation îŠMap size:^îŠSelect the size of the map in tiles. The number of available tiles will be slightly smallerîŠ*îŠNo. of towns:îŠDate:îŠNo. of industries:îŠMaximum map height:=îŠIncrease the maximum height of mountains on the map by one=îŠDecrease the maximum height of mountains on the map by oneîŠSnow line height:#îŠMove the snow line height up one%îŠMove the snow line height down oneîŠLand generator:îŠTree algorithm:îŠTerrain type: îŠSea level: îŠRivers:îŠSmoothness:îŠVariety distribution: î†Generate îŠMap edges: îŠNorthwest îŠNortheast îŠSoutheast îŠSouthwest îŠFreeformîŠWater îŠRandom îŠRandom îŠManualîŠHeightmap rotation:îŠHeightmap name:îŠSize: î€î€¯ x î†Change maximum map heightî†Change snow line heightî†Change starting yearî†Scenario Type î†Flat landîŠGenerate a flat landî†Random landîŠHeight of flat land:(îŠMove the height of flat land down one&îŠMove the height of flat land up oneî†Change height of flat landî†Generating World... îŠCancelî†Cancel World Generation/î‚Do you really want to cancel the generation?î†î€¯% complete îŠî€¯ / îŠWorld generationîŠRiver generationîŠTree generationîŠObject generation"îŠRough and rocky area generationîŠSetting up gameîŠRunning tile-loopîŠRunning scriptîŠPreparing gameî†NewGRF Settingsî†Detailed NewGRF informationî†Active NewGRF filesî†Inactive NewGRF filesî€Select preset:î€Filter string:îŠLoad the selected presetîŠSave preset$îŠSave the current list as a presetîŠEnter name for presetîŠDelete preset'îŠDelete the currently selected presetîŠAdd5îŠAdd the selected NewGRF file to your configurationîŠRescan files,îŠUpdate the list of available NewGRF files îŠRemove0îŠRemove the selected NewGRF file from the list îŠMove Up,îŠMove the selected NewGRF file up the list îŠMove Down.îŠMove the selected NewGRF file down the list îŠUpgradeDîŠUpgrade NewGRF files for which you have a newer version installed0îŠA list of the NewGRF files that are installedîŠSet parametersîŠShow parametersîŠToggle palettejîŠToggle the palette of the selected NewGRF. Do this when the graphics from this NewGRF look pink in-gameîŠApply changesîŠFind missing content online8îŠCheck whether the missing content can be found onlineîŠFilename: îŠGRF ID: îŠVersion: "îŠMin. compatible version: îŠMD5sum: îŠPalette:  Default (D)Default (D) / 32 bpp Legacy (W)Legacy (W) / 32 bppîŠParameters: NoneîŠNo information availableMatching file not found Disabled,Incompatible with this version of OpenTTDî†Save presetJîŠList of available presets, select one to copy it to the save name belowîŠEnter a name for the preset1îŠCurrently selected name for the preset to save îŠCancelîŠDon't change the presetîŠSave/îŠSave the preset to the current selected nameî†Change NewGRF parametersîŠCloseîŠReset,îŠSet all parameters to their default value Parameter  : î€î€¥î‡Number of parameters: î€î€¯î†Inspect -  îŠParent)îŠInspect the object of the parent scope  at Object Rail type/î†NewGRF variable 60+x parameter (hexadecimal)î†Aligning sprite  ()îŠNext sprite„îŠProceed to the next normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the last sprite to the firstîŠGo to spritebîŠGo to the given sprite. If the sprite is not a normal sprite, proceed to the next normal spriteîŠPrevious spriteˆîŠProceed to the previous normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the first sprite to the lasteîŠRepresentation of the currently selected sprite. The alignment is ignored when drawing this spritelîŠMove the sprite around, changing the X and Y offsets. Ctrl+Click to move the sprite eight units at a timeîŠReset relative%îŠReset the current relative offsets*îŠX offset: , Y offset:  (Absolute)*îŠX offset: , Y offset:  (Relative)îŠPick sprite,îŠPick a sprite from anywhere on the screenî†Go to spriteWarning: Error: Fatal: )î†A fatal NewGRF error has occurred: C will not work with the TTDPatch version reported by OpenTTD% is for the  version of TTD' is designed to be used with 2Invalid parameter for : parameter  ()! must be loaded before   must be loaded after . requires OpenTTD version  or better)the GRF file it was designed to translateToo many NewGRFs are loaded=Loading  as static NewGRF with  could cause desyncs"Unexpected sprite (sprite )2Unknown Action 0 property  (sprite )*Attempt to use invalid ID (sprite )^î‚ contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?)3Contains multiple Action 8 entries (sprite )/Read past end of pseudo-sprite (sprite )6Requested GRF resources not available (sprite ) was disabled by 5Invalid/unknown sprite layout format (sprite )GToo many elements in property value list (sprite , property )@Invalid industry production callback (sprite , "") î†Caution!³î‚You are about to make changes to a running game. This can crash OpenTTD or break the game state. Do not file bug reports about these issues. Are you absolutely sure about this?#î†Can't add file: duplicate GRF ID2î€Matching file not found (compatible GRF loaded),î†Can't add file: NewGRF file limit reached-î†Compatible GRF(s) loaded for missing files)î†Missing GRF file(s) have been disabledî‚Missing GRF file(s)nî†Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes. Do you really want to unpause?NoneAll files presentî‚Found compatible filesMissing filesEî†Behavior of NewGRF '' is likely to cause desyncs and/or crashesGî†It changed powered-wagon state for '' when not inside a depotBî†It changed vehicle length for '' when not inside a depotQî†It changed vehicle capacity for '' when not inside a depot or refitting~î†Train '' belonging to 'î€' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash.î†NewGRF '' provides incorrect information—î†Cargo/refit information for '' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly>î†'' caused an endless loop in the production callback7î†Callback  returned unknown/invalid result Jî†'' returned invalid cargo type in the production callback at ?? of î†Scanning NewGRFsEîŠScanning NewGRFs. Depending on the amount this can take a while...JîŠî€¯ NewGRFs scanned out of an estimated  NewGRFsScanning for archives"î†Sign List -  Signs îŠMatch caseKîŠToggle matching case when comparing sign names against the filter stringî†Edit sign textîŠGo to next signîŠGo to previous signîŠEnter a name for the signî†Towns î€- None -î€î€ŒîŠ ()î€î€Œî‚ (City)îŠ ()kîŠTown names - click on name to center main view on town. Ctrl+Click opens a new viewport on town locationîŠWorld population: î†î€Œ î†î€Œ (City)(îŠPopulation: î€î€­îŠ Houses: î€î€­)îŠî€˜ last month: î€î€­îŠ max: î€î€­ îŠCargo needed for town growth:î€î€¬î€½ requiredî€î€¬îŠ required in winterî€î€¬î delivered î€î€— /  (still required)î€î€— / î (delivered)-îŠTown grows every î€î€­îŠÂ days6îŠTown grows every î€î€­îŠÂ days (funded)îŠTown is notîŠ growing.îŠNoise limit in town: î€î€­îŠ max: î€î€­ZîŠCenter the main view on town location. Ctrl+Click opens a new viewport on town locationîŠLocal authority&îŠShow information on local authorityîŠChange town name îŠExpandîŠIncrease size of town îŠDeleteîŠDelete this town completely Rename Townî†î€Œ local authorityîŠTransport company ratings:î‚î€ î€†: î€î€¬îŠActions available:EîŠList of things to do at this town - click on item for more detailsîŠDo it5îŠCarry out the highlighted action in the list aboveSmall advertising campaignMedium advertising campaignLarge advertising campaignFund local road reconstructionBuild statue of company ownerFund new buildingsBuy exclusive transport rightsBribe the local authorityzî‚Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services. Cost: {î‚Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services. Cost: zî‚Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services. Cost: ‚î‚Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months. Cost: 5î‚Build a statue in honor of your company. Cost: Kî‚Fund the construction of new commercial buildings in the town. Cost: ‘î‚Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations. Cost: jî‚Bribe the local authority to increase your rating, at the risk of a severe penalty if caught. Cost:  î†î€ Goalsî†Global Goals Global GoalsîŠGlobal goals:î€î€³ î€- None -î€- Not applicable -î€î€³îîŠCompany goals:zîŠClick on goal to center main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile locationQuestion InformationWarningErrorCancelOKNoYesDeclineAcceptIgnoreRetryPreviousNextStopStartGoContinueRestartPostpone SurrenderClose î†Subsidies*îŠSubsidies on offer for services taking:"î€î€¬ from  to î€¦î‚ (by ) î€- None -îŠServices already subsidized:-î€î€¬ from  to î€¦î‚ (î€î‚, until )sîŠClick on service to center main view on industry/town. Ctrl+Click opens a new viewport on industry/town locationî†î€ Story Bookî†Global Story BookGlobal Story Bookî‚Page BîŠJump to a specific page by selecting it in this drop down list. îŠPreviousîŠGo to previous pageîŠNextîŠGo to next pageInvalid goal referencetîŠStation names - click on name to center main view on station. Ctrl+Click opens a new viewport on station location)îŠHold Ctrl to select more than one itemî†î€ -  Stations î‚ î‚ î‚- None -îŠSelect all facilities6îŠSelect all cargo types (including no waiting cargo)"îŠNo cargo of any type is waiting î†î€Š î†î€•î‚( from )î‚( reserved for loading) îŠAcceptsîŠShow list of accepted cargoîŠAccepts: î†î€˜<îŠThis station has exclusive transport rights in this town.9î‚î€îŠ bought exclusive transport rights in this town. îŠRatingsîŠShow station ratings#îŠMonthly supply and local rating:î†î€¬: î‚ /  (%) îŠGroup byStation: WaitingAmount: WaitingStation: PlannedAmount: Plannedî‚ from î‚ via  î‚ to  from unknown station to any station via any stationî from this stationî stopping at this stationî to this stationî‚ non-stopSource-Via-DestinationSource-Destination-ViaVia-Source-DestinationVia-Destination-SourceDestination-Source-ViaDestination-Via-Source Atrocious Very PoorPoorMediocreGood Very Good Excellent Outstanding\îŠCenter main view on station location. Ctrl+Click opens a new viewport on station locationîŠChange name of station<îŠShow all trains which have this station on their scheduleCîŠShow all road vehicles which have this station on their schedule>îŠShow all aircraft which have this station on their schedule;îŠShow all ships which have this station on their scheduleRename station/loading areaîŠClose airport0îŠPrevent aircraft from landing on this airportî†î€‰^îŠCenter main view on waypoint location. Ctrl+Click opens a new viewport on waypoint locationîŠChange waypoint nameVîŠCenter main view on buoy location. Ctrl+Click opens a new viewport on buoy locationîŠChange buoy nameî†Edit waypoint nameî†î€ Finances îŠî€†î†Expenditure/Incomeî†î€¯ConstructionNew VehiclesTrain Running CostsRoad Vehicle Running CostsAircraft Running CostsShip Running CostsProperty MaintenanceTrain IncomeRoad Vehicle IncomeAircraft IncomeShip IncomeLoan InterestOtherîŠ-îŠ+ î†Total:î†Bank Balanceî†Loanî†Maximum Loan: îŠî€”îŠî€” îŠBorrow @îŠIncrease size of loan. Ctrl+Click borrows as much as possible îŠRepay AîŠRepay part of loan. Ctrl+Click repays as much loan as possibleîŠInfrastructure î†î€ îŠî€†î†î€‘ (President)Inaugurated: î†î€¯Color Scheme: Vehicles:î†î€­ trainsî†î€­ road vehiclesî†î€­ aircraftî†î€­ shipsî†NoneCompany value: î†î€”î†(% owned by î€)Infrastructure:î†î€­ rail piecesî†î€­ road piecesî†î€­ water tilesî†î€­ station tilesî†î€­ airportsî†None îŠBuild HQîŠBuild company headquarters îŠView HQîŠView company headquartersîŠRelocate HQ~îŠRebuild company headquarters elsewhere for 1% cost of company value. Shift+Click shows estimated cost without relocating HQ îŠDetails&îŠView detailed infrastructure counts îŠNew Face îŠSelect new face for presidentîŠColor Scheme$îŠChange the company vehicle liveryîŠCompany NameîŠChange the company nameîŠPresident NameîŠChange the president's nameîŠBuy 25% share in companyîŠSell 25% share in company_îŠBuy 25% share in this company. Shift+Click shows estimated cost without purchasing any share_îŠSell 25% share in this company. Shift+Click shows estimated income without selling any share Company NamePresident's Nameiî†We are looking for a transport company to take-over our company. Do you want to purchase î€ for ?î†Infrastructure of î€Rail pieces: î†SignalsRoad pieces:î†Road î†StreetcarWater tiles: î†Canals Stations:î†Station tiles î†Airports î†î€”/yr î†Industries î€- None -(î€î€ˆîŠ ()î‚ (% transported)4î€î€ˆîŠ (/)î‚ (%/% transported)î€î€ˆwîŠIndustry names - click on name to center main view on industry. Ctrl+Click opens a new viewport on industry locationî†î€ˆîŠProduction last month:î‚î€•î€³îŠ (% transported)bîŠCenter the main view on industry location. Ctrl+Click opens a new viewport on industry locationîŠProduction level: î‚%/î‚The industry has announced imminent closure!îŠRequires: î‚îŠProduces: î‚,  îŠRequires:î‚îŠî€·î‚îŠ:  waiting0î†Change production (multiple of 8, up to 2040)3î†Change production level (percentage, up to 800%)î†î€¦ -  Trains$î†î€¦ -  Road Vehiclesî†î€¦ -  Shipsî†î€¦ -  Aircraft*îŠTrains - click on train for information3îŠRoad vehicles - click on vehicle for information(îŠShips - click on ship for information/îŠAircraft - click on aircraft for information,îŠProfit this year:  (last year: )Available TrainsAvailable Road VehiclesAvailable ShipsAvailable Aircraft?îŠSee a list of available engine designs for this vehicle typeîŠManage list1îŠSend instructions to all vehicles in this listReplace vehiclesSend for Maintenance Send to Depot Send to Depot Send to DepotSend to Hangar)îŠClick to stop all vehicles in the list.îŠClick to start all the vehicles in the list*î†Shared orders of  Vehicles All trainsAll road vehicles All ships All aircraftUngrouped trainsUngrouped road vehiclesUngrouped shipsUngrouped aircraftkîŠGroups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy.îŠClick to create a groupîŠDelete the selected groupîŠRename the selected group&îŠChange livery of the selected group6îŠClick to protect this group from global autoreplaceî†Delete GroupBî†Are you sure you want to delete this group and any descendants?Add shared vehiclesRemove all vehiclesîŠRename a groupProfit this year:Profit last year:Current usage:%New Rail VehiclesNew Electric Rail VehiclesNew Monorail VehiclesNew Maglev VehiclesNew Rail VehiclesNew Road Vehicles New Ships New Aircraft!îŠCost: î€¼î€”îŠ Weight: î€!îŠSpeed: î€¼î€ŸîŠ Power: îŠSpeed: îŠSpeed on ocean: îŠSpeed on canal/river: îŠRunning Cost: /yrîŠCapacity:   (refittable)3îŠDesigned: î€¼î€¯îŠ Life:  yearsîŠMax. Reliability: %îŠCost: îŠWeight: î€¼î€ (î€) îŠCost: î€¼î€”îŠ Speed: îŠCapacity: , -îŠPowered Wagons: +î€™îŠ Weight: +î€îŠRefittable to: All cargo typesNone All but îŠMax. Tractive Effort: îŠRange:  tilesîŠAircraft type: rîŠTrain vehicle selection list. Click on vehicle for information. Ctrl+Click to toggle hiding of the vehicle typeqîŠRoad vehicle selection list. Click on vehicle for information. Ctrl+Click to toggle hiding of the vehicle typecîŠShip selection list. Click on ship for information. Ctrl+Click to toggle hiding of the ship typeoîŠAircraft selection list. Click on aircraft for information. Ctrl+Click to toggle hiding of the aircraft typeîŠBuy VehicleîŠBuy Vehicle îŠBuy ShipîŠBuy AircraftWîŠBuy the highlighted train vehicle. Shift+Click shows estimated cost without purchaseVîŠBuy the highlighted road vehicle. Shift+Click shows estimated cost without purchaseNîŠBuy the highlighted ship. Shift+Click shows estimated cost without purchaseRîŠBuy the highlighted aircraft. Shift+Click shows estimated cost without purchase îŠRename îŠRename îŠRename îŠRenameîŠRename train vehicle typeîŠRename road vehicle typeîŠRename ship typeîŠRename aircraft typeîŠHideîŠHideîŠHideîŠHide îŠDisplay îŠDisplay îŠDisplay îŠDisplay5îŠToggle hiding/displaying of the train vehicle type4îŠToggle hiding/displaying of the road vehicle type,îŠToggle hiding/displaying of the ship type0îŠToggle hiding/displaying of the aircraft typeî†Rename train vehicle typeî†Rename road vehicle typeî†Rename ship typeî†Rename aircraft typeî†î€‹îŠChange name of depot Rename depotîŠ- îŠî€’îŠî€¯ vehicles  ()îŠTrains - drag vehicle with left-click to add/remove from train, right-click for information. Hold Ctrl to make both functions apply to the following chain4îŠVehicles - right-click on vehicle for information.îŠShips - right-click on ship for information5îŠAircraft - right-click on aircraft for information(îŠDrag train vehicle to here to sell it'îŠDrag road vehicle to here to sell itîŠDrag ship to here to sell it#îŠDrag aircraft to here to sell it1îŠDrag train engine here to sell the whole trainîŠSell all trains in the depot&îŠSell all road vehicles in the depotîŠSell all ships in the depot"îŠSell all aircraft in the hangar&îŠAutoreplace all trains in the depot-îŠAutoreplace all road vehicles in the depot%îŠAutoreplace all ships in the depot)îŠAutoreplace all aircraft in the hangarîŠNew VehiclesîŠNew Vehicles îŠNew ShipsîŠNew AircraftîŠBuy new train vehicleîŠBuy new road vehicleîŠBuy new shipîŠBuy new aircraftîŠClone TrainîŠClone Vehicle îŠClone ShipîŠClone AircraftÀÍîŠThis will buy a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchaseÀÈîŠThis will buy a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase¸îŠThis will buy a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchaseÀÃîŠThis will buy a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchasedîŠCenter main view on train depot location. Ctrl+Click opens a new viewport on train depot locationjîŠCenter main view on road vehicle depot location. Ctrl+Click opens a new viewport on road depot locationbîŠCenter main view on ship depot location. Ctrl+Click opens a new viewport on ship depot locationZîŠCenter main view on hangar location. Ctrl+Click opens a new viewport on hangar locationBîŠGet a list of all trains with the current depot in their ordersIîŠGet a list of all road vehicles with the current depot in their ordersAîŠGet a list of all ships with the current depot in their ordersMîŠGet a list of all aircraft with any hangar at this airport in their orders,îŠClick to stop all trains inside the depot3îŠClick to stop all road vehicles inside the depot+îŠClick to stop all ships inside the depot/îŠClick to stop all aircraft inside the hangar-îŠClick to start all trains inside the depot8îŠClick to start all the road vehicles inside the depot,îŠClick to start all ships inside the depot0îŠClick to start all aircraft inside the hangarEî‚You are about to sell all the vehicles in the depot. Are you sure?$î†Message from vehicle manufacturer®î€¼We have just designed a new  - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available ?railroad locomotive road vehicleaircraftshipmonorail locomotivemaglev locomotiveRîŠCost:  Weight: î€ Speed:  Power:  Running Cost: /yr Capacity: jîŠCost:  Weight: î€ Speed:  Power:  Max. T.E.:  Running Cost: /yr Capacity: ?îŠCost:  Max. Speed:  Capacity:  Running Cost: /yrWîŠCost:  Max. Speed:  Aircraft type:  Capacity: ,  Running Cost: /yrRîŠCost:  Max. Speed:  Aircraft type:  Capacity:  Running Cost: /yrhîŠCost:  Max. Speed:  Aircraft type:  Range:  tiles Capacity: ,  Running Cost: /yrcîŠCost:  Max. Speed:  Aircraft type:  Range:  tiles Capacity:  Running Cost: /yrî†Replace  - Train Road VehicleShipAircraftî‚Vehicles in use$îŠColumn with vehicles that you ownî‚Available vehicles1îŠColumn with vehicles available for replacement$îŠSelect the engine type to replace]îŠSelect the new engine type you would like to use in place of the left selected engine typeîŠStart Replacing VehiclesReplace all vehicles nowReplace only old vehiclesbîŠPress to begin replacement of the left selected engine type with the right selected engine typeîŠNot replacingîŠNo vehicle selected  when oldîŠStop Replacing VehiclesHîŠPress to stop the replacement of the engine type selected on the left4îŠSwitch between engine and car replacement windowsEnginesCarsAll rail vehicles7îŠChoose the rail type you want to replace engines forPîŠDisplays which engine the left selected engine is being replaced with, if any Rail VehiclesElectrified Rail VehiclesMonorail VehiclesMaglev VehiclesîŠCar removal: î€î€¬•îŠMake autoreplace keep the length of a train the same by removing cars (starting at the front), if replacing the engine would make the train longerî†î€ŽRîŠCenter main view on train's location. Ctrl+Click will follow train in main viewVîŠCenter main view on vehicle's location. Ctrl+Click will follow vehicle in main viewPîŠCenter main view on ship's location. Ctrl+Click will follow ship in main viewXîŠCenter main view on aircraft's location. Ctrl+Click will follow aircraft in main view4îŠSend train to depot. Ctrl+Click will only service6îŠSend vehicle to depot. Ctrl+Click will only service3îŠSend ship to depot. Ctrl+Click will only service8îŠSend aircraft to hangar. Ctrl+Click will only serviceŒîŠThis will buy a copy of the train including all cars. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase€îŠThis will buy a copy of the road vehicle. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchasexîŠThis will buy a copy of the ship. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase|îŠThis will buy a copy of the aircraft. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase=îŠForce train to proceed without waiting for signal to clear.îŠRefit train to carry a different cargo type5îŠRefit road vehicle to carry a different cargo type-îŠRefit ship to carry a different cargo type1îŠRefit aircraft to carry a different cargo typeîŠReverse direction of trainîŠForce vehicle to turn around<îŠShow train's orders. Ctrl+Click to show train's timetable@îŠShow vehicle's orders. Ctrl+Click to show vehicle's timetable:îŠShow ship's orders. Ctrl+Click to show ship's timetableBîŠShow aircraft's orders. Ctrl+Click to show aircraft's timetableîŠShow train detailsîŠShow road vehicle detailsîŠShow ship detailsîŠShow aircraft detailsXîŠCurrent train action - click to stop/start train. Ctrl+Click to scroll to destination\îŠCurrent vehicle action - click to stop/start vehicle. Ctrl+Click to scroll to destinationVîŠCurrent ship action - click to stop/start ship. Ctrl+Click to scroll to destination^îŠCurrent aircraft action - click to stop/start aircraft. Ctrl+Click to scroll to destinationî‡Loading / Unloading î‡Leaving Crashed!Broken down StoppedStopping,  No powerî€Waiting for free pathî€Too far to next destinationî‡Heading for , î‡No orders, î‡Heading for , î€Heading for , î‡Maintenance at ,  Stopped Stopped îStarted îStartedî†î€Ž (Details)îŠName îŠName trainîŠName road vehicle îŠName shipîŠName aircraft+îŠAge: î‡î€¦îŠ Running Cost: î‡î€”/yr years () years ()îŠMax. speed: î‡î€Ÿ.îŠMax. speed: î‡î€Ÿ îŠAircraft type: î‡î€¬EîŠMax. speed: î‡î€Ÿ îŠAircraft type: î‡î€¬ îŠRange: î‡î€­ tiles8îŠWeight: î‡î€ îŠPower: î‡î€™îŠ Max. speed: î‡î€ŸMîŠWeight: î‡î€ îŠPower: î‡î€™îŠ Max. speed: î‡î€Ÿ îŠMax. T.E.: î‡î€ž,îŠProfit this year: î‡î€” (last year: )EîŠReliability: î‡î€­% îŠBreakdowns since last maintenance: î‡î€­(î‡î€’ îŠBuilt: î‡î€¯îŠ Value: î‡î€”îŠCapacity: î‡NoneîŠCapacity: î‡î€•!îŠCapacity: î‡î€• (x)îŠCapacity: î‡î€•, îŠTransfer Credits: î‡î€”CîŠMaintenance interval: î‡î€­Â daysîŠ Last maintenance: î‡î€£>îŠMaintenance interval: î‡î€­%îŠ Last maintenance: î‡î€£VîŠIncrease maintenance interval by 10. Ctrl+Click increases maintenance interval by 5VîŠDecrease maintenance interval by 10. Ctrl+Click decreases maintenance interval by 5!îŠChange servicing interval typeDefaultDays Percentage î†Name trainî†Name road vehicle î†Name shipî†Name aircraft*î‡î€’îŠ Built: î‡î€¯îŠ Value: î‡î€”î‡î€’îŠ Value: î‡î€”&îŠTotal cargo capacity of this train:î‡-  ()î‡-  () (x)î‡Emptyî‡î€• from î‡î€• from  (x)îŠCargo îŠShow details of cargo carriedîŠInformation!îŠShow details of train vehicles îŠCapacities"îŠShow capacities of each vehicleîŠTotal Cargo4îŠShow total capacity of train, split by cargo typeîŠCapacity: î‡î†î€Ž (Refit)Select cargo type to carry:0îŠNew capacity:  îŠCost of refit: 4îŠNew capacity:  îŠIncome from refit: î8îŠNew capacity: ,  îŠCost of refit: <îŠNew capacity: ,  îŠIncome from refit: îÀÏîŠSelect the vehicles to refit. Dragging with the mouse allows to select multiple vehicles. Clicking on an empty space will select the whole vehicle. Ctrl+Click will select a vehicle and the following chain*îŠSelect type of cargo for train to carry1îŠSelect type of cargo for road vehicle to carry)îŠSelect type of cargo for ship to carry-îŠSelect type of cargo for aircraft to carryîŠRefit trainîŠRefit road vehicle îŠRefit shipîŠRefit aircraft.îŠRefit train to carry highlighted cargo type5îŠRefit road vehicle to carry highlighted cargo type-îŠRefit ship to carry highlighted cargo type1îŠRefit aircraft to carry highlighted cargo typeî†î€Ž (Orders) îŠTimetableîŠSwitch to the timetable view`îŠOrder list - click on an order to highlight it. Ctrl+Click scrolls to the order's destination:    - - End of Orders - -- - End of Shared Orders - - îŠNon-stopGo toGo non-stop toGo viaGo non-stop via8îŠChange the stopping behavior of the highlighted orderîŠFull load any cargoLoad if availableFull load all cargoFull load any cargo No loading7îŠChange the loading behavior of the highlighted order îŠUnload allUnload if accepted Unload allTransfer No unloading9îŠChange the unloading behavior of the highlighted orderîŠRefit[îŠSelect what cargo type to refit to in this order. Ctrl+Click to remove refit instructionîŠRefit at stationîŠSelect what cargo type to refit to in this order. Ctrl+Click to remove refit instruction. Refitting at stations will only be done if the vehicle allows it Fixed cargoAvailable cargoîŠMaintenance Always goMaintain if neededStop/îŠSkip this order unless maintenance is needed"îŠVehicle data to base jumping onLoad percentage Reliability Maximum speed Age (years)Requires maintenanceAlwaysRemaining lifetime (years)Maximum reliability5îŠHow to compare the vehicle data to the given value is equal tois not equal to is less thanis less or equal to is more thanis more or equal tois trueis false0îŠThe value to compare the vehicle data against!î†Enter value to compare againstîŠSkipUîŠSkip the current order, and start the next. Ctrl+Click skips to the selected order îŠDeleteîŠDelete the highlighted orderîŠDelete all ordersîŠStop sharing[îŠStop sharing the order list. Ctrl+Click additionally deletes all orders for this vehicleîŠGo ToGo to nearest depotGo to nearest hangarConditional order jump Share ordersÁ|îŠInsert a new order before the highlighted order, or add to end of list. Ctrl makes station orders 'full load any cargo', waypoint orders 'non-stop', and depot orders 'maintenance'. 'Share orders' or Ctrl lets this vehicle share orders with the selected vehicle. Clicking a vehicle copies the orders from that vehicle. A depot order disables automatic maintenance of the vehicle-îŠShow all vehicles that share this schedule Go via Go non-stop via  Maintain atMaintain non-stop at the nearestthe nearest Hangar Train DepotRoad Vehicle Depot Ship Depot    (Refit to )(Refit to  and stop)(Stop)    (Implicit) (Full load)(Full load any cargo) (No loading)(Unload and take cargo)(Unload and wait for full load)#(Unload and wait for any full load)(Unload and leave empty)(Transfer and take cargo)!(Transfer and wait for full load)%(Transfer and wait for any full load)(Transfer and leave empty)(No unloading and take cargo)%(No unloading and wait for full load))(No unloading and wait for any full load)(No unloading and no loading)(Refit to )(Full load with refit to )'(Full load any cargo with refit to ))(Unload and take cargo with refit to )1(Unload and wait for full load with refit to )5(Unload and wait for any full load with refit to )+(Transfer and take cargo with refit to )3(Transfer and wait for full load with refit to )7(Transfer and wait for any full load with refit to )/(No unloading and take cargo with refit to )7(No unloading and wait for full load with refit to );(No unloading and wait for any full load with refit to )available cargo [near end][middle] [far end]& (Next destination is out of range)Jump to order "Jump to order  when   Jump to order  when   (Invalid Order)î†î€Ž (Timetable) îŠOrdersîŠSwitch to the order view0îŠTimetable - click on an order to highlight it No travel3Travel (automatic; timetabled by next manual order)Travel (not timetabled),Travel (not timetabled) with at most Travel for Travel for  with at most  Travel (for , not timetabled)1Travel (for , not timetabled) with at most (stay for , not timetabled) (travel for , not timetabled)and stay for and travel for  days ticks+îŠThis timetable will take  to completeIîŠThis timetable will take at least  to complete (not all timetabled),îŠThis vehicle is currently running on time-îŠThis vehicle is currently running  late.îŠThis vehicle is currently running  early%îŠThis timetable has not yet started#îŠThis timetable will start at  îŠStart DateÀæîŠSelect a date as starting point of this timetable. Ctrl+Click sets the starting point of this timetable and distributes all vehicles sharing this order evenly based on their relative order, if the order is completely timetabledîŠChange TimeCîŠChange the amount of time that the highlighted order should take îŠClear Time5îŠClear the amount of time for the highlighted orderîŠChange Speed Limit;îŠChange the maximum travel speed of the highlighted orderîŠClear Speed Limit:îŠClear the maximum travel speed of the highlighted orderîŠReset Late Counter=îŠReset the lateness counter, so the vehicle will be on time îŠAutofillsîŠFill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times) îŠExpected îŠScheduled(îŠSwitch between expected and scheduledA:D: î†Set date îŠSet date;îŠUse the selected date as starting date for the timetable îŠSelect dayîŠSelect monthîŠSelect yearî†AI/Game Script Debug îŠî€³ (v)îŠName of the script îŠSettings$îŠChange the settings of the script îŠReload AI5îŠKill the AI, reload the script, and restart the AIJîŠEnable/disable breaking when an AI log message matches the break string îŠBreak on: îŠBreak onAîŠWhen an AI log message matches this string, the game is paused îŠMatch caseOîŠToggle matching case when comparing AI log messages against the break string îŠContinueîŠUnpause and continue the AIîŠView debug output of this AIîŠGame ScriptîŠCheck the Game Script log‡No suitable AI found to load. This AI is a dummy AI and won't do anything. You can download several AIs via the 'Online Content' systemƒî†One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window?î‚AI/Game Script Debug window is only available for the serverî†AI/Game Script Configuration7îŠThe Game Script that will be loaded in the next game/îŠThe AIs that will be loaded in the next game Human player Random AI(none) îŠMove Up"îŠMove selected AI up in the list îŠMove Down$îŠMove selected AI down in the listGame ScriptAIs îŠSelect AI Game ScriptîŠLoad another script îŠConfigure)îŠConfigure the parameters of the Scriptî†Available AIs Game ScriptsîŠClick to select a scriptî‡Author: î€î€³î‡Version: î€î€¯î‡URL: î€î€³ îŠAcceptîŠSelect highlighted script îŠCancelîŠDon't change the scriptî†î€¬ ParametersAI Game ScriptîŠCloseîŠReset : î€î€¥MNumber of days to start this AI after the previous one (give or take): î€î€¥î†î€¬ readme of î†î€¬ changelog of î†î€¬ license of  î†Wrap textFîŠWrap the text of the window so it all fits without having to scrollîŠView readme îŠChangelog îŠLicense î†î€¯% î†î€¯% î†î€¯% î†î€¯%î†î€¯% î†î€¯% î†î€¯%î†î€¯%Cost:  Cost: îIncome: îIncome: î‚Transfer: î‚Transfer: 'î‚Transfer: î€”î† / îIncome: $î‚Transfer: î€”î† / îIncome: %î‚Transfer: î€”î† / Cost: "î‚Transfer: î€”î† / Cost: î†Estimated Cost: î†Estimated Income: >î†Saving still in progress, please wait until it is finished!î†Autosave failedîŠUnable to read driveî†Game Save Failed î†Unable to delete fileî†Game Load Failed Internal error: Broken savegame - #Savegame is made with newer versionFile not readableFile not writableData integrity check failedXî†Game was saved in version without streetcar support. All streetcars have been removed;î†Map generation aborted... ... no suitable town locations(î†... there is no town in this scenario#î†Can't load landscape from PNG...î†... file not foundAî†... could not convert image type. 8 or 24-bit PNG image needed:î†... something just went wrong (probably corrupted file)#î†Can't load landscape from BMP...#î†... could not convert image typeî†... image is too largeî†Scale warningQî‚Resizing source map too much is not recommended. Continue with the generation?oî†Only a fallback sound set was found. If you want sounds, install a sound set via the content download systemî†Huge screenshot~î‚The screenshot will have a resolution of  x  pixels. Taking the screenshot may take a while. Do you want to continue?)î†Screenshot successfully saved as ''î†Screenshot failed! î‚Messageî‚Message from î†Off edge of mapî†Too close to edge of map!î†Not enough cash - requires î†Flat land required!î†Land sloped in wrong directionî†Can't do this...$î†Building must be demolished firstî†Can't clear this area...î†... site unsuitableî†... already builtî†... owned by 'î†... area is owned by another company!î†... terraforming limit reached"î†... tile clearing limit reached"î†... tree planting limit reachedî†Name must be uniqueî†î€· in the wayî†Not allowed while paused,î†î€Œ local authority refuses to allow thisPî†î€Œ local authority refuses to allow another airport to be built in this townKî†î€Œ local authority refuses permission for airport due to noise concernsHî†Your attempted bribery has been discovered by a regional investigatorî†Can't raise land here...î†Can't lower land here...î†Can't level land here...!î†Excavation would damage tunnelî†... already at sea levelî†... too highî†... already flat4î†Afterwards the bridge above it would be too high.î†Can't change company name...#î†Can't change president's name...)î†... maximum permitted loan size is !î†Can't borrow any more money...î†... no loan to repayî†...  requiredî†Can't repay loan...8î†Can't give away money that is loaned from the bank...î†Can't buy company...&î†Can't build company headquarters...)î†Can't buy 25% share in this company...*î†Can't sell 25% share in this company...8î†This company is not old enough to trade shares yet...î†Can't build any townsî†Can't rename town...î†Can't found town here...î†Can't expand town...î†... too close to edge of map î†... too close to another townî†... too many towns(î†... there is no more space on the mapcî†The town will not build roads. You can enable building of roads via Settings->Environment->Townsî†Road work in progressnî†Can't delete this town... A station or depot is referring to the town or a town owned tile can't be removedIî†... there is no suitable place for a statue in the center of this townî†... too many industriesî†Can't generate industries...î†Can't build  here...-î†Can't construct this industry type here...$î†... too close to another industryî†... must found town first î†... only one allowed per townDî†... can only be built in towns with a population of at least 1200,î†... can only be built in rainforest areas(î†... can only be built in desert areas4î†... can only be built in towns (replacing houses)1î†... can only be built near the center of towns%î†... can only be built in low areas/î†... can only be positioned near edges of map1î†... forest can only be planted above snow-line,î†... can only be built above the snow-line,î†... can only be built below the snow-line5î†There were no suitable places for '' industries;î†Change the map generation parameters to get a better map'î†Can't build railroad station here...î†Can't build bus station...î†Can't build truck station...-î†Can't build passenger streetcar station...+î†Can't build freight streetcar station...î†Can't build dock here...î†Can't build airport here...6î†Adjoins more than one existing station/loading areaî†... station too spread out"î†Too many stations/loading areas"î†Too many railroad station partsî†Too many bus stopsî†Too many truck stationsî†Too close to another dockî†Too close to another airportî†Can't rename station... î†... this is a town owned road)î†... road facing in the wrong direction-î†... drive through stops can't have corners/î†... drive through stops can't have junctions"î†Can't remove part of station...%î†Must remove railroad station firstî†Can't remove bus station... î†Can't remove truck station....î†Can't remove passenger streetcar station...,î†Can't remove freight streetcar station...î†Must remove road stop firstî†... there is no station here'î†Must demolish railroad station first"î†Must demolish bus station first$î†Must demolish truck station first2î†Must demolish passenger streetcar station first0î†Must demolish freight streetcar station firstî†Must demolish dock firstî†Must demolish airport first*î†Adjoins more than one existing waypoint î†Too close to another waypoint%î†Can't build train waypoint here...î†Can't place buoy here... î†Can't change waypoint name...&î†Can't remove train waypoint here..."î†Must remove rail waypoint firstî†... buoy in the way)î†... buoy is in use by another company!"î†Can't build train depot here...)î†Can't build road vehicle depot here...&î†Can't build streetcar depot here...!î†Can't build ship depot here...î†Can't rename depot...%î†... must be stopped inside a depot%î†... must be stopped inside a depot%î†... must be stopped inside a depot&î†... must be stopped inside a hangar9î†Trains can only be altered when stopped inside a depotî†Train too long(î†Can't reverse direction of vehicle...!î†... consists of multiple unitsIncompatible rail typesî†Can't move vehicle...;î†The rear engine will always follow its front counterpart&î†Unable to find route to local depotî†Unable to find local depotWrong depot type$î†î€Ž is too long after replacement%î†No autoreplace/renew rules applied (money limit)î†Impossible track combinationî†Must remove signals firstî†No suitable railroad track#î†Must remove railroad track firstî†Road is one way or blocked1î†Grade crossings not allowed for this rail typeî†Can't build signals here...%î†Can't build railroad track here...+î†Can't remove railroad track from here...$î†Can't remove signals from here... î†Can't convert signals here...!î†... there is no railroad trackî†... there are no signals"î†Can't convert rail type here...î†Must remove road first)î†... one way roads can't have junctionsî†Can't build road here...&î†Can't build streetcar track here...!î†Can't remove road from here...,î†Can't remove streetcar track from here...î†... there is no road"î†... there is no streetcar trackî†Can't build canals here...î†Can't build locks here...î†Can't place rivers here...î†... must be built on waterî†... can't build on waterî†... can't build on open seaî†... can't build on canalî†... can't build on riverî†Must demolish canal firstî†Can't build aqueduct here...î†... tree already here"î†... wrong terrain for tree typeî†Can't plant tree here...î†Can't build bridge here...î†Must demolish bridge first'î†Can't start and end in the same spot%î†Bridge heads not at the same level$î†Bridge is too low for the terrain'î†Bridge is too high for this terrain. î†Start and end must be in line*î†... ends of bridge must both be on landî†... bridge too long"î†Bridge would end out of the mapî†Can't build tunnel here...&î†Site unsuitable for tunnel entranceî†Must demolish tunnel firstî†Another tunnel in the way"î†Tunnel would end out of the map2î†Unable to excavate land for other end of tunnelî†... tunnel too longî†... too many objectsî†Can't build object...î†Object in the way&î†... company headquarters in the way#î†Can't purchase this land area...î†... you already own it!î†Can't create group...î†Can't delete this group...î†Can't rename group...î†Can't set parent group.../î†Can't remove all vehicles from this group...)î†Can't add the vehicle to this group...(î†Can't add shared vehicles to group...î†Train in the wayî†Road vehicle in the wayî†Ship in the wayî†Aircraft in the wayî†Can't refit train...î†Can't refit road vehicle...î†Can't refit ship...î†Can't refit aircraft...î†Can't name train...î†Can't name road vehicle...î†Can't name ship...î†Can't name aircraft...î†Can't stop/start train...#î†Can't stop/start road vehicle...î†Can't stop/start ship...î†Can't stop/start aircraft...î†Can't send train to depot...&î†Can't send road vehicle to depot...î†Can't send ship to depot...#î†Can't send aircraft to hangar... î†Can't buy railroad vehicle...î†Can't buy road vehicle...î†Can't buy ship...î†Can't buy aircraft...%î†Can't rename train vehicle type...$î†Can't rename road vehicle type...î†Can't rename ship type... î†Can't rename aircraft type...!î†Can't sell railroad vehicle...î†Can't sell road vehicle...î†Can't sell ship...î†Can't sell aircraft...î†Vehicle is not availableî†Vehicle is not availableî†Ship is not availableî†Aircraft is not availableî†Too many vehicles in game'î†Can't change maintenance interval...î†... vehicle is destroyed'î†No vehicles will be available at all#î†Change your NewGRF configuration î†No vehicles are available yetJî†Start a new game after  or use a NewGRF that provides early vehicles,î†Can't make train pass signal at danger...&î†Can't reverse direction of train...Train has no power)î†Can't make road vehicle turn around...î†Aircraft is in flightî†No more space for ordersî†Too many ordersî†Can't insert new order...î†Can't delete this order...î†Can't modify this order...î†Can't move this order...î†Can't skip current order..."î†Can't skip to selected order...'î†... vehicle can't go to all stations'î†... vehicle can't go to that station<î†... a vehicle sharing this order can't go to that stationî†Can't share order list...#î†Can't stop sharing order list...î†Can't copy order list...(î†... too far from previous destination$î†... aircraft has not enough rangeî†Can't timetable vehicle...%î†Vehicles can only wait at stations/î†This vehicle is not stopping at this stationî†... too many signsî†Can't place sign here...î†Can't change sign name...î†Can't delete sign...2A simulation game based on Transport Tycoon Deluxe6Original Transport Tycoon Deluxe DOS edition graphics.?Original Transport Tycoon Deluxe DOS (German) edition graphics.:Original Transport Tycoon Deluxe Windows edition graphics.4Original Transport Tycoon Deluxe DOS edition sounds.8Original Transport Tycoon Deluxe Windows edition sounds. A sound pack without any sounds.7Original Transport Tycoon Deluxe Windows edition music.3Original Transport Tycoon Deluxe DOS edition music.DOriginal Transport Tycoon (Original/World Editor) DOS edition music."A music pack without actual music.Tall office block Office blockSmall apartment buildingChurchLarge office block Town housesHotelStatueFountainPark Office blockShops and officesModern office building Warehouse Office blockStadium Old housesCottagesHousesApartment BuildingTall office blockShops and officesShops and officesTheaterStadiumOfficesHousesCinema Shopping mallIglooTepees Teapot-House Piggy-Bank Coal Mine Power PlantSawmillForest Oil RefineryOil RigFactoryPrinting Works Steel MillFarmCopper Ore Mine Oil WellsBankFood Processing Plant Paper Mill Gold MineBank Diamond Mine Iron Ore MineFruit PlantationRubber Plantation Water Supply Water TowerFactoryFarm Lumber MillCotton Candy Forest Candy Factory Battery Farm Cola WellsToy Shop Toy FactoryPlastic FountainsFizzy Drink FactoryBubble Generator Toffee Quarry Sugar MineUnnamed Train Road Vehicle Ship  Aircraft   North  South East West  Central  Transfer Halt  Valley  Heights  Woods  Lakeside  Exchange  Airport  Oilfield  Mines  Docks  Annex  Sidings  Branch Upper  Lower   Heliport  Forest Station #Kirby Paul Tank (Steam)MJS 250 (Diesel)Ploddyphut Choo-ChooPowernaut Choo-ChooMightyMover Choo-ChooPloddyphut DieselPowernaut DieselWills 2-8-0 (Steam)Chaney 'Jubilee' (Steam)Ginzu 'A4' (Steam)SH '8P' (Steam)Manley-Morel DMU (Diesel)'Dash' (Diesel)SH/Hendry '25' (Diesel)UU '37' (Diesel)Floss '47' (Diesel)CS 4000 (Diesel)CS 2400 (Diesel)Centennial (Diesel)Kelling 3100 (Diesel)Turner Turbo (Diesel)MJS 1000 (Diesel)SH '125' (Diesel)SH '30' (Electric)SH '40' (Electric)'T.I.M.' (Electric)'AsiaStar' (Electric) Passenger CarMail Car Coal Hopper Oil TankerLivestock Boxcar Goods Car Grain HopperWood CarIron Ore Hopper Steel CarArmored Boxcar Food Boxcar Paper CarCopper Ore Hopper Water Tanker Fruit GondolaRubber Gondola Sugar HopperCotton Candy Hopper Toffee Hopper Bubble Car Cola Tanker Candy Boxcar Toy BoxcarBattery FlatcarFizzy Drink FlatcarPlastic Flatcar'X2001' (Electric)'Millennium Z1' (Electric) Wizzowow Z99 Passenger CarMail Car Coal Hopper Oil TankerLivestock Boxcar Goods Car Grain HopperWood CarIron Ore Hopper Steel CarArmored Boxcar Food Boxcar Paper CarCopper Ore Hopper Water Tanker Fruit GondolaRubber Gondola Sugar HopperCotton Candy Hopper Toffee Hopper Bubble Car Cola Tanker Candy Boxcar Toy BoxcarBattery FlatcarFizzy Drink FlatcarPlastic FlatcarLev1 'Leviathan' (Electric)Lev2 'Cyclops' (Electric)Lev3 'Pegasus' (Electric)Lev4 'Chimaera' (Electric)Wizzowow Rocketeer Passenger CarMail Car Coal Hopper Oil TankerLivestock Boxcar Goods Car Grain HopperWood CarIron Ore Hopper Steel CarArmored Boxcar Food Boxcar Paper CarCopper Ore Hopper Water Tanker Fruit GondolaRubber Gondola Sugar HopperCotton Candy Hopper Toffee Hopper Bubble Car Cola Tanker Candy Boxcar Toy BoxcarBattery FlatcarFizzy Drink FlatcarPlastic Flatcar MPS Regal BusHereford Leopard Bus Foster BusFoster MkII SuperbusPloddyphut MkI BusPloddyphut MkII BusPloddyphut MkIII BusBalogh Coal TruckUhl Coal Truck DW Coal TruckMPS Mail TruckReynard Mail TruckPerry Mail TruckMightyMover Mail TruckPowernaught Mail TruckWizzowow Mail TruckWitcombe Oil TankerFoster Oil TankerPerry Oil TankerTalbott Livestock VanUhl Livestock VanFoster Livestock VanBalogh Goods TruckCraighead Goods TruckGoss Goods TruckHereford Grain TruckThomas Grain TruckGoss Grain TruckWitcombe Wood TruckFoster Wood TruckMoreland Wood TruckMPS Iron Ore TruckUhl Iron Ore TruckChippy Iron Ore TruckBalogh Steel TruckUhl Steel TruckKelling Steel TruckBalogh Armored TruckUhl Armored TruckFoster Armored TruckFoster Food VanPerry Food VanChippy Food VanUhl Paper TruckBalogh Paper TruckMPS Paper TruckMPS Copper Ore TruckUhl Copper Ore TruckGoss Copper Ore TruckUhl Water TankerBalogh Water TankerMPS Water TankerBalogh Fruit TruckUhl Fruit TruckKelling Fruit TruckBalogh Rubber TruckUhl Rubber TruckRMT Rubber TruckMightyMover Sugar TruckPowernaught Sugar TruckWizzowow Sugar TruckMightyMover Cola TruckPowernaught Cola TruckWizzowow Cola TruckMightyMover Cotton Candy TruckPowernaught Cotton Candy TruckWizzowow Cotton Candy TruckMightyMover Toffee TruckPowernaught Toffee TruckWizzowow Toffee TruckMightyMover Toy VanPowernaught Toy VanWizzowow Toy VanMightyMover Candy TruckPowernaught Candy TruckWizzowow Candy TruckMightyMover Battery TruckPowernaught Battery TruckWizzowow Battery TruckMightyMover Fizzy Drink TruckPowernaught Fizzy Drink TruckWizzowow Fizzy Drink TruckMightyMover Plastic TruckPowernaught Plastic TruckWizzowow Plastic TruckMightyMover Bubble TruckPowernaught Bubble TruckWizzowow Bubble TruckMPS Oil TankerCS-Inc. Oil TankerMPS Passenger FerryFFP Passenger FerryBakewell 300 HovercraftChugger-Chug Passenger FerryShivershake Passenger FerryYate Cargo ShipBakewell Cargo ShipMightyMover Cargo ShipPowernaut Cargo Ship Sampson U52 Coleman CountFFP Dart Yate HauganBakewell Cotswald LB-3Bakewell Luckett LB-8Bakewell Luckett LB-9Bakewell Luckett LB80Bakewell Luckett LB-10Bakewell Luckett LB-11Yate Aerospace YAC 1-11 Darwin 100 Darwin 200 Darwin 300 Darwin 400 Darwin 500 Darwin 600 Guru Galaxy Airtaxi A21 Airtaxi A31 Airtaxi A32 Airtaxi A33Yate Aerospace YAe46 Dinger 100AirTaxi A34-1000Yate Z-Shuttle Kelling K1 Kelling K6 Kelling K7 Darwin 700FFP Hyperdart 2 Dinger 200 Dinger 1000Ploddyphut 100Ploddyphut 500 Flashbang X1Juggerplane M1Flashbang WizzerTricario HelicopterGuru X2 HelicopterPowernaut Helicopter//  , -- Buoy  Buoy # (Company ) Group    Waypoint Waypoint # Train Depot Train Depot # Road Vehicle Depot Road Vehicle Depot # Ship Depot Ship Depot #  Hangarunknown stationSignsomeoneî€, Spectator,  î†î€Œ ()î†î€Œ îŠî€Œ î†î€Œ îŠî€ î†î€ î€î€   (hidden)î€î€îŠî€­ îŠî€­î†î€­ îŠî€®î†î€”îŠî€£î†î€£î†î€¡ îŠî€£î€îŠî€¯î€î€¯î†î€ îŠî€ŠîŠî€¬îŠî€³î€î€¬î‡î€¬î†î€¬ î€î€¥î† î€î€¥î‡ îŠî€  îŠî€ŽîŠ1îŠ2îŠ3îŠ4îŠ5îŠ6îŠ7îŠîŠ´îŠîжîŠîеîŠîŠ·îŠîЏ  ()