//****************************************************************************
// Define additional light attributes for mental ray. They will show up in
// the attribute editor of maya lights.
//****************************************************************************


global proc AEmentalrayDirectionalLight(string $node)
{
	// A|w: non-collapse display required to ensure proper update
	editorTemplate -beginLayout (getPluginResource("Mayatomr", "kmrDirectionLightMR"))  -cl true;

		// mental ray common light attribute
		AEmentalrayLightCommon($node);
		
		AEmentalrayLightShader($node);
	
	editorTemplate -endLayout;
}
