// Copyright (C) 1997-2014 Autodesk, Inc., and/or its licensors.
// All rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Autodesk, Inc. ("Autodesk") and/or its licensors,
// which is protected by U.S. and Canadian federal copyright law and by
// international treaties.
//
// The Data is provided for use exclusively by You. You have the right to use,
// modify, and incorporate this Data into other products for purposes authorized 
// by the Autodesk software license agreement, without fee.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. AUTODESK
// DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTIES
// INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF NON-INFRINGEMENT,
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, OR ARISING FROM A COURSE 
// OF DEALING, USAGE, OR TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS
// LICENSORS BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL,
// DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS
// LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES.

displayString -replace -value "加速" m_dynCreateLayout.kAcceleration;
displayString -replace -value "在该方向起作用" m_dynCreateLayout.kActAnnot;
displayString -replace -value "仅在特定方向起作用" m_dynCreateLayout.kActOnlyAnnot;
displayString -replace -value "活动" m_dynCreateLayout.kActive;
displayString -replace -value "将选定对象添加到列表中" m_dynCreateLayout.kAddSelectedObjectsToTheListAnnot;
displayString -replace -value "添加当前选择" m_dynCreateLayout.kAddSelection;
displayString -replace -value "添加到现有弹簧:" m_dynCreateLayout.kAddToExistingSpring;
displayString -replace -value "将该长度在方向 X/Y/Z 的一个分量添加到粒子运动" m_dynCreateLayout.kAddsParticleMotionAnnot;
displayString -replace -value "将该长度在随机方向的一个分量添加到粒子运动" m_dynCreateLayout.kAddsToParticleMotionAnnot;
displayString -replace -value "将该长度在方向 X/Y/Z 的一个分量添加到粒子运动" m_dynCreateLayout.kAddsToParticleMotionXYZAnnot;
displayString -replace -value "影响体积外部的对象而非内部的对象" m_dynCreateLayout.kAffectObjectsAnnot;
displayString -replace -value "年龄" m_dynCreateLayout.kAge;
displayString -replace -value "年龄:" m_dynCreateLayout.kAgeLabel;
displayString -replace -value "规格化的年龄" m_dynCreateLayout.kAgeNorm;
displayString -replace -value "目标轴:" m_dynCreateLayout.kAimAxis;
displayString -replace -value "目标方向:" m_dynCreateLayout.kAimDirection;
displayString -replace -value "目标位置:" m_dynCreateLayout.kAimPosition;
displayString -replace -value "目标上方向轴:" m_dynCreateLayout.kAimUpAxis;
displayString -replace -value "目标世界上方向:" m_dynCreateLayout.kAimWorldUp;
displayString -replace -value "空气场名称:" m_dynCreateLayout.kAirFieldName;
displayString -replace -value "如果为 true 且空气场正在旋转，则气流也进行相同旋转" m_dynCreateLayout.kAirFieldRotatingAnnot;
displayString -replace -value "气流方向" m_dynCreateLayout.kAirFlowDirection;
displayString -replace -value "全部" m_dynCreateLayout.kAll;
displayString -replace -value "全部" m_dynCreateLayout.kAllOption;
displayString -replace -value "允许所有数据类型:" m_dynCreateLayout.kAllowAllDataTypes;
displayString -replace -value "沿轴:" m_dynCreateLayout.kAlongAxis;
displayString -replace -value "沿轴:" m_dynCreateLayout.kAlongAxisValue;
displayString -replace -value "要添加到气流的场自身速度量" m_dynCreateLayout.kAmountOfFieldsAnnot;
displayString -replace -value "距离方向设置的角度，其中的对象会受到影响" m_dynCreateLayout.kAngleFromTheDirectionSettingAnnot;
displayString -replace -value "如果为 true，则仅在气流方向应用力" m_dynCreateLayout.kApplyForceAnnot;
displayString -replace -value "绕轴:" m_dynCreateLayout.kAroundAxis;
displayString -replace -value "绕轴:" m_dynCreateLayout.kAroundAxisValue;
displayString -replace -value "衰减:" m_dynCreateLayout.kAttenuation;
displayString -replace -value "如果为 true 且衰减大于 0.0，则场效果随距离增强" m_dynCreateLayout.kAttenuationAnnot;
displayString -replace -value "如果为 0，则衰减将逐渐减小幅值并在最大距离时为 0" m_dynCreateLayout.kAttenuationDecreaseAnnot;
displayString -replace -value "衰减:" m_dynCreateLayout.kAttenuationValue;
displayString -replace -value "远离轴:" m_dynCreateLayout.kAwayFromAxis;
displayString -replace -value "远离轴:" m_dynCreateLayout.kAwayFromAxisValue;
displayString -replace -value "远离中心:" m_dynCreateLayout.kAwayFromCenter;
displayString -replace -value "远离中心:" m_dynCreateLayout.kAwayFromCenter2;
displayString -replace -value "轴 X:" m_dynCreateLayout.kAxisX;
displayString -replace -value "轴 Y:" m_dynCreateLayout.kAxisY;
displayString -replace -value "轴 Z:" m_dynCreateLayout.kAxisZ;
displayString -replace -value "屏障" m_dynCreateLayout.kBarrier;
displayString -replace -value "基础发射速率属性" m_dynCreateLayout.kBasicEmissionSpeedAttributes;
displayString -replace -value "基本发射器属性" m_dynCreateLayout.kBasicEmitterAttributes;
displayString -replace -value "出生时间" m_dynCreateLayout.kBirthTime;
displayString -replace -value "反弹度:" m_dynCreateLayout.kBounciness;
displayString -replace -value "边界框" m_dynCreateLayout.kBoundingBox;
displayString -replace -value "边界框" m_dynCreateLayout.kBoundingBoxes;
displayString -replace -value "一旦创建，将一直使用该缓存，直到将其禁用" m_dynCreateLayout.kCacheCreatedText;
displayString -replace -value "缓存数据:" m_dynCreateLayout.kCacheData;
displayString -replace -value "缓存目录:" m_dynCreateLayout.kCacheDirectory;
displayString -replace -value "质心: X:" m_dynCreateLayout.kCenterOfMassX;
displayString -replace -value "按照建模中的操作更改体积范围" m_dynCreateLayout.kChangeExtentAnnot;
displayString -replace -value "按照建模中的操作更改体积范围" m_dynCreateLayout.kChangeExtentOfVolumeAnnot;
displayString -replace -value "按照建模中的操作更改圆环体积的大小" m_dynCreateLayout.kChangeSizeAnnot;
displayString -replace -value "按照建模中的操作更改圆环体积的大小" m_dynCreateLayout.kChangeSizeOfTorusAnnot;
displayString -replace -value "碰撞层:" m_dynCreateLayout.kCollisionLayer;
displayString -replace -value "仅组件:" m_dynCreateLayout.kComponentOnly;
displayString -replace -value "圆锥体" m_dynCreateLayout.kCone;
displayString -replace -value "圆锥体" m_dynCreateLayout.kConeItem;
displayString -replace -value "约束名称:" m_dynCreateLayout.kConstraintName;
displayString -replace -value "约束类型:" m_dynCreateLayout.kConstraintType;
displayString -replace -value "创建方法:" m_dynCreateLayout.kCreationMethod;
displayString -replace -value "创建选项:" m_dynCreateLayout.kCreationOptions;
displayString -replace -value "立方体" m_dynCreateLayout.kCube;
displayString -replace -value "立方体" m_dynCreateLayout.kCubeItem;
displayString -replace -value "立方体" m_dynCreateLayout.kCubeOption;
displayString -replace -value "使用当前播放范围。" m_dynCreateLayout.kCurrentPlaybackRange;
displayString -replace -value "曲线" m_dynCreateLayout.kCurve;
displayString -replace -value "曲线偏移" m_dynCreateLayout.kCurveOffset;
displayString -replace -value "循环:" m_dynCreateLayout.kCycle;
displayString -replace -value "循环发射:" m_dynCreateLayout.kCycleEmission;
displayString -replace -value "循环间隔:" m_dynCreateLayout.kCycleInterval;
displayString -replace -value "循环选项" m_dynCreateLayout.kCycleOptions;
displayString -replace -value "循环开始对象:" m_dynCreateLayout.kCycleStartObject;
displayString -replace -value "循环步长:" m_dynCreateLayout.kCycleStepSize;
displayString -replace -value "循环步长单位:" m_dynCreateLayout.kCycleStepUnits;
displayString -replace -value "圆柱体" m_dynCreateLayout.kCylinder;
displayString -replace -value "圆柱体" m_dynCreateLayout.kCylinderItem;
displayString -replace -value "阻尼:" m_dynCreateLayout.kDamping;
displayString -replace -value "阻尼:" m_dynCreateLayout.kDampingData;
displayString -replace -value "阻尼:" m_dynCreateLayout.kDampingValue;
displayString -replace -value "默认渲染设置节点的帧。否则，Maya 将" m_dynCreateLayout.kDefaultRenderFrames;
displayString -replace -value "度" m_dynCreateLayout.kDegrees;
displayString -replace -value "细节湍流:" m_dynCreateLayout.kDetailTurbulence;
displayString -replace -value "确定创建粒子的位置(仅适用于体积类型发射器)" m_dynCreateLayout.kDeterminesParticlesAnnot;
displayString -replace -value "确定连续噪波查找的权重" m_dynCreateLayout.kDeterminesWeightingAnnot;
displayString -replace -value "确定(使用最大距离)场影响对象的范围；如果为无，则仅使用最大距离" m_dynCreateLayout.kDeterminesWithMaxDistanceAnnot;
displayString -replace -value "离开发射体积时消亡:" m_dynCreateLayout.kDieOnEmissionVolumeExit;
displayString -replace -value "方向 X:" m_dynCreateLayout.kDirectionX;
displayString -replace -value "方向 X:" m_dynCreateLayout.kDirectionXValue;
displayString -replace -value "方向 Y:" m_dynCreateLayout.kDirectionY;
displayString -replace -value "方向 Z:" m_dynCreateLayout.kDirectionZ;
displayString -replace -value "方向" m_dynCreateLayout.kDirectional;
displayString -replace -value "方向速率:" m_dynCreateLayout.kDirectionalSpeed;
displayString -replace -value "方向速率:" m_dynCreateLayout.kDirectionalSpeedValue;
displayString -replace -value "目录是当前项目\"particles\"目录的子目录。" m_dynCreateLayout.kDirectoryText;
displayString -replace -value "距离/方向属性" m_dynCreateLayout.kDistanceDirectionAttributes;
displayString -replace -value "不复制弹簧:" m_dynCreateLayout.kDontDuplicateSprings;
displayString -replace -value "阻力场名称:" m_dynCreateLayout.kDragFieldName;
displayString -replace -value "复制输入图表:" m_dynCreateLayout.kDuplicateInputGraph;
displayString -replace -value "复制，将副本生成柔体" m_dynCreateLayout.kDuplicateMakeCopySoft;
displayString -replace -value "复制，将原始生成柔体" m_dynCreateLayout.kDuplicateMakeOriginalSoft;
displayString -replace -value "动摩擦力:" m_dynCreateLayout.kDynamicFriction;
displayString -replace -value "在该方向发射粒子" m_dynCreateLayout.kEmitParticlesAnnot;
displayString -replace -value "在该方向发射粒子" m_dynCreateLayout.kEmitParticlesDirectionAnnot;
displayString -replace -value "在以该距离为边界的球体中发射粒子(不应用于体积)" m_dynCreateLayout.kEmitParticlesInSphereAnnot;
displayString -replace -value "发射器名称:" m_dynCreateLayout.kEmitterName;
displayString -replace -value "发射器类型:" m_dynCreateLayout.kEmitterType;
displayString -replace -value "启用扩散:" m_dynCreateLayout.kEnableSpread;
displayString -replace -value "末端 1 权重:" m_dynCreateLayout.kEnd1Weight;
displayString -replace -value "末端 2 权重:" m_dynCreateLayout.kEnd2Weight;
displayString -replace -value "扇" m_dynCreateLayout.kFan;
displayString -replace -value "场在该距离内不起作用；使用该设置来避免距离场位置非常近的对象发生剧烈地运动" m_dynCreateLayout.kFieldAnnot;
displayString -replace -value "场力强度" m_dynCreateLayout.kFieldForceAnnot;
displayString -replace -value "如果为 false，则场忽略最大距离并将无限延伸(由体积决定)" m_dynCreateLayout.kFieldIgnoresMaxAnnot;
displayString -replace -value "使场强度随距离减小" m_dynCreateLayout.kFieldStrengthAnnot;
displayString -replace -value "力" m_dynCreateLayout.kForce;
displayString -replace -value "帧(启用 timeRandom)" m_dynCreateLayout.kFrameTimeRandomOn;
displayString -replace -value "帧" m_dynCreateLayout.kFrames;
displayString -replace -value "频率:" m_dynCreateLayout.kFrequency;
displayString -replace -value "摩擦力:" m_dynCreateLayout.kFriction;
displayString -replace -value "常规选项" m_dynCreateLayout.kGeneralOptions;
displayString -replace -value "几何体" m_dynCreateLayout.kGeometry;
displayString -replace -value "目标偏移" m_dynCreateLayout.kGoalOffset;
displayString -replace -value "目标 PP" m_dynCreateLayout.kGoalPP;
displayString -replace -value "目标权重:" m_dynCreateLayout.kGoalWeight;
displayString -replace -value "重力场名称:" m_dynCreateLayout.kGravityFieldName;
displayString -replace -value "提高该值会导致无规则运动增加" m_dynCreateLayout.kGreaterValueAnnot;
displayString -replace -value "隐藏非柔体对象:" m_dynCreateLayout.kHideNonSoftObject;
displayString -replace -value "铰链" m_dynCreateLayout.kHinge;
displayString -replace -value "按 Esc 键以中断缓存操作。" m_dynCreateLayout.kHitESCText;
displayString -replace -value "匹配气流速率的粒子发射速度" m_dynCreateLayout.kHowFastParticlesComeAnnot;
displayString -replace -value "冲量位置: X" m_dynCreateLayout.kImpulsePositionX;
displayString -replace -value "冲量: X:" m_dynCreateLayout.kImpulseX;
displayString -replace -value "沿 X 轴影响中断" m_dynCreateLayout.kInfluencesDisruptionXAnnot;
displayString -replace -value "沿 Y 轴影响中断" m_dynCreateLayout.kInfluencesDisruptionYAnnot;
displayString -replace -value "沿 Z 轴影响中断" m_dynCreateLayout.kInfluencesDisruptionZAnnot;
displayString -replace -value "继承旋转:" m_dynCreateLayout.kInheritRotation;
displayString -replace -value "继承速度:" m_dynCreateLayout.kInheritVelocity;
displayString -replace -value "初始方向" m_dynCreateLayout.kInitialOrientation;
displayString -replace -value "初始方向: X:" m_dynCreateLayout.kInitialOrientationX;
displayString -replace -value "初始位置" m_dynCreateLayout.kInitialPosition;
displayString -replace -value "初始位置: X:" m_dynCreateLayout.kInitialPositionX;
displayString -replace -value "初始设置" m_dynCreateLayout.kInitialSettings;
displayString -replace -value "初始自旋: X:" m_dynCreateLayout.kInitialSpinX;
displayString -replace -value "初始速度: X:" m_dynCreateLayout.kInitialVelocityX;
displayString -replace -value "实例化对象" m_dynCreateLayout.kInstancedObjects;
displayString -replace -value "穿透:" m_dynCreateLayout.kInterpenetrate;
displayString -replace -value "反转衰减:" m_dynCreateLayout.kInvertAttenuation;
displayString -replace -value "细节级别:" m_dynCreateLayout.kLevelOfDetail;
displayString -replace -value "寿命" m_dynCreateLayout.kLifeSpan;
displayString -replace -value "寿命 PP" m_dynCreateLayout.kLifespanPP;
displayString -replace -value "实例化对象及其在实例化器中索引的列表" m_dynCreateLayout.kListOfInstancedObjectsAnnot;
displayString -replace -value "幅值:" m_dynCreateLayout.kMagnitude;
displayString -replace -value "幅值:" m_dynCreateLayout.kMagnitudeValue;
displayString -replace -value "将非柔体作为目标:" m_dynCreateLayout.kMakeNonSoft;
displayString -replace -value "使对象朝该方向跌落" m_dynCreateLayout.kMakeObjectsAnnot;
displayString -replace -value "使对象朝该方向移动" m_dynCreateLayout.kMakeObjectsMoveAnnot;
displayString -replace -value "使对象沿该轴旋转" m_dynCreateLayout.kMakeObjectsRevolveAnnot;
displayString -replace -value "使粒子沿体积轴移动" m_dynCreateLayout.kMakeParticlesMoveAlongAnnot;
displayString -replace -value "使粒子直接运动以远离体积中心点" m_dynCreateLayout.kMakeParticlesMoveAnnot;
displayString -replace -value "使粒子直接运动以远离开体积轴" m_dynCreateLayout.kMakeParticlesMoveAwayAnnot;
displayString -replace -value "使粒子直接运动以远离开体积轴" m_dynCreateLayout.kMakeParticlesMoveDirectlyAnnot;
displayString -replace -value "加快粒子移动速度；不应用于体积发射器" m_dynCreateLayout.kMakeParticlesMoveFasterAnnot;
displayString -replace -value "使粒子直接运动以远离体积中心点" m_dynCreateLayout.kMakeParticlesMoveVolumeAnnot;
displayString -replace -value "使粒子绕体积轴旋转" m_dynCreateLayout.kMakeParticlesRotateAnnot;
displayString -replace -value "使粒子绕体积轴旋转" m_dynCreateLayout.kMakeParticlesRotateAroundAnnot;
displayString -replace -value "生成柔体" m_dynCreateLayout.kMakeSoft;
displayString -replace -value "使幅值随距离减小" m_dynCreateLayout.kMakesMagnitudeAnnot;
displayString -replace -value "使粒子直接运动以远离曲线或曲面" m_dynCreateLayout.kMakesParticlesMoveDirectlyAnnot;
displayString -replace -value "使粒子沿曲线或曲面随机移动" m_dynCreateLayout.kMakesParticlesMoveRandomlyAnnot;
displayString -replace -value "质量:" m_dynCreateLayout.kMass;
displayString -replace -value "质量" m_dynCreateLayout.kMassItem;
displayString -replace -value "最大距离" m_dynCreateLayout.kMaxDist;
displayString -replace -value "最大距离:" m_dynCreateLayout.kMaxDistance;
displayString -replace -value "最大距离:" m_dynCreateLayout.kMaxDistance2;
displayString -replace -value "最大距离:" m_dynCreateLayout.kMaxDistanceData;
displayString -replace -value "场具有效果的最大距离(由体积决定)" m_dynCreateLayout.kMaximumDistanceFieldAnnot;
displayString -replace -value "如果选中该项目，Maya 将为当前开始/结束的范围进行缓存" m_dynCreateLayout.kMayaCacheStartEnd;
displayString -replace -value "Maya 将在所缓存的范围内播放场景。" m_dynCreateLayout.kMayaPlayScene;
displayString -replace -value "最小距离:" m_dynCreateLayout.kMinDistance;
displayString -replace -value "最小距离:" m_dynCreateLayout.kMinDistanceData;
displayString -replace -value "最小距离:" m_dynCreateLayout.kMinDistanceValue;
displayString -replace -value "最小值/最大值" m_dynCreateLayout.kMinMax;
displayString -replace -value "下移" m_dynCreateLayout.kMoveDown;
displayString -replace -value "将亮显的项移至列表中更高的位置" m_dynCreateLayout.kMoveHighlightedItemsHigherInAnnot;
displayString -replace -value "将亮显的项移至列表中更低的位置" m_dynCreateLayout.kMoveHighlightedItemsLowerInAnnot;
displayString -replace -value "上移" m_dynCreateLayout.kMoveUp;
displayString -replace -value "移动体积以远离实际场的位置" m_dynCreateLayout.kMoveVolumeAnnot;
displayString -replace -value "移动体积以远离实际发射器位置" m_dynCreateLayout.kMoveVolumeAwayAnnot;
displayString -replace -value "钉子" m_dynCreateLayout.kNail;
displayString -replace -value "需要父对象 UV (NURBS):" m_dynCreateLayout.kNeedParentUVNURBS;
displayString -replace -value "牛顿场名称:" m_dynCreateLayout.kNewtonFieldName;
displayString -replace -value "找不到粒子形状" m_dynCreateLayout.kNoParticleShapesFound;
displayString -replace -value "确定噪波查找次数以及不规则数量" m_dynCreateLayout.kNoiseDetermineAnnot;
displayString -replace -value "噪波级别:" m_dynCreateLayout.kNoiseLevel;
displayString -replace -value "噪波比:" m_dynCreateLayout.kNoiseRatio;
displayString -replace -value "无" m_dynCreateLayout.kNone;
displayString -replace -value "无" m_dynCreateLayout.kNoneItem;
displayString -replace -value "无" m_dynCreateLayout.kNoneMenuItem;
displayString -replace -value "无(禁用 timeRandom)" m_dynCreateLayout.kNoneTimeRandomOff;
displayString -replace -value "法线速率:" m_dynCreateLayout.kNormalSpeed;
displayString -replace -value "两次重新开始随机流之间的帧数/粒子数" m_dynCreateLayout.kNumberOfFramesAnnot;
displayString -replace -value "每秒要创建的粒子数" m_dynCreateLayout.kNumberOfParticlesAnnot;
displayString -replace -value "对象索引:" m_dynCreateLayout.kObjectIndex;
displayString -replace -value "偏移:" m_dynCreateLayout.kOffset;
displayString -replace -value "泛向" m_dynCreateLayout.kOmni;
displayString -replace -value "不透明度 PP" m_dynCreateLayout.kOpacityPP;
displayString -replace -value "粒子碰撞" m_dynCreateLayout.kParticleCollision;
displayString -replace -value "粒子 ID" m_dynCreateLayout.kParticleId;
displayString -replace -value "粒子实例化器名称:" m_dynCreateLayout.kParticleInstancerName;
displayString -replace -value "要实例化的粒子对象:" m_dynCreateLayout.kParticleObjectToInstance;
displayString -replace -value "缓存:" m_dynCreateLayout.kParticleSystems;
displayString -replace -value "如果为 true，则粒子在离开体积时消亡" m_dynCreateLayout.kParticlesDieOnExitingAnnot;
displayString -replace -value "使粒子沿体积轴移动" m_dynCreateLayout.kParticlesMoveAlongVolumeAnnot;
displayString -replace -value "性能属性" m_dynCreateLayout.kPerformanceAttributes;
displayString -replace -value "相位 X:" m_dynCreateLayout.kPhaseX;
displayString -replace -value "相位 Y:" m_dynCreateLayout.kPhaseY;
displayString -replace -value "相位 Z:" m_dynCreateLayout.kPhaseZ;
displayString -replace -value "固定" m_dynCreateLayout.kPin;
displayString -replace -value "位置" m_dynCreateLayout.kPosition;
displayString -replace -value "位置:" m_dynCreateLayout.kPositionLabel;
displayString -replace -value "在该方向推动粒子" m_dynCreateLayout.kPushParticlesAnnot;
displayString -replace -value "径向场名称:" m_dynCreateLayout.kRadialFieldName;
displayString -replace -value "径向类型:" m_dynCreateLayout.kRadialType;
displayString -replace -value "弧度" m_dynCreateLayout.kRadians;
displayString -replace -value "半径 PP" m_dynCreateLayout.kRadiusPP;
displayString -replace -value "渐变加速" m_dynCreateLayout.kRampAcceleration;
displayString -replace -value "渐变位置" m_dynCreateLayout.kRampPosition;
displayString -replace -value "渐变值" m_dynCreateLayout.kRampValues;
displayString -replace -value "渐变速度" m_dynCreateLayout.kRampVelocity;
displayString -replace -value "随机方向:" m_dynCreateLayout.kRandomDirectionValue;
displayString -replace -value "随机运动速率" m_dynCreateLayout.kRandomMotion;
displayString -replace -value "随机位置" m_dynCreateLayout.kRandomPosition;
displayString -replace -value "随机化粒子方向" m_dynCreateLayout.kRandomizeAnnot;
displayString -replace -value "将粒子速率随机设置为加上或减去该值的一半" m_dynCreateLayout.kRandomizeSpeedsAnnot;
displayString -replace -value "速率(粒子数/秒):" m_dynCreateLayout.kRateParticlesSec;
displayString -replace -value "记录父对象(U,V)数据；必须同时将父对象 U/父对象 V 添加到粒子形状(仅限 NURBS 曲面)" m_dynCreateLayout.kRecordParentUvDataAnnot;
displayString -replace -value "频率第二高的湍流的相对强度" m_dynCreateLayout.kRelativeIntensityAnnot;
displayString -replace -value "移除项目" m_dynCreateLayout.kRemoveItems;
displayString -replace -value "从列表中移除亮显的项" m_dynCreateLayout.kRemoveTheHighlightedItemsAnnot;
displayString -replace -value "使用渲染设置范围:" m_dynCreateLayout.kRenderSettings;
displayString -replace -value "弹性:" m_dynCreateLayout.kResilience;
displayString -replace -value "静止长度:" m_dynCreateLayout.kRestLength;
displayString -replace -value "静止长度:" m_dynCreateLayout.kRestLengthData;
displayString -replace -value "在每一帧或一定数量的粒子后为该发射器重新开始随机流" m_dynCreateLayout.kRestartRandomAnnot;
displayString -replace -value "RGB PP" m_dynCreateLayout.kRgbPP;
displayString -replace -value "刚体属性" m_dynCreateLayout.kRigidBodyAttributes;
displayString -replace -value "刚体名称:" m_dynCreateLayout.kRigidBodyName;
displayString -replace -value "旋转:" m_dynCreateLayout.kRotation;
displayString -replace -value "旋转选项" m_dynCreateLayout.kRotationOptions;
displayString -replace -value "旋转顺序:" m_dynCreateLayout.kRotationOrder;
displayString -replace -value "旋转类型:" m_dynCreateLayout.kRotationType;
displayString -replace -value "旋转单位:" m_dynCreateLayout.kRotationUnits;
displayString -replace -value "缩放:" m_dynCreateLayout.kScale;
displayString -replace -value "对象大小决定的缩放率:" m_dynCreateLayout.kScaleRateByObjectSize;
displayString -replace -value "大小决定的缩放速率:" m_dynCreateLayout.kScaleSpeedBySize;
displayString -replace -value "如果为 false，则缩放对象不会更改发射的粒子数" m_dynCreateLayout.kScalingObjectAnnot;
displayString -replace -value "如果为 true，则缩放体积会更改粒子速率" m_dynCreateLayout.kScalingVolumeChangesAnnot;
displayString -replace -value "秒" m_dynCreateLayout.kSeconds;
displayString -replace -value "截面半径:" m_dynCreateLayout.kSectionRadius;
displayString -replace -value "截面半径:" m_dynCreateLayout.kSectionRadiusValue;
displayString -replace -value "选定" m_dynCreateLayout.kSelected;
displayString -replace -value "顺序" m_dynCreateLayout.kSequential;
displayString -replace -value "设置质心:" m_dynCreateLayout.kSetCenterOfMass;
displayString -replace -value "将发射器类型设置为体积以便启用" m_dynCreateLayout.kSetEmitterTypeToVolumeTo;
displayString -replace -value "设置排除:" m_dynCreateLayout.kSetExclusive;
displayString -replace -value "设置初始方向:" m_dynCreateLayout.kSetInitialOrientation;
displayString -replace -value "设置初始位置:" m_dynCreateLayout.kSetInitialPosition;
displayString -replace -value "设置初始位置:" m_dynCreateLayout.kSetInitialPosition2;
displayString -replace -value "设置选项值以模拟移动对象的尾迹" m_dynCreateLayout.kSetOptionValuesAnnot;
displayString -replace -value "设置弹簧静止长度:" m_dynCreateLayout.kSetSpringRestLength;
displayString -replace -value "斜切:" m_dynCreateLayout.kShear;
displayString -replace -value "设置选项值以模拟风扇" m_dynCreateLayout.kSimulateFanAnnot;
displayString -replace -value "模拟动画湍流风场" m_dynCreateLayout.kSimulateTurbulentAnnot;
displayString -replace -value "设置选项值以模拟风" m_dynCreateLayout.kSimulateWindAnnot;
displayString -replace -value "请参见解算器|编辑过采样和缓存。" m_dynCreateLayout.kSolversText;
displayString -replace -value "速率:" m_dynCreateLayout.kSpeed;
displayString -replace -value "速率:" m_dynCreateLayout.kSpeedFactor;
displayString -replace -value "速率随机:" m_dynCreateLayout.kSpeedRandom;
displayString -replace -value "球体" m_dynCreateLayout.kSphere;
displayString -replace -value "球体" m_dynCreateLayout.kSphereItem;
displayString -replace -value "球体" m_dynCreateLayout.kSphereOption;
displayString -replace -value "自旋冲量: X:" m_dynCreateLayout.kSpinImpulseX;
displayString -replace -value "扩散:" m_dynCreateLayout.kSpread;
displayString -replace -value "扩散:" m_dynCreateLayout.kSpreadValue;
displayString -replace -value "弹簧" m_dynCreateLayout.kSpring;
displayString -replace -value "弹簧属性" m_dynCreateLayout.kSpringAttributes;
displayString -replace -value "弹簧属性" m_dynCreateLayout.kSpringAttributesTitle;
displayString -replace -value "弹簧方法" m_dynCreateLayout.kSpringMethods;
displayString -replace -value "弹簧名称:" m_dynCreateLayout.kSpringName;
displayString -replace -value "替代对象:" m_dynCreateLayout.kStandIn;
displayString -replace -value "静摩擦力:" m_dynCreateLayout.kStaticFriction;
displayString -replace -value "刚度:" m_dynCreateLayout.kStiffness;
displayString -replace -value "刚度:" m_dynCreateLayout.kStiffnessValue;
displayString -replace -value "气流强度；粒子将匹配该速率" m_dynCreateLayout.kStrengthOfAirAnnot;
displayString -replace -value "表面" m_dynCreateLayout.kSurface;
displayString -replace -value "切线速率:" m_dynCreateLayout.kTangentSpeed;
displayString -replace -value "细分因子:" m_dynCreateLayout.kTessellationFactor;
displayString -replace -value "切换扩散开/关" m_dynCreateLayout.kToggleSpreadAnnot;
displayString -replace -value "圆环" m_dynCreateLayout.kTorus;
displayString -replace -value "圆环" m_dynCreateLayout.kTorusItem;
displayString -replace -value "湍流函数的 X 方向平移" m_dynCreateLayout.kTranslationAnnot;
displayString -replace -value "湍流:" m_dynCreateLayout.kTurbulence;
displayString -replace -value "湍流随时间更改的速率" m_dynCreateLayout.kTurbulenceChangeRateAnnot;
displayString -replace -value "湍流场名称:" m_dynCreateLayout.kTurbulenceFieldName;
displayString -replace -value "湍流频率 X:" m_dynCreateLayout.kTurbulenceFrequencyX;
displayString -replace -value "湍流频率 Y:" m_dynCreateLayout.kTurbulenceFrequencyY;
displayString -replace -value "湍流频率 Z:" m_dynCreateLayout.kTurbulenceFrequencyZ;
displayString -replace -value "湍流偏移 X:" m_dynCreateLayout.kTurbulenceOffsetX;
displayString -replace -value "湍流偏移 Y:" m_dynCreateLayout.kTurbulenceOffsetY;
displayString -replace -value "湍流偏移 Z:" m_dynCreateLayout.kTurbulenceOffsetZ;
displayString -replace -value "湍流函数 X 方向重复次数" m_dynCreateLayout.kTurbulenceRepeatsInXAnnot;
displayString -replace -value "湍流函数 Y 方向重复次数" m_dynCreateLayout.kTurbulenceRepeatsInYAnnot;
displayString -replace -value "湍流函数 Z 方向重复次数" m_dynCreateLayout.kTurbulenceRepeatsInZAnnot;
displayString -replace -value "湍流速率:" m_dynCreateLayout.kTurbulenceSpeed;
displayString -replace -value "湍流函数的 Y 方向平移" m_dynCreateLayout.kTurbulenceTranslationInYAnnot;
displayString -replace -value "湍流函数的 Z 方向平移" m_dynCreateLayout.kTurbulenceTranslationInZAnnot;
displayString -replace -value "统一场名称:" m_dynCreateLayout.kUniformFieldName;
displayString -replace -value "仅更新粒子:" m_dynCreateLayout.kUpdateParticles;
displayString -replace -value "使用方向:" m_dynCreateLayout.kUseDirection;
displayString -replace -value "使用最大距离:" m_dynCreateLayout.kUseMaxDistance;
displayString -replace -value "使用逐弹簧阻尼:" m_dynCreateLayout.kUsePerSpringDamping;
displayString -replace -value "使用逐弹簧静止长度:" m_dynCreateLayout.kUsePerSpringRestLength;
displayString -replace -value "使用逐弹簧刚度:" m_dynCreateLayout.kUsePerSpringStiffness;
displayString -replace -value "使用变换作为目标:" m_dynCreateLayout.kUseTransformAsGoal;
displayString -replace -value "速度" m_dynCreateLayout.kVelocity;
displayString -replace -value "可见性:" m_dynCreateLayout.kVisibility;
displayString -replace -value "体积" m_dynCreateLayout.kVolume;
displayString -replace -value "体积轴场名称:" m_dynCreateLayout.kVolumeAxisFieldName;
displayString -replace -value "体积发射器属性" m_dynCreateLayout.kVolumeEmitterAttributes;
displayString -replace -value "体积排除" m_dynCreateLayout.kVolumeExclusion;
displayString -replace -value "体积偏移 X:" m_dynCreateLayout.kVolumeOffsetX;
displayString -replace -value "体积偏移 X:" m_dynCreateLayout.kVolumeOffsetXValue;
displayString -replace -value "体积偏移 Y:" m_dynCreateLayout.kVolumeOffsetY;
displayString -replace -value "体积偏移 Y:" m_dynCreateLayout.kVolumeOffsetYValue;
displayString -replace -value "体积偏移 Z:" m_dynCreateLayout.kVolumeOffsetZ;
displayString -replace -value "体积偏移 Z:" m_dynCreateLayout.kVolumeOffsetZ2;
displayString -replace -value "体积形状:" m_dynCreateLayout.kVolumeShape;
displayString -replace -value "体积形状:" m_dynCreateLayout.kVolumeShapeList;
displayString -replace -value "体积速率属性" m_dynCreateLayout.kVolumeSpeedAttributes;
displayString -replace -value "体积扫描:" m_dynCreateLayout.kVolumeSweep;
displayString -replace -value "体积扫描:" m_dynCreateLayout.kVolumeSweepValue;
displayString -replace -value "体积决定场影响粒子/刚体的区域。" m_dynCreateLayout.kVolumeText;
displayString -replace -value "漩涡场名称:" m_dynCreateLayout.kVortexFieldName;
displayString -replace -value "尾迹" m_dynCreateLayout.kWake;
displayString -replace -value "权重:" m_dynCreateLayout.kWeight;
displayString -replace -value "风" m_dynCreateLayout.kWind;
displayString -replace -value "线移动长度:" m_dynCreateLayout.kWireWalkLength;
displayString -replace -value "线框" m_dynCreateLayout.kWireframe;
displayString -replace -value "世界位置" m_dynCreateLayout.kWorldPosition;
displayString -replace -value "世界速度" m_dynCreateLayout.kWorldVelocity;
displayString -replace -value "X:" m_dynCreateLayout.kX;
displayString -replace -value "X 方向:" m_dynCreateLayout.kXDirection;
displayString -replace -value "X 方向:" m_dynCreateLayout.kXDirectionValue;
displayString -replace -value "方向 X:" m_dynCreateLayout.kXDirectionValue1;
displayString -replace -value "方向 X:" m_dynCreateLayout.kXDirectionValue2;
displayString -replace -value "XYZ" m_dynCreateLayout.kXYZ;
displayString -replace -value "XZY" m_dynCreateLayout.kXZY;
displayString -replace -value "Y:" m_dynCreateLayout.kY;
displayString -replace -value "Y:" m_dynCreateLayout.kYAxis;
displayString -replace -value "Y 方向:" m_dynCreateLayout.kYDirection;
displayString -replace -value "方向 Y:" m_dynCreateLayout.kYDirectionData;
displayString -replace -value "Y 方向:" m_dynCreateLayout.kYDirectionValue;
displayString -replace -value "方向 Y:" m_dynCreateLayout.kYDirectionValue1;
displayString -replace -value "方向 Y:" m_dynCreateLayout.kYDirectionValue2;
displayString -replace -value "YXZ" m_dynCreateLayout.kYXZ;
displayString -replace -value "YZX" m_dynCreateLayout.kYZX;
displayString -replace -value "Z:" m_dynCreateLayout.kZ;
displayString -replace -value "Z:" m_dynCreateLayout.kZAxis;
displayString -replace -value "Z 方向:" m_dynCreateLayout.kZDirection;
displayString -replace -value "方向 Z:" m_dynCreateLayout.kZDirectionData;
displayString -replace -value "Z 方向:" m_dynCreateLayout.kZDirectionValue;
displayString -replace -value "方向 Z:" m_dynCreateLayout.kZDirectionValue1;
displayString -replace -value "方向 Z:" m_dynCreateLayout.kZDirectionValue2;
displayString -replace -value "ZXY" m_dynCreateLayout.kZXY;
displayString -replace -value "ZYX" m_dynCreateLayout.kZYX;
