SFX_WIN Version=23 GroupVersion=1.76 Advanced=1 HelpID=20 NumberOfNodes=32 #NT=10100 0 PC=12 name=1 v=5000 _Translucency version=1 v=2003 1.76 posx=1 v=2003 -604.021 posy=1 v=2003 -312.983 classname=1 v=5000 Translucency submenuname=1 v=5000 Lighting bitmapnodeindex=1 v=2002 6 isadvanced=1 v=2001 1 helpid=1 v=2002 20 grpnodecolor=1 v=5012 10 grpPosX=1 v=2003 -844.088 grpPosY=1 v=2003 34.9463 group=-1 ISC=10 SVT=5001 3002 0 _Normal SVT=5001 3002 0 _LightVector SVT=5001 2003 0 _Distortion SVT=5001 2003 0 _Power SVT=5001 2003 0 _LightScale SVT=5001 2003 0 _Minimum SVT=5001 3002 0 _ObjectThickness SVT=5001 3002 0 _AlbedoColor SVT=5001 3002 0 _CameraVector SVT=5001 1002 0 OSC=10 SVT=5001 3002 0 _Normal CC=1 C=0 0 0 30 1 2 0 CPC=0 SVT=5001 3002 0 _LightVector CC=1 C=0 1 0 28 1 2 0 CPC=0 SVT=5001 2003 0 _Distortion CC=1 C=0 2 0 22 1 2 0 CPC=0 SVT=5001 2003 0 _Power CC=1 C=0 3 0 18 1 2 0 CPC=0 SVT=5001 2003 0 _LightScale CC=1 C=0 4 0 14 1 2 0 CPC=0 SVT=5001 2003 0 _Minimum CC=1 C=0 5 0 20 1 2 0 CPC=0 SVT=5001 3002 0 _ObjectThickness CC=1 C=0 6 0 15 1 2 0 CPC=0 SVT=5001 3002 0 _AlbedoColor CC=1 C=0 7 0 24 1 2 0 CPC=0 SVT=5001 3002 0 _CameraVector CC=1 C=0 8 0 26 1 2 0 CPC=0 SVT=1001 1002 0 CC=0 #NT=10100 0 PC=9 name=1 v=5000 _Translucency note=1 v=5000 Translucency [Barre-Brisebois] posx=1 v=2003 95.0741 posy=1 v=2003 -2.41126 bitmapnodeindex=1 v=2002 2 isfunction=1 v=2001 1 functiondonotaddshaderdatastruct=1 v=2001 1 grpPosX=1 v=2003 -1931.83 grpPosY=1 v=2003 87.6627 group=0 ISC=10 SVT=5001 3002 0 _Normal SVT=5001 3002 0 _LightVector SVT=5001 2003 0 _Distortion SVT=5001 3002 0 _CameraVector SVT=5001 2003 0 _Power SVT=5001 2003 0 _LightScale SVT=5001 2003 0 _Minimum SVT=5001 3002 0 _ObjectThickness SVT=5001 3002 0 _AlbedoColor SVT=5001 1002 0 OSC=10 SVT=5001 3002 0 _Normal CC=1 C=1 0 0 3 0 1 0 CPC=0 SVT=5001 3002 0 _LightVector CC=1 C=1 1 0 2 0 1 0 CPC=0 SVT=5001 2003 0 _Distortion CC=1 C=1 2 0 3 1 2 0 CPC=0 SVT=5001 3002 0 _CameraVector CC=1 C=1 3 0 5 0 1 0 CPC=0 SVT=5001 2003 0 _Power CC=1 C=1 4 0 7 1 2 0 CPC=0 SVT=5001 2003 0 _LightScale CC=1 C=1 5 0 8 1 2 0 CPC=0 SVT=5001 2003 0 _Minimum CC=1 C=1 6 0 9 1 2 0 CPC=0 SVT=5001 3002 0 _ObjectThickness CC=1 C=1 7 0 10 1 2 0 CPC=0 SVT=5001 3002 0 _AlbedoColor CC=1 C=1 8 0 12 1 2 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20026 0 PC=3 note=1 v=5000 Shift lightvec based on surface normal posx=1 v=2003 -1382.49 posy=1 v=2003 -136.44 group=1 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=2 0 3 4 0 1 0 CPC=0 #NT=20016 0 PC=3 note=1 v=5000 simulate subsurface light transport distortion posx=1 v=2003 -1625.77 posy=1 v=2003 -84.7805 group=1 ISC=2 SVT=5001 3002 1 SVT=5001 2003 2 OSC=1 SVT=5001 3002 3 CC=1 C=3 0 3 2 1 2 0 CPC=0 #NT=20112 0 PC=2 posx=1 v=2003 -988.99 posy=1 v=2003 41.7313 group=1 ISC=1 SVT=5001 3002 1 OSC=1 SVT=5001 3002 2 CC=1 C=4 0 2 5 1 2 0 CPC=0 #NT=20018 0 PC=3 note=1 v=5000 Angle between shifted, inverted lightvec and normal posx=1 v=2003 -737.757 posy=1 v=2003 -53.6261 group=1 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 2003 3 CC=1 C=5 0 3 6 0 1 0 CPC=0 #NT=20023 0 PC=2 posx=1 v=2003 -508.275 posy=1 v=2003 -4.38399 group=1 ISC=1 SVT=5001 2003 1 OSC=1 SVT=5001 2003 2 CC=1 C=6 0 2 7 0 1 0 CPC=0 #NT=20055 0 PC=3 note=1 v=5000 Break uniformity between back and front translucency posx=1 v=2003 -293.276 posy=1 v=2003 24.8368 group=1 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=7 0 3 8 0 1 0 CPC=0 #NT=20016 0 PC=3 note=1 v=5000 How much light goes through with back translucency (light behind obj) posx=1 v=2003 -31.3877 posy=1 v=2003 95.6091 group=1 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=8 0 3 9 0 1 0 CPC=0 #NT=20026 0 PC=3 note=1 v=5000 Minimum translucency of surface posx=1 v=2003 656.37 posy=1 v=2003 161.068 group=1 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=9 0 3 10 0 1 0 CPC=0 #NT=20016 0 PC=4 name=1 v=5000 Translucency note=1 v=5000 Multiply with thickness map posx=1 v=2003 964.252 posy=1 v=2003 288.296 group=1 ISC=2 SVT=5001 2003 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=10 0 3 12 0 1 0 CPC=0 #NT=10101 0 PC=2 posx=1 v=2003 1436.64 posy=1 v=2003 393.238 group=1 ISC=2 SVT=5001 3002 0 _Translucency SVT=5001 1002 0 OSC=2 SVT=5001 3002 0 _Translucency CC=1 C=11 0 0 17 0 0 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20016 0 PC=3 note=1 v=5000 Translucency * albedo color posx=1 v=2003 1165.68 posy=1 v=2003 398.071 group=1 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=12 0 3 11 0 0 0 CPC=0 #NT=20017 0 PC=4 name=1 v=5000 TranslucencyLightScale posx=1 v=2003 -446.643 posy=1 v=2003 300.498 collapsed=1 v=2001 1 group=0 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=13 0 1 14 0 1 0 CPC=0 #NT=20109 0 PC=5 name=1 v=5000 AifBempty note=1 v=5000 Scale Translucency per light posx=1 v=2003 -226.635 posy=1 v=2003 320.258 collapsed=1 v=2001 1 group=0 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=14 0 3 1 5 0 0 CPC=0 #NT=20109 0 PC=5 name=1 v=5000 AifBempty note=1 v=5000 I.e. Reverse Ambient Occlusion Texture posx=1 v=2003 -227.227 posy=1 v=2003 540.62 collapsed=1 v=2001 1 group=0 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=15 0 3 1 7 0 0 CPC=0 #NT=20011 0 PC=6 name=1 v=5000 ObjectThickness note=1 v=5000 Coloring this map allows for additional artistic SSS effect posx=1 v=2003 -440.51 posy=1 v=2003 522.673 collapsed=1 v=2001 1 color=2 e=0 v=3003 1.0,1.0,1.0,1.0 group=0 ISC=0 OSC=6 SVT=5001 3003 1 CC=0 SVT=5001 3002 2 CC=1 C=16 1 2 15 0 1 0 CPC=0 SVT=5001 2003 3 CC=0 SVT=5001 2003 4 CC=0 SVT=5001 2003 5 CC=0 SVT=5001 2003 6 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 382.802 posy=1 v=2003 141.172 group=0 ISC=2 SVT=5001 3002 0 _Translucency SVT=5001 1002 0 OSC=2 SVT=5001 3002 0 _Translucency CC=1 C=17 0 0 -1 0 1 0 CPC=0 SVT=1001 1002 0 CC=0 #NT=20109 0 PC=5 name=1 v=5000 AifBempty note=1 v=5000 Size of effect per Material posx=1 v=2003 -227.581 posy=1 v=2003 213.959 collapsed=1 v=2001 1 group=0 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=18 0 3 1 4 0 0 CPC=0 #NT=20017 0 PC=4 name=1 v=5000 TranslucencyFocus posx=1 v=2003 -447.934 posy=1 v=2003 203.081 collapsed=1 v=2001 1 group=0 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=19 0 1 18 0 1 0 CPC=0 #NT=20109 0 PC=5 name=1 v=5000 AifBempty note=1 v=5000 Amount of translucency always shown posx=1 v=2003 -224.323 posy=1 v=2003 430.199 collapsed=1 v=2001 1 group=0 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=20 0 3 1 6 0 0 CPC=0 #NT=20017 0 PC=5 name=1 v=5000 TranslucencyMin posx=1 v=2003 -442.265 posy=1 v=2003 394.861 collapsed=1 v=2001 1 value=2 e=0 v=2003 0.0 group=0 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=21 0 1 20 0 1 0 CPC=0 #NT=20109 0 PC=5 name=1 v=5000 AifBempty note=1 v=5000 Gives more organic look posx=1 v=2003 -218.556 posy=1 v=2003 -232.109 collapsed=1 v=2001 1 group=0 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=22 0 3 1 2 0 0 CPC=0 #NT=20017 0 PC=4 name=1 v=5000 TranslucencyDistortion posx=1 v=2003 -430.637 posy=1 v=2003 -263.009 collapsed=1 v=2001 1 group=0 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=23 0 1 22 0 1 0 CPC=0 #NT=20109 0 PC=3 posx=1 v=2003 -222.984 posy=1 v=2003 652.592 collapsed=1 v=2001 1 group=0 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=24 0 3 1 8 0 0 CPC=0 #NT=20011 0 PC=5 name=1 v=5000 Albedocolor posx=1 v=2003 -438.181 posy=1 v=2003 617.563 collapsed=1 v=2001 1 color=2 e=0 v=3003 1.0,1.0,1.0,1.0 group=0 ISC=0 OSC=6 SVT=5001 3003 1 CC=0 SVT=5001 3002 2 CC=1 C=25 1 2 24 0 1 0 CPC=0 SVT=5001 2003 3 CC=0 SVT=5001 2003 4 CC=0 SVT=5001 2003 5 CC=0 SVT=5001 2003 6 CC=0 #NT=20109 0 PC=3 posx=1 v=2003 -232.673 posy=1 v=2003 108.911 collapsed=1 v=2001 1 group=0 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=26 0 3 1 3 0 0 CPC=0 #NT=10100 1 Camera Vector-Hw Shader Nodes-Inputs Common PC=12 name=1 v=5000 _CameraVec version=1 v=2003 1.65 posx=1 v=2003 -452.841 posy=1 v=2003 104.429 collapsed=1 v=2001 1 classname=1 v=5000 Camera Vector submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 67 helpid=1 v=2002 2 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -753.732 grpPosY=1 v=2003 -123.134 group=0 ISC=0 OSC=3 SVT=5001 3002 0 _CameraVector CC=0 SVT=5001 3002 0 _Normalized CC=1 C=27 1 0 26 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20109 0 PC=3 posx=1 v=2003 -234.323 posy=1 v=2003 16.5017 collapsed=1 v=2001 1 group=0 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=28 0 3 1 1 0 0 CPC=0 #NT=10100 1 Light Vector-Hw Shader Nodes-Inputs Common PC=12 name=1 v=5000 _LightVec version=1 v=2003 1.71 posx=1 v=2003 -455.454 posy=1 v=2003 16.6877 collapsed=1 v=2001 1 classname=1 v=5000 Light Vector submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 6 helpid=1 v=2002 13 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -883.698 grpPosY=1 v=2003 24.177 group=0 ISC=2 SVT=2002 2002 0 SVT=5001 1002 0 OSC=3 SVT=5001 3002 0 _LightVector CC=0 SVT=5001 3002 0 _Normalized CC=1 C=29 1 0 28 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20109 0 PC=3 posx=1 v=2003 -229.373 posy=1 v=2003 -64.3564 collapsed=1 v=2001 1 group=0 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=30 0 3 1 0 0 0 CPC=0 #NT=10100 1 Vertex World Normal-Hw Shader Nodes-Inputs Common PC=12 name=1 v=5000 _WorldNormal version=1 v=2003 1.64 posx=1 v=2003 -459.542 posy=1 v=2003 -89.8346 collapsed=1 v=2001 1 classname=1 v=5000 Vertex World Normal submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 60 helpid=1 v=2002 26 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -947.761 grpPosY=1 v=2003 -80.2239 group=0 ISC=0 OSC=3 SVT=5001 3002 0 _WorldNormal CC=1 C=31 0 0 30 0 1 0 CPC=0 SVT=5001 3003 0 _WorldNormalVertShader CC=0 SVT=5001 1002 0 CC=0