Index of /sda2/DadBackup/MAYA 2015 backup/Autodesk Maya 2015/x64/Maya/Autodesk/Maya2015/presets/ShaderFX/SystemNodes/
../
Ambient Ground Sky-Hw Shader Nodes-Lighting.grp 21-Dec-2013 16:41 5937
Blended Normal Diffuse-Hw Shader Nodes-Lighting..> 08-Sep-2013 14:32 13K
Blinn Specular-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 8374
Blur 9Tap SSS-Hw Shader Nodes-Various.grp 08-Sep-2013 14:32 36K
Blur 9Tap-Hw Shader Nodes-Various.grp 08-Sep-2013 14:32 24K
Blur Jitter Sample 12Taps-Hw Shader Nodes-Vario..> 08-Sep-2013 14:32 7307
Bump-Hw Shader Nodes-Various.grp 06-Feb-2014 08:43 4026
Camera Distance Tessellation-Hw Shader Nodes-Va..> 08-Sep-2013 14:32 4631
Camera Vector Tangent Space-Hw Shader Nodes-Var..> 08-Sep-2013 14:32 4267
Camera Vector-Hw Shader Nodes-Inputs Common.grp 08-Sep-2013 14:32 2677
Cellular Noise-Hw Shader Nodes-Patterns.grp 08-Feb-2014 08:37 5454
Checker 2D-Hw Shader Nodes-Patterns.grp 06-Feb-2014 09:45 6136
CollapseRange-Hw Shader Nodes-Various.grp 08-Sep-2013 14:32 2309
Color to Linear Space-Hw Shader Nodes-Various.grp 08-Sep-2013 14:32 1757
Combine Normal Maps-Hw Shader Nodes-Textures.grp 08-Sep-2013 14:32 15K
Derived Normal Z Map-Hw Shader Nodes-Textures.grp 08-Sep-2013 14:32 6300
Desaturate Color-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 2824
Desaturate Specular-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 1880
ExpandRange-Hw Shader Nodes-Various.grp 08-Sep-2013 14:32 2300
Flip Book-Hw Shader Nodes-Textures.grp 08-Sep-2013 14:32 10K
Fresnel Classic-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 5311
Fresnel-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 6876
Gamma Correct Color-Hw Shader Nodes-Various.grp 08-Sep-2013 14:32 2812
Hw Material Base-Hw Shader Nodes-Core.grp 13-Feb-2014 14:34 37K
IsAmbientLight-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 1698
IsAreaLight-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 1621
IsDirectionalLight-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 1700
IsOpenGL-Hw Shader Nodes-Code Control.grp 08-Sep-2013 14:32 1797
IsPointLight-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 1626
IsSpotLight-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 1621
KelemenSzirmayKalos Specular-Hw Shader Nodes-Li..> 08-Sep-2013 14:32 15K
Lambert Diffuse-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 4636
LatLong UVs-Hw Shader Nodes-Textures.grp 08-Sep-2013 14:32 5544
Light Attenuation-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 3577
Light Cone Angle Simple-Hw Shader Nodes-Lightin..> 08-Sep-2013 14:32 4562
Light Cone Angle-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 5376
Light Decay-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 4652
Light Vector-Hw Shader Nodes-Inputs Common.grp 02-Nov-2013 08:23 5392
LightAmbient-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 2602
LightContribution-Hw Shader Nodes-Lighting.grp 11-Feb-2014 09:39 11K
MatCapUVs-Hw Shader Nodes-Textures.grp 01-Feb-2014 03:41 10K
Normal Map-Hw Shader Nodes-Textures.grp 11-Sep-2013 15:11 6335
Normal Space Converter-Hw Shader Nodes-Various.grp 08-Sep-2013 14:32 11K
Odd or Even-Hw Shader Nodes-Math.grp 08-Sep-2013 14:32 2540
Offset Bump Map-Hw Shader Nodes-Textures.grp 08-Sep-2013 14:32 8093
PNAEN Displacement Map-Hw Shader Nodes-Textures..> 08-Sep-2013 14:32 4238
PNAEN Displacement UVs-Hw Shader Nodes-Textures..> 08-Sep-2013 14:32 1832
Phong Specular-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 8413
Pixel Depth-Hw Shader Nodes-Inputs Common.grp 08-Sep-2013 14:32 2663
Pixel Screen Position-Hw Shader Nodes-Inputs Co..> 08-Sep-2013 14:32 4369
Quad Space UVs-Hw Shader Nodes-Core.grp 08-Sep-2013 14:32 1441
Reflection Cube Map-Hw Shader Nodes-Textures.grp 08-Sep-2013 14:32 4994
Reflection Vector-Hw Shader Nodes-Inputs Common..> 08-Sep-2013 14:32 3290
Refraction Cube Map-Hw Shader Nodes-Textures.grp 08-Sep-2013 14:32 4831
Refraction Vector-Hw Shader Nodes-Inputs Common..> 08-Sep-2013 14:32 4318
Rim Light-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 6585
Rotate Vector-Hw Shader Nodes-Math.grp 08-Sep-2013 14:32 13K
Schlick Fresnel-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 6041
Shadow Map-Hw Shader Nodes-Lighting.grp 11-Feb-2014 09:39 21K
ShadowPass Pixel Depth-Hw Shader Nodes-Lighting..> 08-Sep-2013 14:32 7608
Simplex Noise 2D-Hw Shader Nodes-Patterns.grp 09-Feb-2014 03:56 6183
Simplex Noise 3D-Hw Shader Nodes-Patterns.grp 09-Feb-2014 03:56 7448
Skin Depth Color-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 9763
Spherical Reflection UVs-Hw Shader Nodes-Textur..> 08-Sep-2013 14:32 7674
Spherical Refraction UVs-Hw Shader Nodes-Textur..> 08-Sep-2013 14:32 8265
Stretch Map-Hw Shader Nodes-Various.grp 08-Sep-2013 14:32 4387
Tangent to World Space-Hw Shader Nodes-Various.grp 08-Sep-2013 14:32 10K
Tessellation Grp-Hw Shader Nodes-Core.grp 08-Sep-2013 14:32 22K
Texture Map-Hw Shader Nodes-Textures.grp 08-Sep-2013 14:32 6615
Traditional Game Surface Shader-Hw Shader Nodes..> 19-Dec-2013 09:41 44K
Translucency-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 11K
UV Panner-Hw Shader Nodes-Textures.grp 16-Feb-2014 10:07 5170
UV Rotator-Hw Shader Nodes-Textures.grp 16-Feb-2014 10:07 7680
UV Set-Hw Shader Nodes-Inputs Common.grp 20-Nov-2013 15:09 2622
Valve DOTA2 Hero Surface Shader-Valve-Surface S..> 15-Jan-2014 08:37 58K
Vertex Color-Hw Shader Nodes-Inputs Common.grp 27-Nov-2013 09:35 2534
Vertex Shader Grp-Hw Shader Nodes-Core.grp 08-Sep-2013 14:32 5468
Vertex Shader Quad Space-Hw Shader Nodes-Core.grp 08-Sep-2013 14:32 1490
Vertex Shader UV Space-Hw Shader Nodes-Core.grp 08-Sep-2013 14:32 3506
Vertex World BiNormal-Hw Shader Nodes-Inputs Co..> 08-Sep-2013 14:32 3341
Vertex World Normal-Hw Shader Nodes-Inputs Comm..> 08-Sep-2013 14:32 3312
Vertex World Position-Hw Shader Nodes-Inputs Co..> 08-Sep-2013 14:32 3008
Vertex World Tangent-Hw Shader Nodes-Inputs Com..> 08-Sep-2013 14:32 3328
VoronoiSmoothQuilez-Hw Shader Nodes-Patterns.grp 08-Feb-2014 10:03 6535
Ward Anisotropic-Hw Shader Nodes-Lighting.grp 08-Sep-2013 14:32 13K
WavyLines-Hw Shader Nodes-Patterns.grp 06-Feb-2014 09:45 8720
World to Tangent Space-Hw Shader Nodes-Various.grp 08-Sep-2013 14:32 10K