<fragment  uiName="xgenFacingCameraVSRoot" name="xgenFacingCameraVSRoot" type="plumbing" class="ShadeFragment" version="1.0" feature_level="0" >
    <description>
<![CDATA[
VS to face a strip of vertices forward]]>
</description>
    <keyword value="plumbing" />
    <properties>
        <float3  name="Nw" />
        <float3  name="Vw" />
        <float3  name="Pw" />
        <float3  name="mayaTangentIn" />
        <float3  name="mayaBitangentIn" />
        <undefined name="GPUStage" semantic="GPUStage" />
    </properties>
    <values>
    </values>
    <outputs>
        <alias name="Nw" semantic="NORMAL" flags="varyingInputParam" />
        <alias name="Vw" semantic="TEXTURE" flags="varyingInputParam" />
        <alias name="Pw" semantic="TEXTURE" flags="varyingInputParam" />
        <alias name="mayaTangentIn" semantic="TANGENT" flags="varyingInputParam" />
        <alias name="mayaBitangentIn" semantic="BINORMAL" flags="varyingInputParam" />
        <undefined  name="vertexShader" semantic="vertexShader" />
    </outputs>
  <implementation  >
    <implementation  render="OGSRenderer" language="Cg" lang_version="2.100000" >
      <function_name val="" />
      <source>
        <![CDATA[]]>
      </source>
    </implementation>
    <implementation  render="OGSRenderer" language="HLSL" lang_version="11.000000" >
      <function_name val="" />
      <source>
        <![CDATA[]]>
      </source>
    </implementation>
    <implementation  render="OGSRenderer" language="HLSL" lang_version="10.000000" >
      <function_name val="" />
      <source>
        <![CDATA[]]>
      </source>
    </implementation>
  </implementation>
</fragment>

