#ifndef _MVaryingParameterList
#define _MVaryingParameterList
//-
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//+
//
// CLASS:    MVaryingParameter
//
// ****************************************************************************

#if defined __cplusplus

// ****************************************************************************
// INCLUDED HEADER FILES


#include <maya/MTypes.h>
class MVaryingParameter;

// ****************************************************************************
// CLASS DECLARATION (MVaryingParameter)

//! \ingroup OpenMayaRender
//! \brief Geometric data cache.
/*!

  MVaryingParameterArrays specify the surface component level data
  used by a hardware shader, allowing Maya to handle setting up the
  node and user interfaces to the data, the population and access of
  cached data, etc.
*/
class OPENMAYARENDER_EXPORT MVaryingParameterList
{
public:

	MVaryingParameterList();

	~MVaryingParameterList();

	void			append( const MVaryingParameter& element);

	int				length() const;

	void			setLength( int n);

	MVaryingParameter getElement( int n) const;

	void			setElement( int n, const MVaryingParameter& p);

	const MVaryingParameterList& operator=( const MVaryingParameterList& other);

protected:

	MVaryingParameterList( void* ptr, bool ownsData);

	void*			_ptr;
	bool			_ownsData;

private:
// No private members

	friend class MPxHardwareShader;
};

#endif
#endif // _MVaryingParameterList
