#ifndef _MRenderTarget
#define _MRenderTarget
//-
// ==========================================================================
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//+
//
// CLASS:    MRenderTarget
//
// ****************************************************************************

#if defined __cplusplus

// ****************************************************************************
// INCLUDED HEADER FILES


#include <maya/MTypes.h>

class MHardwareRenderer;
class THviewportRenderer;
class MRenderingInfo;
class MImage;

// ****************************************************************************
// CLASS DECLARATION (MRenderTarget)

//! \ingroup OpenMayaRender
//! \brief \obsolete
/*!
	\deprecated
	Use MHWRender::MRenderTargetManager and MHWRender::MRenderTarget instead.

	MRenderTarget is a class contains information about a given
	hardware render target.
*/

class OPENMAYARENDER_EXPORT MRenderTarget
{
public:
	//! Width of render target in pixels
	unsigned int	width() const;

	//! Height of render target in pixels
	unsigned int	height() const;

	void			makeTargetCurrent() const;
	MStatus			writeColorBuffer( const MImage &image, signed short x = 0, signed short y = 0,
										bool writeDepth = false) const;

protected:
	// No protected data

private:
	MRenderTarget();
	~MRenderTarget();
	void			set( void * );
	void			setWidth( unsigned int w ) { fWidth = w; }
	void			setHeight( unsigned int h ) { fHeight = h; }

	friend class MHardwareRenderer;
	friend class MRenderingInfo;

	// Render target dimensions
	unsigned int	fWidth;
	unsigned int	fHeight;

	void			*fRenderTarget;
};

#endif // _MRenderTarget
#endif
