#ifndef _MMaterialArray
#define _MMaterialArray
//-
// ==========================================================================
// Copyright (C) 2011 Autodesk, Inc., and/or its licensors.  All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Autodesk, Inc. ("Autodesk") and/or its
// licensors,  which is protected by U.S. and Canadian federal copyright law
// and by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be
// copied or duplicated, in whole or in part, without the prior written
// consent of Autodesk.
//
// The copyright notices in the Software and this entire statement,
// including the above license grant, this restriction and the following
// disclaimer, must be included in all copies of the Software, in whole
// or in part, and all derivative works of the Software, unless such copies
// or derivative works are solely in the form of machine-executable object
// code generated by a source language processor.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND.
// AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED
// WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF
// NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE,
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// ==========================================================================
//+
//
// CLASS:    MMaterialArray
//
// ****************************************************************************

#if defined __cplusplus

// ****************************************************************************
// INCLUDED HEADER FILES


#include <maya/MTypes.h>
#include <maya/MStatus.h>
#include <maya/MMaterial.h>

// ****************************************************************************
// CLASS DECLARATION (MMaterialArray)

//! \ingroup OpenMayaUI
//! \brief Array of pointers of MMaterial data type. 
/*!
This class implements an array of MMaterial.  Common convenience functions
are available, and the implementation is compatible with the internal
Maya implementation so that it can be passed efficiently between plugins
and internal maya data structures.
*/
class OPENMAYAUI_EXPORT MMaterialArray
{

public:
	MMaterialArray();
	MMaterialArray( const MMaterialArray & other );
	~MMaterialArray();
	const MMaterial	operator[]( unsigned index ) const;
	MMaterialArray &  operator=( const MMaterialArray & other );
	MStatus			set( const MMaterial& element, unsigned index );
	MStatus			setLength( unsigned length );
	unsigned		length() const;
	MStatus			remove( unsigned index );
	MStatus			insert( const MMaterial & element, unsigned index );
	MStatus			append( const MMaterial & element );
	MStatus			copy( const MMaterialArray& source );
	MStatus			clear();
	void			setSizeIncrement ( unsigned newIncrement );
	unsigned		sizeIncrement () const;

BEGIN_NO_SCRIPT_SUPPORT:
	MMaterial		operator[]( unsigned index );
	//!	NO SCRIPT SUPPORT
END_NO_SCRIPT_SUPPORT:

	static const char* className();

protected:
// No protected members

private:
	MMaterialArray( void* );
	void * arr;
	bool   own;
};

#endif /* __cplusplus */
#endif /* _MMaterialArray */
