#ifndef _MFnLayeredShader
#define _MFnLayeredShader
//-
// ==========================================================================
// Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors.  All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Autodesk, Inc. ("Autodesk") and/or its
// licensors,  which is protected by U.S. and Canadian federal copyright law
// and by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be
// copied or duplicated, in whole or in part, without the prior written
// consent of Autodesk.
//
// The copyright notices in the Software and this entire statement,
// including the above license grant, this restriction and the following
// disclaimer, must be included in all copies of the Software, in whole
// or in part, and all derivative works of the Software, unless such copies
// or derivative works are solely in the form of machine-executable object
// code generated by a source language processor.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND.
// AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED
// WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF
// NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE,
// OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO
// EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST
// REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR
// CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS
// BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES.
// ==========================================================================
//+
//
// CLASS:    MFnLayeredShader
//
// ****************************************************************************

#if defined __cplusplus

// ****************************************************************************
// INCLUDED HEADER FILES


#include <maya/MObject.h>
#include <maya/MStatus.h>
#include <maya/MFnDependencyNode.h>

// ****************************************************************************
// DECLARATIONS

class MFnDependencyNode;
class MFltVector;
class MColor;

// ****************************************************************************
// CLASS DECLARATION (MFnLayeredShader)

//! \ingroup OpenMaya MFn
//! \brief Manage Layered shaders. 
/*!
 MFnLayeredShader facilitates creation and manipulation of dependency graph
 nodes representing layered shaders.
*/
class OPENMAYA_EXPORT MFnLayeredShader : public MFnDependencyNode
{
	declareMFn( MFnLayeredShader, MFnDependencyNode );

public:
	MObject     create( bool UIvisible = true, MStatus * ReturnStatus = NULL );
	short		compositingFlag( MStatus * ReturnStatus = NULL ) const;
	MStatus     setCompositingFlag( const short & cflag );
	MColor      color( unsigned int lIndex = 0, MStatus * ReturnStatus = NULL ) const;
	MStatus     setColor( const MColor & col, unsigned int lIndex = 0 );
	MColor      transparency( unsigned int lIndex = 0, MStatus * ReturnStatus = NULL ) const;
	MStatus     setTransparency( const MColor & transp, unsigned int lIndex = 0 );
	MColor      glowColor( unsigned int lIndex = 0, MStatus * ReturnStatus = NULL ) const;
	MStatus     setGlowColor( const MColor & glow_color, unsigned int lIndex = 0 );
	MColor      hardwareColor( MStatus * ReturnStatus = NULL ) const;
	MStatus     setHardwareColor( const MColor & hardware_color );
	MColor       hardwareShader( MStatus * ReturnStatus = NULL ) const;
	MStatus     setHardwareShader( const MColor& hardware_shader );

BEGIN_NO_SCRIPT_SUPPORT:

 	declareMFnConstConstructor( MFnLayeredShader, MFnDependencyNode );

END_NO_SCRIPT_SUPPORT:

protected:
// No protected members

private:
// No private members
};

#endif /* __cplusplus */
#endif /* _MFnLayeredShader */
