//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

// 
// File: flipUVMain.cpp
//
///////////////////////////////////////////////////////////////////////////////

#include <flipUVCmd.h>

#include <maya/MFnPlugin.h>
#include <maya/MIOStream.h>

#ifdef WIN32
#define EXTERN_DECL __declspec( dllexport )
#else
#define EXTERN_DECL extern
#endif

EXTERN_DECL MStatus initializePlugin( MObject obj );
EXTERN_DECL MStatus uninitializePlugin( MObject obj );

///////////////////////////////////////////////////////////////////////////////
//
// Define the 2 main hooks for a maya plugin.
//
///////////////////////////////////////////////////////////////////////////////
MStatus initializePlugin( MObject obj )
{
	MStatus status;

	// Init the vendor string etc...
	MFnPlugin plugin( obj, PLUGIN_COMPANY, "4.5", "Any");

	status = plugin.registerCommand(flipUVCmd::cmdName,
									flipUVCmd::creator, 
									flipUVCmd::newSyntax);
	CHECK_MSTATUS_AND_RETURN_IT(status);
	
	return MS::kSuccess;
}

//
///////////////////////////////////////////////////////////////////////////////
MStatus uninitializePlugin( MObject obj)
{
	MStatus status;

	MFnPlugin plugin( obj );

	status = plugin.deregisterCommand(flipUVCmd::cmdName);
	CHECK_MSTATUS_AND_RETURN_IT(status);

	return MS::kSuccess;
}
