﻿<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{2F72A8B3-E1FD-4834-AD56-0B16F850C2FB}</ProjectGuid>
    <RootNamespace>dx11Shader</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.mll</TargetExt>
    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.mll</TargetExt>
    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.mll</TargetExt>
    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.mll</TargetExt>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <AdditionalOptions>/I "." /D "WIN32" /D "_DEBUG" /c %(AdditionalOptions)</AdditionalOptions>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\..\..\include;%DXSDK_DIR%\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_AFXDLL;_MBCS;NT_PLUGIN;REQUIRE_IOSTREAM;D3D9_SUPPORTED;D3D_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <PrecompiledHeaderOutputFile>$(Platform)\$(Configuration)\dx11Shader.pch</PrecompiledHeaderOutputFile>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    </ClCompile>
    <Link>
      <AdditionalOptions>/export:initializePlugin /export:uninitializePlugin %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>Foundation.lib;OpenMaya.lib;OpenMayaUI.lib;OpenMayaFX.lib;OpenMayaRender.lib;OpenMayaAnim.lib;Image.lib;d3d9.lib;d3dx9.lib;dxguid.lib;glu32.lib;opengl32.lib;D3DX11Effects.lib;d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(Platform)\$(Configuration)\dx11Shader.mll</OutputFile>
      <AdditionalLibraryDirectories>..\..\..\lib;%DXSDK_DIR%\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <ProgramDatabaseFile>$(Platform)\$(Configuration)\dx11Shader.pdb</ProgramDatabaseFile>
      <ImportLibrary>$(Platform)\$(Configuration)\dx11Shader.lib</ImportLibrary>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <AdditionalOptions> /I "." /c %(AdditionalOptions)</AdditionalOptions>
      <Optimization>MaxSpeed</Optimization>
      <AdditionalIncludeDirectories>..\..\..\include;%DXSDK_DIR%\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_AFXDLL;_MBCS;NT_PLUGIN;REQUIRE_IOSTREAM;D3D9_SUPPORTED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <PrecompiledHeaderOutputFile>$(Platform)\$(Configuration)\dx11Shader.pch</PrecompiledHeaderOutputFile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    </ClCompile>
    <Link>
      <AdditionalOptions>/export:initializePlugin /export:uninitializePlugin %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>Foundation.lib;OpenMaya.lib;OpenMayaUI.lib;OpenMayaFX.lib;OpenMayaRender.lib;OpenMayaAnim.lib;Image.lib;d3d9.lib;d3dx9.lib;dxguid.lib;glu32.lib;opengl32.lib;D3DX11Effects.lib;d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(Platform)\$(Configuration)\dx11Shader.mll</OutputFile>
      <AdditionalLibraryDirectories>..\..\..\lib;%DXSDK_DIR%\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>$(Platform)\$(Configuration)\dx11Shader.pdb</ProgramDatabaseFile>
      <ImportLibrary>$(Platform)\$(Configuration)\dx11Shader.lib</ImportLibrary>
      <SubSystem>Windows</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Midl>
      <TargetEnvironment>X64</TargetEnvironment>
    </Midl>
    <ClCompile>
      <AdditionalOptions>/I "."  /D "_DEBUG" /c %(AdditionalOptions)</AdditionalOptions>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\..\..\include;%DXSDK_DIR%\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_AFXDLL;_MBCS;NT_PLUGIN;REQUIRE_IOSTREAM;D3D9_SUPPORTED;D3D_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <PrecompiledHeaderOutputFile>$(Platform)\$(Configuration)\dx11Shader.pch</PrecompiledHeaderOutputFile>
      <WarningLevel>Level3</WarningLevel>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <OmitFramePointers>false</OmitFramePointers>
    </ClCompile>
    <Link>
      <AdditionalOptions>/export:initializePlugin /export:uninitializePlugin %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>Foundation.lib;OpenMaya.lib;OpenMayaUI.lib;OpenMayaFX.lib;OpenMayaRender.lib;OpenMayaAnim.lib;Image.lib;d3d11.lib;d3dx11.lib;dxguid.lib;glu32.lib;opengl32.lib;Effects11.lib;d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>..\..\..\bin\plug-ins\dx11Shader.mll</OutputFile>
      <AdditionalLibraryDirectories>%DXSDK_DIR%\Samples\C++\Effects11\x64\Debug;..\..\..\lib;%DXSDK_DIR%\Lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <ProgramDatabaseFile>$(Platform)\$(Configuration)\dx11Shader.pdb</ProgramDatabaseFile>
      <ImportLibrary>$(Platform)\$(Configuration)\dx11Shader.lib</ImportLibrary>
      <TargetMachine>MachineX64</TargetMachine>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Midl>
      <TargetEnvironment>X64</TargetEnvironment>
    </Midl>
    <ClCompile>
      <AdditionalOptions>/I "." /c %(AdditionalOptions)</AdditionalOptions>
      <Optimization>MaxSpeed</Optimization>
      <AdditionalIncludeDirectories>..\..\..\include;%DXSDK_DIR%\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_AFXDLL;_MBCS;NT_PLUGIN;REQUIRE_IOSTREAM;D3D9_SUPPORTED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <PrecompiledHeaderOutputFile>$(Platform)\$(Configuration)\dx11Shader.pch</PrecompiledHeaderOutputFile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    </ClCompile>
    <Link>
      <AdditionalOptions>/export:initializePlugin /export:uninitializePlugin %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>Foundation.lib;OpenMaya.lib;OpenMayaUI.lib;OpenMayaFX.lib;OpenMayaRender.lib;OpenMayaAnim.lib;Image.lib;d3d11.lib;d3dx11.lib;dxguid.lib;glu32.lib;opengl32.lib;Effects11.lib;d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>..\..\..\bin\plug-ins\dx11Shader.mll</OutputFile>
      <AdditionalLibraryDirectories>%DXSDK_DIR%\Samples\C++\Effects11\x64\Release;..\..\..\lib;%DXSDK_DIR%\Lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>$(Platform)\$(Configuration)\dx11Shader.pdb</ProgramDatabaseFile>
      <ImportLibrary>$(Platform)\$(Configuration)\dx11Shader.lib</ImportLibrary>
      <TargetMachine>MachineX64</TargetMachine>
      <SubSystem>Windows</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="crackFreePrimitiveGenerator.cpp" />
    <ClCompile Include="dx11ConeAngleToHotspotConverter.cpp" />
    <ClCompile Include="dx11ShaderCmd.cpp" />
    <ClCompile Include="dx11ShaderCompileHelper.cpp" />
    <ClCompile Include="dx11ShaderOverride.cpp" />
    <ClCompile Include="dx11ShaderPluginMain.cpp" />
    <ClCompile Include="dx11Shader.cpp" />
    <ClCompile Include="dx11ShaderSemantics.cpp" />
    <ClCompile Include="dx11ShaderStrings.cpp" />
    <ClCompile Include="dx11ShaderUniformParamBuilder.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="crackFreePrimitiveGenerator.h" />
    <ClInclude Include="dx11ConeAngleToHotspotConverter.h" />
    <ClInclude Include="dx11Shader.h" />
    <ClInclude Include="dx11ShaderCmd.h" />
    <ClInclude Include="dx11ShaderCompileHelper.h" />
    <ClInclude Include="dx11ShaderOverride.h" />
    <ClInclude Include="dx11ShaderSemantics.h" />
    <ClInclude Include="dx11ShaderStrings.h" />
    <ClInclude Include="dx11ShaderUniformParamBuilder.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>