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Structure output fragment for checker procedural plugin texture
-->

<fragment uiName="checkerNodePluginFragmentOutput" name="checkerNodePluginFragmentOutput" type="structure" class="ShadeFragment" version="1.0">
	<description><![CDATA[Struct output for simple checker texture fragment]]></description>
	<properties>
		<struct name="checkerNodePluginFragmentOutput" struct_name="checkerNodePluginFragmentOutput" />
	</properties>
	<values>
	</values>
	<outputs>
		<alias name="checkerNodePluginFragmentOutput" struct_name="checkerNodePluginFragmentOutput" />
		<float3 name="outColor" />
		<float name="outAlpha" />
	</outputs>
	<implementation>
	<implementation render="OGSRenderer" language="Cg" lang_version="2.1">
		<function_name val="" />
		<declaration name="checkerNodePluginFragmentOutput">
		<![CDATA[
struct checkerNodePluginFragmentOutput
{
	float3 outColor;
	float outAlpha;
};
		]]>
		</declaration>
	</implementation>
	<implementation render="OGSRenderer" language="HLSL" lang_version="11.0">
		<function_name val="" />
		<declaration name="checkerNodePluginFragmentOutput">
		<![CDATA[
struct checkerNodePluginFragmentOutput
{
	float3 outColor;
	float outAlpha;
};
		]]>
		</declaration>
	</implementation>
	</implementation>
</fragment>