﻿<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{4A46A1DB-738F-46B3-80A9-C65DF4A607C7}</ProjectGuid>
    <SccProjectName>
    </SccProjectName>
    <SccAuxPath />
    <SccLocalPath>
    </SccLocalPath>
    <SccProvider>
    </SccProvider>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\Debug\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\Debug\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\Release\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\Release\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.mll</TargetExt>
    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.mll</TargetExt>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\..\..\include;..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;NT_PLUGIN;REQUIRE_IOSTREAM;_CRTDBG_MAP_ALLOC;CGFX_DEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PrecompiledHeaderOutputFile>.\Debug/cgfxShader.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
      <ObjectFileName>.\Debug/</ObjectFileName>
      <ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
    </ClCompile>
    <Link>
      <AdditionalOptions>/export:initializePlugin /export:uninitializePlugin  %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>Foundation.lib;Image.lib;OpenGL32.lib;glu32.lib;cg.lib;cgGL.lib;OpenMaya.lib;OpenMayaRender.lib;OpenMayaUI.lib;odbc32.lib;odbccp32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>..\..\..\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>.\Debug/cgfxShader.pdb</ProgramDatabaseFile>
      <SubSystem>Windows</SubSystem>
      <ImportLibrary>.\Debug/cgfxShader.lib</ImportLibrary>
    </Link>
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TypeLibraryName>.\Debug/cgfxShader.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>..\..\..\include;..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;NT_PLUGIN;REQUIRE_IOSTREAM;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PrecompiledHeaderOutputFile>.\Release/cgfxShader.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\Release/</AssemblerListingLocation>
      <ObjectFileName>.\Release/</ObjectFileName>
      <ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <CompileAs>Default</CompileAs>
    </ClCompile>
    <Link>
      <AdditionalOptions>/export:initializePlugin /export:uninitializePlugin  %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>Foundation.lib;Image.lib;OpenGL32.lib;glu32.lib;cg.lib;cgGL.lib;OpenMaya.lib;OpenMayaRender.lib;OpenMayaUI.lib;odbc32.lib;odbccp32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>..\..\..\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <ProgramDatabaseFile>.\Release/cgfxShader.pdb</ProgramDatabaseFile>
      <SubSystem>Windows</SubSystem>
      <ImportLibrary>.\Release/cgfxShader.lib</ImportLibrary>
    </Link>
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TypeLibraryName>.\Release/cgfxShader.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="cgfxAttrDef.cpp" />
    <ClCompile Include="cgfxEffectDef.cpp" />
    <ClCompile Include="cgfxFindImage.cpp" />
    <ClCompile Include="cgfxPassStateSetter.cpp" />
    <ClCompile Include="cgfxProfile.cpp" />
    <ClCompile Include="cgfxShaderCmd.cpp" />
    <ClCompile Include="cgfxShaderNode.cpp" />
    <ClCompile Include="cgfxTextureCache.cpp" />
    <ClCompile Include="cgfxVector.cpp" />
    <ClCompile Include="nv_dds.cpp" />
    <ClCompile Include="pluginMain.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="cgfxAttrDef.h" />
    <ClInclude Include="cgfxEffectDef.h" />
    <ClInclude Include="cgfxFindImage.h" />
    <ClInclude Include="cgfxPassStateSetter.h" />
    <ClInclude Include="cgfxProfile.h" />
    <ClInclude Include="cgfxRCPtr.h" />
    <ClInclude Include="cgfxShaderCmd.h" />
    <ClInclude Include="cgfxShaderCommon.h" />
    <ClInclude Include="cgfxShaderNode.h" />
    <ClInclude Include="cgfxTextureCache.h" />
    <ClInclude Include="cgfxVector.h" />
    <ClInclude Include="glext.h" />
    <ClInclude Include="nv_dds.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>