//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

//
//	File Name:	animFileExport.h
//
//	Description:
//
//

#ifndef _animFileExport
#define _animFileExport

#include <maya/MFnAnimCurve.h>
#include <maya/MAngle.h>
#include <maya/MTime.h>
#include <maya/MDistance.h>

class MArgList;

// The base class for the translators.
//
class animBase {
public:
	animBase();
	virtual ~animBase();

	enum AnimBaseType			{kAnimBaseUnitless, kAnimBaseTime,
									kAnimBaseLinear, kAnimBaseAngular};

	const char *				tangentTypeAsWord(MFnAnimCurve::TangentType);
	const char *				infinityTypeAsWord(MFnAnimCurve::InfinityType);
	const char *				outputTypeAsWord(MFnAnimCurve::AnimCurveType);

	const char *				boolInputTypeAsWord(bool);

protected:
	void						resetUnits();

	MTime::Unit					timeUnit;
	MAngle::Unit				angularUnit;
	MDistance::Unit				linearUnit;
};

class animWriter : public animBase {
public:
	animWriter();
	virtual ~animWriter();
	
	bool	writeHeader(ofstream&, 
							double startTime, double endTime,
							double startUnitless, double endUnitless);
	bool 	writeAnimCurve(	ofstream&, const MObject *,
							bool = false);
};

class animUnitNames {
public:
	animUnitNames();
	virtual ~animUnitNames();

	static void setToLongName(const MAngle::Unit&, MString&);
	static void setToShortName(const MAngle::Unit&, MString&);

	static void setToLongName(const MDistance::Unit&, MString&);
	static void setToShortName(const MDistance::Unit&, MString&);

	static void setToLongName(const MTime::Unit&, MString&);
	static void setToShortName(const MTime::Unit&, MString&);
};

#endif /* _animFileExport */
