//Copyright © 2008 Autodesk, Inc.
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//The coded instructions, statements, computer programs, and/or related material (collectively "Data")
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#ifndef __HIKEFFECTORFROMCHARACTER_H__
#define __HIKEFFECTORFROMCHARACTER_H__

#ifndef _DLL_
#ifdef _WINDOWS
	#define _DLL_				__declspec(dllimport) 
#else
	#define _DLL_
#endif
#endif

#include <maya/MPxNode.h>

#ifndef COMPILING_MAYAHIK_IN_MAYA
	#include <humanik/humanik.h>
	#include <humanik/hikutils.h>
	#include <humanik/hikproperty.h>
#else
	#include <humanik.h>
	#include <hikutils.h>
	#include <hikproperty.h>
#endif

namespace MayaHIK
{
	class _DLL_ HIKEffectorFromCharacter : public MPxNode
	{
		static MObject ICharacter;
		static MObject ICharacterState;	
		static MObject IPropertySetState;	
		static MObject OEffectorSetState;

		static MString mICharacterAttrName;
		static MString mICharacterStateAttrName;		
		static MString mIPropertySetStateAttrName;		
		static MString mOEffectorSetStateAttrName;		

	public:
		static MTypeId id;
		static	void*	creator(){ return new HIKEffectorFromCharacter ; }
		static	MStatus	initialize();

		MStatus compute( const MPlug & plug, MDataBlock & block );

		static inline MString GetICharacterAttrName()			{ return mICharacterAttrName;}
		static inline MString GetICharacterStateAttrName()		{ return mICharacterStateAttrName;}		
		static inline MString GetIPropertySetStateAttrName()	{ return mIPropertySetStateAttrName;}		
		static inline MString GetOEffectorSetStateAttrName()	{ return mOEffectorSetStateAttrName;}
	};
}

#endif
