//
//  Vrml 97 library
//  Copyright (C) 1998 Chris Morley
//
//  %W% %G%
//  VrmlNodeSphereSensor.h

#ifndef  _VRMLNODESPHERESENSOR_
#define  _VRMLNODESPHERESENSOR_

#include "VrmlNodeChild.h"
#include "VrmlSFBool.h"
#include "VrmlSFRotation.h"
#include "VrmlSFVec3f.h"

class VrmlScene;


class VrmlNodeSphereSensor : public VrmlNodeChild {

public:

  // Define the fields of SphereSensor nodes
  static VrmlNodeType *defineType(VrmlNodeType *t = 0);
  virtual VrmlNodeType *nodeType() const;

  VrmlNodeSphereSensor( VrmlScene *scene = 0);
  virtual ~VrmlNodeSphereSensor();

  virtual VrmlNode *cloneMe() const;

  virtual ostream& printFields(ostream& os, int indent);

  virtual void setField(const char *fieldName, const VrmlField &fieldValue);

  bool isEnabled() { return d_enabled.get(); }

private:

  // Fields
  VrmlSFBool d_autoOffset;
  VrmlSFBool d_enabled;
  VrmlSFRotation d_offset;

  VrmlSFBool d_isActive;
  VrmlSFRotation d_rotation;
  VrmlSFVec3f d_trackPoint;

};

#endif // _VRMLNODESPHERESENSOR_

