//
//  Vrml 97 library
//  Copyright (C) 1998 Chris Morley
//
//  %W% %G%
//  VrmlNodeLOD.h

#ifndef  _VRMLNODELOD_
#define  _VRMLNODELOD_

#include "VrmlMFNode.h"
#include "VrmlMFFloat.h"
#include "VrmlSFVec3f.h"

#include "VrmlNodeChild.h"

class VrmlNodeLOD : public VrmlNodeChild {

public:

  // Define the fields of all built in LOD nodes
  static VrmlNodeType *defineType(VrmlNodeType *t = 0);
  virtual VrmlNodeType *nodeType() const;

  VrmlNodeLOD(VrmlScene *);
  virtual ~VrmlNodeLOD();

  virtual VrmlNode *cloneMe() const;
  void cloneChildren(VrmlNamespace *);

  virtual bool isModified() const;

  virtual void clearFlags();

  virtual void addToScene( VrmlScene *s, const char *relUrl );

  virtual void copyRoutes(VrmlNamespace *ns) const;

  virtual ostream& printFields(ostream& os, int indent);

  virtual void render(Viewer *);

  virtual void setField(const char *fieldName, const VrmlField &fieldValue);

  virtual VrmlNodeLOD* toLOD() const;
  VrmlMFNode *getLevel()  { return &d_level;}
  virtual const VrmlMFFloat& getRange() const;
  virtual const VrmlSFVec3f& getCenter() const;

protected:

  VrmlMFNode d_level;
  VrmlSFVec3f d_center;
  VrmlMFFloat d_range;

};

#endif // _VRMLNODELOD_

