// ================================================================== // Copyright 2012 Autodesk, Inc. All rights reserved. // // This computer source code and related instructions and comments are // the unpublished confidential and proprietary information of Autodesk, // Inc. and are protected under applicable copyright and trade secret // law. They may not be disclosed to, copied or used by any third party // without the prior written consent of Autodesk, Inc. // ================================================================== using System; using System.Runtime.InteropServices; namespace MayaNetPlugin { class OpenGL { #region The OpenGL constant definitions. // OpenGL Version Identifier public const uint GL_VERSION_1_1 = 1; // AccumOp public const uint GL_ACCUM = 0x0100; public const uint GL_LOAD = 0x0101; public const uint GL_RETURN = 0x0102; public const uint GL_MULT = 0x0103; public const uint GL_ADD = 0x0104; // Alpha functions public const uint GL_NEVER = 0x0200; public const uint GL_LESS = 0x0201; public const uint GL_EQUAL = 0x0202; public const uint GL_LEQUAL = 0x0203; public const uint GL_GREATER = 0x0204; public const uint GL_NOTEQUAL = 0x0205; public const uint GL_GEQUAL = 0x0206; public const uint GL_ALWAYS = 0x0207; // AttribMask public const uint GL_CURRENT_BIT = 0x00000001; public const uint GL_POINT_BIT = 0x00000002; public const uint GL_LINE_BIT = 0x00000004; public const uint GL_POLYGON_BIT = 0x00000008; public const uint GL_POLYGON_STIPPLE_BIT = 0x00000010; public const uint GL_PIXEL_MODE_BIT = 0x00000020; public const uint GL_LIGHTING_BIT = 0x00000040; public const uint GL_FOG_BIT = 0x00000080; public const uint GL_DEPTH_BUFFER_BIT = 0x00000100; public const uint GL_ACCUM_BUFFER_BIT = 0x00000200; public const uint GL_STENCIL_BUFFER_BIT = 0x00000400; public const uint GL_VIEWPORT_BIT = 0x00000800; public const uint GL_TRANSFORM_BIT = 0x00001000; public const uint GL_ENABLE_BIT = 0x00002000; public const uint GL_COLOR_BUFFER_BIT = 0x00004000; public const uint GL_HINT_BIT = 0x00008000; public const uint GL_EVAL_BIT = 0x00010000; public const uint GL_LIST_BIT = 0x00020000; public const uint GL_TEXTURE_BIT = 0x00040000; public const uint GL_SCISSOR_BIT = 0x00080000; public const uint GL_ALL_ATTRIB_BITS = 0x000fffff; // BeginMode public const uint GL_POINTS = 0x0000; public const uint GL_LINES = 0x0001; public const uint GL_LINE_LOOP = 0x0002; public const uint GL_LINE_STRIP = 0x0003; public const uint GL_TRIANGLES = 0x0004; public const uint GL_TRIANGLE_STRIP = 0x0005; public const uint GL_TRIANGLE_FAN = 0x0006; public const uint GL_QUADS = 0x0007; public const uint GL_QUAD_STRIP = 0x0008; public const uint GL_POLYGON = 0x0009; // BlendingFactorDest public const uint GL_ZERO = 0; public const uint GL_ONE = 1; public const uint GL_SRC_COLOR = 0x0300; public const uint GL_ONE_MINUS_SRC_COLOR = 0x0301; public const uint GL_SRC_ALPHA = 0x0302; public const uint GL_ONE_MINUS_SRC_ALPHA = 0x0303; public const uint GL_DST_ALPHA = 0x0304; public const uint GL_ONE_MINUS_DST_ALPHA = 0x0305; // BlendingFactorSrc public const uint GL_DST_COLOR = 0x0306; public const uint GL_ONE_MINUS_DST_COLOR = 0x0307; public const uint GL_SRC_ALPHA_SATURATE = 0x0308; // Boolean public const uint GL_TRUE = 1; public const uint GL_FALSE = 0; // ClipPlaneName public const uint GL_CLIP_PLANE0 = 0x3000; public const uint GL_CLIP_PLANE1 = 0x3001; public const uint GL_CLIP_PLANE2 = 0x3002; public const uint GL_CLIP_PLANE3 = 0x3003; public const uint GL_CLIP_PLANE4 = 0x3004; public const uint GL_CLIP_PLANE5 = 0x3005; // DataType public const uint GL_BYTE = 0x1400; public const uint GL_UNSIGNED_BYTE = 0x1401; public const uint GL_SHORT = 0x1402; public const uint GL_UNSIGNED_SHORT = 0x1403; public const uint GL_INT = 0x1404; public const uint GL_UNSIGNED_INT = 0x1405; public const uint GL_FLOAT = 0x1406; public const uint GL_2_BYTES = 0x1407; public const uint GL_3_BYTES = 0x1408; public const uint GL_4_BYTES = 0x1409; public const uint GL_DOUBLE = 0x140A; // DrawBufferMode public const uint GL_NONE = 0; public const uint GL_FRONT_LEFT = 0x0400; public const uint GL_FRONT_RIGHT = 0x0401; public const uint GL_BACK_LEFT = 0x0402; public const uint GL_BACK_RIGHT = 0x0403; public const uint GL_FRONT = 0x0404; public const uint GL_BACK = 0x0405; public const uint GL_LEFT = 0x0406; public const uint GL_RIGHT = 0x0407; public const uint GL_FRONT_AND_BACK = 0x0408; public const uint GL_AUX0 = 0x0409; public const uint GL_AUX1 = 0x040A; public const uint GL_AUX2 = 0x040B; public const uint GL_AUX3 = 0x040C; // ErrorCode public const uint GL_NO_ERROR = 0; public const uint GL_INVALID_ENUM = 0x0500; public const uint GL_INVALID_VALUE = 0x0501; public const uint GL_INVALID_OPERATION = 0x0502; public const uint GL_STACK_OVERFLOW = 0x0503; public const uint GL_STACK_UNDERFLOW = 0x0504; public const uint GL_OUT_OF_MEMORY = 0x0505; // FeedBackMode public const uint GL_2D = 0x0600; public const uint GL_3D = 0x0601; public const uint GL_4D_COLOR = 0x0602; public const uint GL_3D_COLOR_TEXTURE = 0x0603; public const uint GL_4D_COLOR_TEXTURE = 0x0604; // FeedBackToken public const uint GL_PASS_THROUGH_TOKEN = 0x0700; public const uint GL_POINT_TOKEN = 0x0701; public const uint GL_LINE_TOKEN = 0x0702; public const uint GL_POLYGON_TOKEN = 0x0703; public const uint GL_BITMAP_TOKEN = 0x0704; public const uint GL_DRAW_PIXEL_TOKEN = 0x0705; public const uint GL_COPY_PIXEL_TOKEN = 0x0706; public const uint GL_LINE_RESET_TOKEN = 0x0707; // FogMode public const uint GL_EXP = 0x0800; public const uint GL_EXP2 = 0x0801; // FrontFaceDirection public const uint GL_CW = 0x0900; public const uint GL_CCW = 0x0901; // GetMapTarget public const uint GL_COEFF = 0x0A00; public const uint GL_ORDER = 0x0A01; public const uint GL_DOMAIN = 0x0A02; // GetTarget public const uint GL_CURRENT_COLOR = 0x0B00; public const uint GL_CURRENT_INDEX = 0x0B01; public const uint GL_CURRENT_NORMAL = 0x0B02; public const uint GL_CURRENT_TEXTURE_COORDS = 0x0B03; public const uint GL_CURRENT_RASTER_COLOR = 0x0B04; public const uint GL_CURRENT_RASTER_INDEX = 0x0B05; public const uint GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06; public const uint GL_CURRENT_RASTER_POSITION = 0x0B07; public const uint GL_CURRENT_RASTER_POSITION_VALID = 0x0B08; public const uint GL_CURRENT_RASTER_DISTANCE = 0x0B09; public const uint GL_POINT_SMOOTH = 0x0B10; public const uint GL_POINT_SIZE = 0x0B11; public const uint GL_POINT_SIZE_RANGE = 0x0B12; public const uint GL_POINT_SIZE_GRANULARITY = 0x0B13; public const uint GL_LINE_SMOOTH = 0x0B20; public const uint GL_LINE_WIDTH = 0x0B21; public const uint GL_LINE_WIDTH_RANGE = 0x0B22; public const uint GL_LINE_WIDTH_GRANULARITY = 0x0B23; public const uint GL_LINE_STIPPLE = 0x0B24; public const uint GL_LINE_STIPPLE_PATTERN = 0x0B25; public const uint GL_LINE_STIPPLE_REPEAT = 0x0B26; public const uint GL_LIST_MODE = 0x0B30; public const uint GL_MAX_LIST_NESTING = 0x0B31; public const uint GL_LIST_BASE = 0x0B32; public const uint GL_LIST_INDEX = 0x0B33; public const uint GL_POLYGON_MODE = 0x0B40; public const uint GL_POLYGON_SMOOTH = 0x0B41; public const uint GL_POLYGON_STIPPLE = 0x0B42; public const uint GL_EDGE_FLAG = 0x0B43; public const uint GL_CULL_FACE = 0x0B44; public const uint GL_CULL_FACE_MODE = 0x0B45; public const uint GL_FRONT_FACE = 0x0B46; public const uint GL_LIGHTING = 0x0B50; public const uint GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51; public const uint GL_LIGHT_MODEL_TWO_SIDE = 0x0B52; public const uint GL_LIGHT_MODEL_AMBIENT = 0x0B53; public const uint GL_SHADE_MODEL = 0x0B54; public const uint GL_COLOR_MATERIAL_FACE = 0x0B55; public const uint GL_COLOR_MATERIAL_PARAMETER = 0x0B56; public const uint GL_COLOR_MATERIAL = 0x0B57; public const uint GL_FOG = 0x0B60; public const uint GL_FOG_INDEX = 0x0B61; public const uint GL_FOG_DENSITY = 0x0B62; public const uint GL_FOG_START = 0x0B63; public const uint GL_FOG_END = 0x0B64; public const uint GL_FOG_MODE = 0x0B65; public const uint GL_FOG_COLOR = 0x0B66; public const uint GL_DEPTH_RANGE = 0x0B70; public const uint GL_DEPTH_TEST = 0x0B71; public const uint GL_DEPTH_WRITEMASK = 0x0B72; public const uint GL_DEPTH_CLEAR_VALUE = 0x0B73; public const uint GL_DEPTH_FUNC = 0x0B74; public const uint GL_ACCUM_CLEAR_VALUE = 0x0B80; public const uint GL_STENCIL_TEST = 0x0B90; public const uint GL_STENCIL_CLEAR_VALUE = 0x0B91; public const uint GL_STENCIL_FUNC = 0x0B92; public const uint GL_STENCIL_VALUE_MASK = 0x0B93; public const uint GL_STENCIL_FAIL = 0x0B94; public const uint GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95; public const uint GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; public const uint GL_STENCIL_REF = 0x0B97; public const uint GL_STENCIL_WRITEMASK = 0x0B98; public const uint GL_MATRIX_MODE = 0x0BA0; public const uint GL_NORMALIZE = 0x0BA1; public const uint GL_VIEWPORT = 0x0BA2; public const uint GL_MODELVIEW_STACK_DEPTH = 0x0BA3; public const uint GL_PROJECTION_STACK_DEPTH = 0x0BA4; public const uint GL_TEXTURE_STACK_DEPTH = 0x0BA5; public const uint GL_MODELVIEW_MATRIX = 0x0BA6; public const uint GL_PROJECTION_MATRIX = 0x0BA7; public const uint GL_TEXTURE_MATRIX = 0x0BA8; public const uint GL_ATTRIB_STACK_DEPTH = 0x0BB0; public const uint GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1; public const uint GL_ALPHA_TEST = 0x0BC0; public const uint GL_ALPHA_TEST_FUNC = 0x0BC1; public const uint GL_ALPHA_TEST_REF = 0x0BC2; public const uint GL_DITHER = 0x0BD0; public const uint GL_BLEND_DST = 0x0BE0; public const uint GL_BLEND_SRC = 0x0BE1; public const uint GL_BLEND = 0x0BE2; public const uint GL_LOGIC_OP_MODE = 0x0BF0; public const uint GL_INDEX_LOGIC_OP = 0x0BF1; public const uint GL_COLOR_LOGIC_OP = 0x0BF2; public const uint GL_AUX_BUFFERS = 0x0C00; public const uint GL_DRAW_BUFFER = 0x0C01; public const uint GL_READ_BUFFER = 0x0C02; public const uint GL_SCISSOR_BOX = 0x0C10; public const uint GL_SCISSOR_TEST = 0x0C11; public const uint GL_INDEX_CLEAR_VALUE = 0x0C20; public const uint GL_INDEX_WRITEMASK = 0x0C21; public const uint GL_COLOR_CLEAR_VALUE = 0x0C22; public const uint GL_COLOR_WRITEMASK = 0x0C23; public const uint GL_INDEX_MODE = 0x0C30; public const uint GL_RGBA_MODE = 0x0C31; public const uint GL_DOUBLEBUFFER = 0x0C32; public const uint GL_STEREO = 0x0C33; public const uint GL_RENDER_MODE = 0x0C40; public const uint GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50; public const uint GL_POINT_SMOOTH_HINT = 0x0C51; public const uint GL_LINE_SMOOTH_HINT = 0x0C52; public const uint GL_POLYGON_SMOOTH_HINT = 0x0C53; public const uint GL_FOG_HINT = 0x0C54; public const uint GL_TEXTURE_GEN_S = 0x0C60; public const uint GL_TEXTURE_GEN_T = 0x0C61; public const uint GL_TEXTURE_GEN_R = 0x0C62; public const uint GL_TEXTURE_GEN_Q = 0x0C63; public const uint GL_PIXEL_MAP_I_TO_I = 0x0C70; public const uint GL_PIXEL_MAP_S_TO_S = 0x0C71; public const uint GL_PIXEL_MAP_I_TO_R = 0x0C72; public const uint GL_PIXEL_MAP_I_TO_G = 0x0C73; public const uint GL_PIXEL_MAP_I_TO_B = 0x0C74; public const uint GL_PIXEL_MAP_I_TO_A = 0x0C75; public const uint GL_PIXEL_MAP_R_TO_R = 0x0C76; public const uint GL_PIXEL_MAP_G_TO_G = 0x0C77; public const uint GL_PIXEL_MAP_B_TO_B = 0x0C78; public const uint GL_PIXEL_MAP_A_TO_A = 0x0C79; public const uint GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0; public const uint GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1; public const uint GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2; public const uint GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3; public const uint GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4; public const uint GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5; public const uint GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6; public const uint GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7; public const uint GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8; public const uint GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9; public const uint GL_UNPACK_SWAP_BYTES = 0x0CF0; public const uint GL_UNPACK_LSB_FIRST = 0x0CF1; public const uint GL_UNPACK_ROW_LENGTH = 0x0CF2; public const uint GL_UNPACK_SKIP_ROWS = 0x0CF3; public const uint GL_UNPACK_SKIP_PIXELS = 0x0CF4; public const uint GL_UNPACK_ALIGNMENT = 0x0CF5; public const uint GL_PACK_SWAP_BYTES = 0x0D00; public const uint GL_PACK_LSB_FIRST = 0x0D01; public const uint GL_PACK_ROW_LENGTH = 0x0D02; public const uint GL_PACK_SKIP_ROWS = 0x0D03; public const uint GL_PACK_SKIP_PIXELS = 0x0D04; public const uint GL_PACK_ALIGNMENT = 0x0D05; public const uint GL_MAP_COLOR = 0x0D10; public const uint GL_MAP_STENCIL = 0x0D11; public const uint GL_INDEX_SHIFT = 0x0D12; public const uint GL_INDEX_OFFSET = 0x0D13; public const uint GL_RED_SCALE = 0x0D14; public const uint GL_RED_BIAS = 0x0D15; public const uint GL_ZOOM_X = 0x0D16; public const uint GL_ZOOM_Y = 0x0D17; public const uint GL_GREEN_SCALE = 0x0D18; public const uint GL_GREEN_BIAS = 0x0D19; public const uint GL_BLUE_SCALE = 0x0D1A; public const uint GL_BLUE_BIAS = 0x0D1B; public const uint GL_ALPHA_SCALE = 0x0D1C; public const uint GL_ALPHA_BIAS = 0x0D1D; public const uint GL_DEPTH_SCALE = 0x0D1E; public const uint GL_DEPTH_BIAS = 0x0D1F; public const uint GL_MAX_EVAL_ORDER = 0x0D30; public const uint GL_MAX_LIGHTS = 0x0D31; public const uint GL_MAX_CLIP_PLANES = 0x0D32; public const uint GL_MAX_TEXTURE_SIZE = 0x0D33; public const uint GL_MAX_PIXEL_MAP_TABLE = 0x0D34; public const uint GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35; public const uint GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36; public const uint GL_MAX_NAME_STACK_DEPTH = 0x0D37; public const uint GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; public const uint GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; public const uint GL_MAX_VIEWPORT_DIMS = 0x0D3A; public const uint GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B; public const uint GL_SUBPIXEL_BITS = 0x0D50; public const uint GL_INDEX_BITS = 0x0D51; public const uint GL_RED_BITS = 0x0D52; public const uint GL_GREEN_BITS = 0x0D53; public const uint GL_BLUE_BITS = 0x0D54; public const uint GL_ALPHA_BITS = 0x0D55; public const uint GL_DEPTH_BITS = 0x0D56; public const uint GL_STENCIL_BITS = 0x0D57; public const uint GL_ACCUM_RED_BITS = 0x0D58; public const uint GL_ACCUM_GREEN_BITS = 0x0D59; public const uint GL_ACCUM_BLUE_BITS = 0x0D5A; public const uint GL_ACCUM_ALPHA_BITS = 0x0D5B; public const uint GL_NAME_STACK_DEPTH = 0x0D70; public const uint GL_AUTO_NORMAL = 0x0D80; public const uint GL_MAP1_COLOR_4 = 0x0D90; public const uint GL_MAP1_INDEX = 0x0D91; public const uint GL_MAP1_NORMAL = 0x0D92; public const uint GL_MAP1_TEXTURE_COORD_1 = 0x0D93; public const uint GL_MAP1_TEXTURE_COORD_2 = 0x0D94; public const uint GL_MAP1_TEXTURE_COORD_3 = 0x0D95; public const uint GL_MAP1_TEXTURE_COORD_4 = 0x0D96; public const uint GL_MAP1_VERTEX_3 = 0x0D97; public const uint GL_MAP1_VERTEX_4 = 0x0D98; public const uint GL_MAP2_COLOR_4 = 0x0DB0; public const uint GL_MAP2_INDEX = 0x0DB1; public const uint GL_MAP2_NORMAL = 0x0DB2; public const uint GL_MAP2_TEXTURE_COORD_1 = 0x0DB3; public const uint GL_MAP2_TEXTURE_COORD_2 = 0x0DB4; public const uint GL_MAP2_TEXTURE_COORD_3 = 0x0DB5; public const uint GL_MAP2_TEXTURE_COORD_4 = 0x0DB6; public const uint GL_MAP2_VERTEX_3 = 0x0DB7; public const uint GL_MAP2_VERTEX_4 = 0x0DB8; public const uint GL_MAP1_GRID_DOMAIN = 0x0DD0; public const uint GL_MAP1_GRID_SEGMENTS = 0x0DD1; public const uint GL_MAP2_GRID_DOMAIN = 0x0DD2; public const uint GL_MAP2_GRID_SEGMENTS = 0x0DD3; public const uint GL_TEXTURE_1D = 0x0DE0; public const uint GL_TEXTURE_2D = 0x0DE1; public const uint GL_FEEDBACK_BUFFER_POINTER = 0x0DF0; public const uint GL_FEEDBACK_BUFFER_SIZE = 0x0DF1; public const uint GL_FEEDBACK_BUFFER_TYPE = 0x0DF2; public const uint GL_SELECTION_BUFFER_POINTER = 0x0DF3; public const uint GL_SELECTION_BUFFER_SIZE = 0x0DF4; // GetTextureParameter public const uint GL_TEXTURE_WIDTH = 0x1000; public const uint GL_TEXTURE_HEIGHT = 0x1001; public const uint GL_TEXTURE_INTERNAL_FORMAT = 0x1003; public const uint GL_TEXTURE_BORDER_COLOR = 0x1004; public const uint GL_TEXTURE_BORDER = 0x1005; // HintMode public const uint GL_DONT_CARE = 0x1100; public const uint GL_FASTEST = 0x1101; public const uint GL_NICEST = 0x1102; // LightName public const uint GL_LIGHT0 = 0x4000; public const uint GL_LIGHT1 = 0x4001; public const uint GL_LIGHT2 = 0x4002; public const uint GL_LIGHT3 = 0x4003; public const uint GL_LIGHT4 = 0x4004; public const uint GL_LIGHT5 = 0x4005; public const uint GL_LIGHT6 = 0x4006; public const uint GL_LIGHT7 = 0x4007; // LightParameter public const uint GL_AMBIENT = 0x1200; public const uint GL_DIFFUSE = 0x1201; public const uint GL_SPECULAR = 0x1202; public const uint GL_POSITION = 0x1203; public const uint GL_SPOT_DIRECTION = 0x1204; public const uint GL_SPOT_EXPONENT = 0x1205; public const uint GL_SPOT_CUTOFF = 0x1206; public const uint GL_CONSTANT_ATTENUATION = 0x1207; public const uint GL_LINEAR_ATTENUATION = 0x1208; public const uint GL_QUADRATIC_ATTENUATION = 0x1209; // ListMode public const uint GL_COMPILE = 0x1300; public const uint GL_COMPILE_AND_EXECUTE = 0x1301; // LogicOp public const uint GL_CLEAR = 0x1500; public const uint GL_AND = 0x1501; public const uint GL_AND_REVERSE = 0x1502; public const uint GL_COPY = 0x1503; public const uint GL_AND_INVERTED = 0x1504; public const uint GL_NOOP = 0x1505; public const uint GL_XOR = 0x1506; public const uint GL_OR = 0x1507; public const uint GL_NOR = 0x1508; public const uint GL_EQUIV = 0x1509; public const uint GL_INVERT = 0x150A; public const uint GL_OR_REVERSE = 0x150B; public const uint GL_COPY_INVERTED = 0x150C; public const uint GL_OR_INVERTED = 0x150D; public const uint GL_NAND = 0x150E; public const uint GL_SET = 0x150F; // MaterialParameter public const uint GL_EMISSION = 0x1600; public const uint GL_SHININESS = 0x1601; public const uint GL_AMBIENT_AND_DIFFUSE = 0x1602; public const uint GL_COLOR_INDEXES = 0x1603; // MatrixMode public const uint GL_MODELVIEW = 0x1700; public const uint GL_PROJECTION = 0x1701; public const uint GL_TEXTURE = 0x1702; // PixelCopyType public const uint GL_COLOR = 0x1800; public const uint GL_DEPTH = 0x1801; public const uint GL_STENCIL = 0x1802; // PixelFormat public const uint GL_COLOR_INDEX = 0x1900; public const uint GL_STENCIL_INDEX = 0x1901; public const uint GL_DEPTH_COMPONENT = 0x1902; public const uint GL_RED = 0x1903; public const uint GL_GREEN = 0x1904; public const uint GL_BLUE = 0x1905; public const uint GL_ALPHA = 0x1906; public const uint GL_RGB = 0x1907; public const uint GL_RGBA = 0x1908; public const uint GL_LUMINANCE = 0x1909; public const uint GL_LUMINANCE_ALPHA = 0x190A; // PixelType public const uint GL_BITMAP = 0x1A00; // PolygonMode public const uint GL_POINT = 0x1B00; public const uint GL_LINE = 0x1B01; public const uint GL_FILL = 0x1B02; // RenderingMode public const uint GL_RENDER = 0x1C00; public const uint GL_FEEDBACK = 0x1C01; public const uint GL_SELECT = 0x1C02; // ShadingModel public const uint GL_FLAT = 0x1D00; public const uint GL_SMOOTH = 0x1D01; // StencilOp public const uint GL_KEEP = 0x1E00; public const uint GL_REPLACE = 0x1E01; public const uint GL_INCR = 0x1E02; public const uint GL_DECR = 0x1E03; // StringName public const uint GL_VENDOR = 0x1F00; public const uint GL_RENDERER = 0x1F01; public const uint GL_VERSION = 0x1F02; public const uint GL_EXTENSIONS = 0x1F03; // TextureCoordName public const uint GL_S = 0x2000; public const uint GL_T = 0x2001; public const uint GL_R = 0x2002; public const uint GL_Q = 0x2003; // TextureEnvMode public const uint GL_MODULATE = 0x2100; public const uint GL_DECAL = 0x2101; // TextureEnvParameter public const uint GL_TEXTURE_ENV_MODE = 0x2200; public const uint GL_TEXTURE_ENV_COLOR = 0x2201; // TextureEnvTarget public const uint GL_TEXTURE_ENV = 0x2300; // TextureGenMode public const uint GL_EYE_LINEAR = 0x2400; public const uint GL_OBJECT_LINEAR = 0x2401; public const uint GL_SPHERE_MAP = 0x2402; // TextureGenParameter public const uint GL_TEXTURE_GEN_MODE = 0x2500; public const uint GL_OBJECT_PLANE = 0x2501; public const uint GL_EYE_PLANE = 0x2502; // TextureMagFilter public const uint GL_NEAREST = 0x2600; public const uint GL_LINEAR = 0x2601; // TextureMinFilter public const uint GL_NEAREST_MIPMAP_NEAREST = 0x2700; public const uint GL_LINEAR_MIPMAP_NEAREST = 0x2701; public const uint GL_NEAREST_MIPMAP_LINEAR = 0x2702; public const uint GL_LINEAR_MIPMAP_LINEAR = 0x2703; // TextureParameterName public const uint GL_TEXTURE_MAG_FILTER = 0x2800; public const uint GL_TEXTURE_MIN_FILTER = 0x2801; public const uint GL_TEXTURE_WRAP_S = 0x2802; public const uint GL_TEXTURE_WRAP_T = 0x2803; // TextureWrapMode public const uint GL_CLAMP = 0x2900; public const uint GL_REPEAT = 0x2901; // ClientAttribMask public const uint GL_CLIENT_PIXEL_STORE_BIT = 0x00000001; public const uint GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002; public const uint GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff; // Polygon Offset public const uint GL_POLYGON_OFFSET_FACTOR = 0x8038; public const uint GL_POLYGON_OFFSET_UNITS = 0x2A00; public const uint GL_POLYGON_OFFSET_POINT = 0x2A01; public const uint GL_POLYGON_OFFSET_LINE = 0x2A02; public const uint GL_POLYGON_OFFSET_FILL = 0x8037; // Texture public const uint GL_ALPHA4 = 0x803B; public const uint GL_ALPHA8 = 0x803C; public const uint GL_ALPHA12 = 0x803D; public const uint GL_ALPHA16 = 0x803E; public const uint GL_LUMINANCE4 = 0x803F; public const uint GL_LUMINANCE8 = 0x8040; public const uint GL_LUMINANCE12 = 0x8041; public const uint GL_LUMINANCE16 = 0x8042; public const uint GL_LUMINANCE4_ALPHA4 = 0x8043; public const uint GL_LUMINANCE6_ALPHA2 = 0x8044; public const uint GL_LUMINANCE8_ALPHA8 = 0x8045; public const uint GL_LUMINANCE12_ALPHA4 = 0x8046; public const uint GL_LUMINANCE12_ALPHA12 = 0x8047; public const uint GL_LUMINANCE16_ALPHA16 = 0x8048; public const uint GL_INTENSITY = 0x8049; public const uint GL_INTENSITY4 = 0x804A; public const uint GL_INTENSITY8 = 0x804B; public const uint GL_INTENSITY12 = 0x804C; public const uint GL_INTENSITY16 = 0x804D; public const uint GL_R3_G3_B2 = 0x2A10; public const uint GL_RGB4 = 0x804F; public const uint GL_RGB5 = 0x8050; public const uint GL_RGB8 = 0x8051; public const uint GL_RGB10 = 0x8052; public const uint GL_RGB12 = 0x8053; public const uint GL_RGB16 = 0x8054; public const uint GL_RGBA2 = 0x8055; public const uint GL_RGBA4 = 0x8056; public const uint GL_RGB5_A1 = 0x8057; public const uint GL_RGBA8 = 0x8058; public const uint GL_RGB10_A2 = 0x8059; public const uint GL_RGBA12 = 0x805A; public const uint GL_RGBA16 = 0x805B; public const uint GL_TEXTURE_RED_SIZE = 0x805C; public const uint GL_TEXTURE_GREEN_SIZE = 0x805D; public const uint GL_TEXTURE_BLUE_SIZE = 0x805E; public const uint GL_TEXTURE_ALPHA_SIZE = 0x805F; public const uint GL_TEXTURE_LUMINANCE_SIZE = 0x8060; public const uint GL_TEXTURE_INTENSITY_SIZE = 0x8061; public const uint GL_PROXY_TEXTURE_1D = 0x8063; public const uint GL_PROXY_TEXTURE_2D = 0x8064; // Texture object public const uint GL_TEXTURE_PRIORITY = 0x8066; public const uint GL_TEXTURE_RESIDENT = 0x8067; public const uint GL_TEXTURE_BINDING_1D = 0x8068; public const uint GL_TEXTURE_BINDING_2D = 0x8069; // Vertex array public const uint GL_VERTEX_ARRAY = 0x8074; public const uint GL_NORMAL_ARRAY = 0x8075; public const uint GL_COLOR_ARRAY = 0x8076; public const uint GL_INDEX_ARRAY = 0x8077; public const uint GL_TEXTURE_COORD_ARRAY = 0x8078; public const uint GL_EDGE_FLAG_ARRAY = 0x8079; public const uint GL_VERTEX_ARRAY_SIZE = 0x807A; public const uint GL_VERTEX_ARRAY_TYPE = 0x807B; public const uint GL_VERTEX_ARRAY_STRIDE = 0x807C; public const uint GL_NORMAL_ARRAY_TYPE = 0x807E; public const uint GL_NORMAL_ARRAY_STRIDE = 0x807F; public const uint GL_COLOR_ARRAY_SIZE = 0x8081; public const uint GL_COLOR_ARRAY_TYPE = 0x8082; public const uint GL_COLOR_ARRAY_STRIDE = 0x8083; public const uint GL_INDEX_ARRAY_TYPE = 0x8085; public const uint GL_INDEX_ARRAY_STRIDE = 0x8086; public const uint GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088; public const uint GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089; public const uint GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A; public const uint GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C; public const uint GL_VERTEX_ARRAY_POINTER = 0x808E; public const uint GL_NORMAL_ARRAY_POINTER = 0x808F; public const uint GL_COLOR_ARRAY_POINTER = 0x8090; public const uint GL_INDEX_ARRAY_POINTER = 0x8091; public const uint GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092; public const uint GL_EDGE_FLAG_ARRAY_POINTER = 0x8093; public const uint GL_V2F = 0x2A20; public const uint GL_V3F = 0x2A21; public const uint GL_C4UB_V2F = 0x2A22; public const uint GL_C4UB_V3F = 0x2A23; public const uint GL_C3F_V3F = 0x2A24; public const uint GL_N3F_V3F = 0x2A25; public const uint GL_C4F_N3F_V3F = 0x2A26; public const uint GL_T2F_V3F = 0x2A27; public const uint GL_T4F_V4F = 0x2A28; public const uint GL_T2F_C4UB_V3F = 0x2A29; public const uint GL_T2F_C3F_V3F = 0x2A2A; public const uint GL_T2F_N3F_V3F = 0x2A2B; public const uint GL_T2F_C4F_N3F_V3F = 0x2A2C; public const uint GL_T4F_C4F_N3F_V4F = 0x2A2D; // Extensions public const uint GL_EXT_vertex_array = 1; public const uint GL_EXT_bgra = 1; public const uint GL_EXT_paletted_texture = 1; public const uint GL_WIN_swap_hint = 1; public const uint GL_WIN_draw_range_elements = 1; // EXT_vertex_array public const uint GL_VERTEX_ARRAY_EXT = 0x8074; public const uint GL_NORMAL_ARRAY_EXT = 0x8075; public const uint GL_COLOR_ARRAY_EXT = 0x8076; public const uint GL_INDEX_ARRAY_EXT = 0x8077; public const uint GL_TEXTURE_COORD_ARRAY_EXT = 0x8078; public const uint GL_EDGE_FLAG_ARRAY_EXT = 0x8079; public const uint GL_VERTEX_ARRAY_SIZE_EXT = 0x807A; public const uint GL_VERTEX_ARRAY_TYPE_EXT = 0x807B; public const uint GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C; public const uint GL_VERTEX_ARRAY_COUNT_EXT = 0x807D; public const uint GL_NORMAL_ARRAY_TYPE_EXT = 0x807E; public const uint GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F; public const uint GL_NORMAL_ARRAY_COUNT_EXT = 0x8080; public const uint GL_COLOR_ARRAY_SIZE_EXT = 0x8081; public const uint GL_COLOR_ARRAY_TYPE_EXT = 0x8082; public const uint GL_COLOR_ARRAY_STRIDE_EXT = 0x8083; public const uint GL_COLOR_ARRAY_COUNT_EXT = 0x8084; public const uint GL_INDEX_ARRAY_TYPE_EXT = 0x8085; public const uint GL_INDEX_ARRAY_STRIDE_EXT = 0x8086; public const uint GL_INDEX_ARRAY_COUNT_EXT = 0x8087; public const uint GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088; public const uint GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089; public const uint GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A; public const uint GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B; public const uint GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C; public const uint GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D; public const uint GL_VERTEX_ARRAY_POINTER_EXT = 0x808E; public const uint GL_NORMAL_ARRAY_POINTER_EXT = 0x808F; public const uint GL_COLOR_ARRAY_POINTER_EXT = 0x8090; public const uint GL_INDEX_ARRAY_POINTER_EXT = 0x8091; public const uint GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092; public const uint GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093; public const uint GL_DOUBLE_EXT =1;/*DOUBLE*/ // EXT_paletted_texture public const uint GL_COLOR_TABLE_FORMAT_EXT = 0x80D8; public const uint GL_COLOR_TABLE_WIDTH_EXT = 0x80D9; public const uint GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA; public const uint GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB; public const uint GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC; public const uint GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD; public const uint GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE; public const uint GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF; public const uint GL_COLOR_INDEX1_EXT = 0x80E2; public const uint GL_COLOR_INDEX2_EXT = 0x80E3; public const uint GL_COLOR_INDEX4_EXT = 0x80E4; public const uint GL_COLOR_INDEX8_EXT = 0x80E5; public const uint GL_COLOR_INDEX12_EXT = 0x80E6; public const uint GL_COLOR_INDEX16_EXT = 0x80E7; // WIN_draw_range_elements public const uint GL_MAX_ELEMENTS_VERTICES_WIN = 0x80E8; public const uint GL_MAX_ELEMENTS_INDICES_WIN = 0x80E9; // WIN_phong_shading public const uint GL_PHONG_WIN = 0x80EA; public const uint GL_PHONG_HINT_WIN = 0x80EB; // WIN_specular_fog public uint FOG_SPECULAR_TEXTURE_WIN = 0x80EC; #endregion #region The OpenGL DLL Functions (Exactly the same naming). public const string LIBRARY_OPENGL = "opengl32"; [DllImport(LIBRARY_OPENGL)] public static extern void glAccum (uint op, float value); [DllImport(LIBRARY_OPENGL)] public static extern void glAlphaFunc (uint func, float ref_notkeword); [DllImport(LIBRARY_OPENGL)] public static extern byte glAreTexturesResident (int n, uint []textures, byte []residences); [DllImport(LIBRARY_OPENGL)] public static extern void glArrayElement (int i); [DllImport(LIBRARY_OPENGL)] public static extern void glBegin (uint mode); [DllImport(LIBRARY_OPENGL)] public static extern void glBindTexture (uint target, uint texture); [DllImport(LIBRARY_OPENGL)] public static extern void glBitmap (int width, int height, float xorig, float yorig, float xmove, float ymove, byte []bitmap); [DllImport(LIBRARY_OPENGL)] public static extern void glBlendFunc (uint sfactor, uint dfactor); [DllImport(LIBRARY_OPENGL)] public static extern void glCallList (uint list); [DllImport(LIBRARY_OPENGL)] public static extern void glCallLists (int n, uint type, IntPtr lists); [DllImport(LIBRARY_OPENGL)] public static extern void glCallLists (int n, uint type, uint[] lists); [DllImport(LIBRARY_OPENGL)] public static extern void glCallLists (int n, uint type, byte[] lists); [DllImport(LIBRARY_OPENGL)] public static extern void glClear (uint mask); [DllImport(LIBRARY_OPENGL)] public static extern void glClearAccum (float red, float green, float blue, float alpha); [DllImport(LIBRARY_OPENGL)] public static extern void glClearColor (float red, float green, float blue, float alpha); [DllImport(LIBRARY_OPENGL)] public static extern void glClearDepth (double depth); [DllImport(LIBRARY_OPENGL)] public static extern void glClearIndex (float c); [DllImport(LIBRARY_OPENGL)] public static extern void glClearStencil (int s); [DllImport(LIBRARY_OPENGL)] public static extern void glClipPlane (uint plane, double []equation); [DllImport(LIBRARY_OPENGL)] public static extern void glColor3b (byte red, byte green, byte blue); [DllImport(LIBRARY_OPENGL)] public static extern void glColor3bv ( byte []v); [DllImport(LIBRARY_OPENGL)] public static extern void glColor3d (double red, double green, double blue); [DllImport(LIBRARY_OPENGL)] public static extern void glColor3dv ( double []v); [DllImport(LIBRARY_OPENGL)] public static extern void glColor3f (float red, float green, float blue); [DllImport(LIBRARY_OPENGL)] public static extern void glColor3fv ( float []v); [DllImport(LIBRARY_OPENGL)] public static extern void glColor3i (int red, int green, int blue); [DllImport(LIBRARY_OPENGL)] public static extern void glColor3iv ( int []v); [DllImport(LIBRARY_OPENGL)] public static extern void glColor3s (short red, short green, short blue); [DllImport(LIBRARY_OPENGL)] public static extern void glColor3sv ( short []v); [DllImport(LIBRARY_OPENGL)] public static extern void glColor3ub (byte red, byte green, byte blue); [DllImport(LIBRARY_OPENGL)] public static extern void glColor3ubv ( byte []v); [DllImport(LIBRARY_OPENGL)] public static extern void glColor3ui (uint red, uint green, uint blue); [DllImport(LIBRARY_OPENGL)] public static extern void glColor3uiv ( uint []v); [DllImport(LIBRARY_OPENGL)] public static extern void glColor3us (ushort red, ushort green, ushort blue); [DllImport(LIBRARY_OPENGL)] public static extern void glColor3usv ( ushort []v); [DllImport(LIBRARY_OPENGL)] public static extern void glColor4b (byte red, byte green, byte blue, byte alpha); [DllImport(LIBRARY_OPENGL)] public static extern void glColor4bv ( byte []v); [DllImport(LIBRARY_OPENGL)] public static extern void glColor4d (double red, double green, double blue, double alpha); [DllImport(LIBRARY_OPENGL)] public static extern void glColor4dv ( double []v); [DllImport(LIBRARY_OPENGL)] public static extern void glColor4f (float red, float green, float blue, float alpha); [DllImport(LIBRARY_OPENGL)] public static extern void glColor4fv ( float []v); [DllImport(LIBRARY_OPENGL)] public static extern void glColor4i (int red, int green, int blue, int alpha); [DllImport(LIBRARY_OPENGL)] public static extern void glColor4iv ( int []v); [DllImport(LIBRARY_OPENGL)] public static extern void glColor4s (short red, short green, short blue, short alpha); [DllImport(LIBRARY_OPENGL)] public static extern void glColor4sv ( short []v); [DllImport(LIBRARY_OPENGL)] public static extern void glColor4ub (byte red, byte green, byte blue, byte alpha); [DllImport(LIBRARY_OPENGL)] public static extern void glColor4ubv ( byte []v); [DllImport(LIBRARY_OPENGL)] public static extern void glColor4ui (uint red, uint green, uint blue, uint alpha); [DllImport(LIBRARY_OPENGL)] public static extern void glColor4uiv ( uint []v); [DllImport(LIBRARY_OPENGL)] public static extern void glColor4us (ushort red, ushort green, ushort blue, ushort alpha); [DllImport(LIBRARY_OPENGL)] public static extern void glColor4usv ( ushort []v); [DllImport(LIBRARY_OPENGL)] public static extern void glColorMask (byte red, byte green, byte blue, byte alpha); [DllImport(LIBRARY_OPENGL)] public static extern void glColorMaterial (uint face, uint mode); [DllImport(LIBRARY_OPENGL)] public static extern void glColorPointer (int size, uint type, int stride, int[] pointer); [DllImport(LIBRARY_OPENGL)] public static extern void glCopyPixels (int x, int y, int width, int height, uint type); [DllImport(LIBRARY_OPENGL)] public static extern void glCopyTexImage1D (uint target, int level, uint internalFormat, int x, int y, int width, int border); [DllImport(LIBRARY_OPENGL)] public static extern void glCopyTexImage2D (uint target, int level, uint internalFormat, int x, int y, int width, int height, int border); [DllImport(LIBRARY_OPENGL)] public static extern void glCopyTexSubImage1D (uint target, int level, int xoffset, int x, int y, int width); [DllImport(LIBRARY_OPENGL)] public static extern void glCopyTexSubImage2D (uint target, int level, int xoffset, int yoffset, int x, int y, int width, int height); [DllImport(LIBRARY_OPENGL)] public static extern void glCullFace (uint mode); [DllImport(LIBRARY_OPENGL)] public static extern void glDeleteLists (uint list, int range); [DllImport(LIBRARY_OPENGL)] public static extern void glDeleteTextures (int n, uint []textures); [DllImport(LIBRARY_OPENGL)] public static extern void glDepthFunc (uint func); [DllImport(LIBRARY_OPENGL)] public static extern void glDepthMask (byte flag); [DllImport(LIBRARY_OPENGL)] public static extern void glDepthRange (double zNear, double zFar); [DllImport(LIBRARY_OPENGL)] public static extern void glDisable (uint cap); [DllImport(LIBRARY_OPENGL)] public static extern void glDisableClientState (uint array); [DllImport(LIBRARY_OPENGL)] public static extern void glDrawArrays (uint mode, int first, int count); [DllImport(LIBRARY_OPENGL)] public static extern void glDrawBuffer (uint mode); [DllImport(LIBRARY_OPENGL)] public unsafe static extern void glDrawElements (uint mode, int count, uint type, void* indices); [DllImport(LIBRARY_OPENGL)] public static extern void glDrawPixels(int width, int height, uint format, uint type, float[] pixels); [DllImport(LIBRARY_OPENGL)] public static extern void glEdgeFlag (byte flag); [DllImport(LIBRARY_OPENGL)] public static extern void glEdgeFlagPointer (int stride, int[] pointer); [DllImport(LIBRARY_OPENGL)] public static extern void glEdgeFlagv ( byte []flag); [DllImport(LIBRARY_OPENGL)] public static extern void glEnable (uint cap); [DllImport(LIBRARY_OPENGL)] public static extern void glEnableClientState (uint array); [DllImport(LIBRARY_OPENGL)] public static extern void glEnd (); [DllImport(LIBRARY_OPENGL)] public static extern void glEndList (); [DllImport(LIBRARY_OPENGL)] public static extern void glEvalCoord1d (double u); [DllImport(LIBRARY_OPENGL)] public static extern void glEvalCoord1dv ( double []u); [DllImport(LIBRARY_OPENGL)] public static extern void glEvalCoord1f (float u); [DllImport(LIBRARY_OPENGL)] public static extern void glEvalCoord1fv ( float []u); [DllImport(LIBRARY_OPENGL)] public static extern void glEvalCoord2d (double u, double v); [DllImport(LIBRARY_OPENGL)] public static extern void glEvalCoord2dv ( double []u); [DllImport(LIBRARY_OPENGL)] public static extern void glEvalCoord2f (float u, float v); [DllImport(LIBRARY_OPENGL)] public static extern void glEvalCoord2fv ( float []u); [DllImport(LIBRARY_OPENGL)] public static extern void glEvalMesh1 (uint mode, int i1, int i2); [DllImport(LIBRARY_OPENGL)] public static extern void glEvalMesh2 (uint mode, int i1, int i2, int j1, int j2); [DllImport(LIBRARY_OPENGL)] public static extern void glEvalPoint1 (int i); [DllImport(LIBRARY_OPENGL)] public static extern void glEvalPoint2 (int i, int j); [DllImport(LIBRARY_OPENGL)] public static extern void glFeedbackBuffer (int size, uint type, float []buffer); [DllImport(LIBRARY_OPENGL)] public static extern void glFinish (); [DllImport(LIBRARY_OPENGL)] public static extern void glFlush (); [DllImport(LIBRARY_OPENGL)] public static extern void glFogf (uint pname, float param); [DllImport(LIBRARY_OPENGL)] public static extern void glFogfv (uint pname, float []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glFogi (uint pname, int param); [DllImport(LIBRARY_OPENGL)] public static extern void glFogiv (uint pname, int []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glFrontFace (uint mode); [DllImport(LIBRARY_OPENGL)] public static extern void glFrustum (double left, double right, double bottom, double top, double zNear, double zFar); [DllImport(LIBRARY_OPENGL)] public static extern uint glGenLists (int range); [DllImport(LIBRARY_OPENGL)] public static extern void glGenTextures (int n, uint []textures); [DllImport(LIBRARY_OPENGL)] public static extern void glGetBooleanv (uint pname, byte []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glGetClipPlane (uint plane, double []equation); [DllImport(LIBRARY_OPENGL)] public static extern void glGetDoublev (uint pname, double []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern uint glGetError (); [DllImport(LIBRARY_OPENGL)] public static extern void glGetFloatv (uint pname, float []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glGetIntegerv (uint pname, int []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glGetLightfv (uint light, uint pname, float []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glGetLightiv (uint light, uint pname, int []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glGetMapdv (uint target, uint query, double []v); [DllImport(LIBRARY_OPENGL)] public static extern void glGetMapfv (uint target, uint query, float []v); [DllImport(LIBRARY_OPENGL)] public static extern void glGetMapiv (uint target, uint query, int []v); [DllImport(LIBRARY_OPENGL)] public static extern void glGetMaterialfv (uint face, uint pname, float []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glGetMaterialiv (uint face, uint pname, int []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glGetPixelMapfv (uint map, float []values); [DllImport(LIBRARY_OPENGL)] public static extern void glGetPixelMapuiv (uint map, uint []values); [DllImport(LIBRARY_OPENGL)] public static extern void glGetPixelMapusv (uint map, ushort []values); [DllImport(LIBRARY_OPENGL)] public static extern void glGetPointerv (uint pname, int[] params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glGetPolygonStipple (byte []mask); [DllImport(LIBRARY_OPENGL)] protected unsafe static extern sbyte* glGetString (uint name); [DllImport(LIBRARY_OPENGL)] public static extern void glGetTexEnvfv (uint target, uint pname, float []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glGetTexEnviv (uint target, uint pname, int []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glGetTexGendv (uint coord, uint pname, double []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glGetTexGenfv (uint coord, uint pname, float []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glGetTexGeniv (uint coord, uint pname, int []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glGetTexImage (uint target, int level, uint format, uint type, int []pixels); [DllImport(LIBRARY_OPENGL)] public static extern void glGetTexLevelParameterfv (uint target, int level, uint pname, float []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glGetTexLevelParameteriv (uint target, int level, uint pname, int []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glGetTexParameterfv (uint target, uint pname, float []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glGetTexParameteriv (uint target, uint pname, int []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glHint (uint target, uint mode); [DllImport(LIBRARY_OPENGL)] public static extern void glIndexMask (uint mask); [DllImport(LIBRARY_OPENGL)] public static extern void glIndexPointer (uint type, int stride, int[] pointer); [DllImport(LIBRARY_OPENGL)] public static extern void glIndexd (double c); [DllImport(LIBRARY_OPENGL)] public static extern void glIndexdv ( double []c); [DllImport(LIBRARY_OPENGL)] public static extern void glIndexf (float c); [DllImport(LIBRARY_OPENGL)] public static extern void glIndexfv ( float []c); [DllImport(LIBRARY_OPENGL)] public static extern void glIndexi (int c); [DllImport(LIBRARY_OPENGL)] public static extern void glIndexiv ( int []c); [DllImport(LIBRARY_OPENGL)] public static extern void glIndexs (short c); [DllImport(LIBRARY_OPENGL)] public static extern void glIndexsv ( short []c); [DllImport(LIBRARY_OPENGL)] public static extern void glIndexub (byte c); [DllImport(LIBRARY_OPENGL)] public static extern void glIndexubv ( byte []c); [DllImport(LIBRARY_OPENGL)] public static extern void glInitNames (); [DllImport(LIBRARY_OPENGL)] public static extern void glInterleavedArrays (uint format, int stride, int[] pointer); [DllImport(LIBRARY_OPENGL)] public static extern byte glIsEnabled (uint cap); [DllImport(LIBRARY_OPENGL)] public static extern byte glIsList (uint list); [DllImport(LIBRARY_OPENGL)] public static extern byte glIsTexture (uint texture); [DllImport(LIBRARY_OPENGL)] public static extern void glLightModelf (uint pname, float param); [DllImport(LIBRARY_OPENGL)] public static extern void glLightModelfv (uint pname, float []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glLightModeli (uint pname, int param); [DllImport(LIBRARY_OPENGL)] public static extern void glLightModeliv (uint pname, int []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glLightf (uint light, uint pname, float param); [DllImport(LIBRARY_OPENGL)] public static extern void glLightfv (uint light, uint pname, float []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glLighti (uint light, uint pname, int param); [DllImport(LIBRARY_OPENGL)] public static extern void glLightiv (uint light, uint pname, int []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glLineStipple (int factor, ushort pattern); [DllImport(LIBRARY_OPENGL)] public static extern void glLineWidth (float width); [DllImport(LIBRARY_OPENGL)] public static extern void glListBase (uint base_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glLoadIdentity (); [DllImport(LIBRARY_OPENGL)] public static extern void glLoadMatrixd ( double []m); [DllImport(LIBRARY_OPENGL)] public static extern void glLoadMatrixf ( float []m); [DllImport(LIBRARY_OPENGL)] public static extern void glLoadName (uint name); [DllImport(LIBRARY_OPENGL)] public static extern void glLogicOp (uint opcode); [DllImport(LIBRARY_OPENGL)] public static extern void glMap1d (uint target, double u1, double u2, int stride, int order, double []points); [DllImport(LIBRARY_OPENGL)] public static extern void glMap1f (uint target, float u1, float u2, int stride, int order, float []points); [DllImport(LIBRARY_OPENGL)] public static extern void glMap2d (uint target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double []points); [DllImport(LIBRARY_OPENGL)] public static extern void glMap2f (uint target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float []points); [DllImport(LIBRARY_OPENGL)] public static extern void glMapGrid1d (int un, double u1, double u2); [DllImport(LIBRARY_OPENGL)] public static extern void glMapGrid1f (int un, float u1, float u2); [DllImport(LIBRARY_OPENGL)] public static extern void glMapGrid2d (int un, double u1, double u2, int vn, double v1, double v2); [DllImport(LIBRARY_OPENGL)] public static extern void glMapGrid2f (int un, float u1, float u2, int vn, float v1, float v2); [DllImport(LIBRARY_OPENGL)] public static extern void glMaterialf (uint face, uint pname, float param); [DllImport(LIBRARY_OPENGL)] public static extern void glMaterialfv (uint face, uint pname, float []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glMateriali (uint face, uint pname, int param); [DllImport(LIBRARY_OPENGL)] public static extern void glMaterialiv (uint face, uint pname, int []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glMatrixMode (uint mode); [DllImport(LIBRARY_OPENGL)] public static extern void glMultMatrixd ( double []m); [DllImport(LIBRARY_OPENGL)] public static extern void glMultMatrixf ( float []m); [DllImport(LIBRARY_OPENGL)] public static extern void glNewList (uint list, uint mode); [DllImport(LIBRARY_OPENGL)] public static extern void glNormal3b (byte nx, byte ny, byte nz); [DllImport(LIBRARY_OPENGL)] public static extern void glNormal3bv ( byte []v); [DllImport(LIBRARY_OPENGL)] public static extern void glNormal3d (double nx, double ny, double nz); [DllImport(LIBRARY_OPENGL)] public static extern void glNormal3dv ( double []v); [DllImport(LIBRARY_OPENGL)] public static extern void glNormal3f (float nx, float ny, float nz); [DllImport(LIBRARY_OPENGL)] public static extern void glNormal3fv ( float []v); [DllImport(LIBRARY_OPENGL)] public static extern void glNormal3i (int nx, int ny, int nz); [DllImport(LIBRARY_OPENGL)] public static extern void glNormal3iv ( int []v); [DllImport(LIBRARY_OPENGL)] public static extern void glNormal3s (short nx, short ny, short nz); [DllImport(LIBRARY_OPENGL)] public static extern void glNormal3sv ( short []v); //[DllImport(LIBRARY_OPENGL)] public static extern void glNormalPointer (uint type, int stride, float[] pointer); [DllImport(LIBRARY_OPENGL)] public unsafe static extern void glNormalPointer (uint type, int stride, void* pointer); [DllImport(LIBRARY_OPENGL)] public static extern void glOrtho (double left, double right, double bottom, double top, double zNear, double zFar); [DllImport(LIBRARY_OPENGL)] public static extern void glPassThrough (float token); [DllImport(LIBRARY_OPENGL)] public static extern void glPixelMapfv (uint map, int mapsize, float []values); [DllImport(LIBRARY_OPENGL)] public static extern void glPixelMapuiv (uint map, int mapsize, uint []values); [DllImport(LIBRARY_OPENGL)] public static extern void glPixelMapusv (uint map, int mapsize, ushort []values); [DllImport(LIBRARY_OPENGL)] public static extern void glPixelStoref (uint pname, float param); [DllImport(LIBRARY_OPENGL)] public static extern void glPixelStorei (uint pname, int param); [DllImport(LIBRARY_OPENGL)] public static extern void glPixelTransferf (uint pname, float param); [DllImport(LIBRARY_OPENGL)] public static extern void glPixelTransferi (uint pname, int param); [DllImport(LIBRARY_OPENGL)] public static extern void glPixelZoom (float xfactor, float yfactor); [DllImport(LIBRARY_OPENGL)] public static extern void glPointSize (float size); [DllImport(LIBRARY_OPENGL)] public static extern void glPolygonMode (uint face, uint mode); [DllImport(LIBRARY_OPENGL)] public static extern void glPolygonOffset (float factor, float units); [DllImport(LIBRARY_OPENGL)] public static extern void glPolygonStipple ( byte []mask); [DllImport(LIBRARY_OPENGL)] public static extern void glPopAttrib (); [DllImport(LIBRARY_OPENGL)] public static extern void glPopClientAttrib (); [DllImport(LIBRARY_OPENGL)] public static extern void glPopMatrix (); [DllImport(LIBRARY_OPENGL)] public static extern void glPopName (); [DllImport(LIBRARY_OPENGL)] public static extern void glPrioritizeTextures (int n, uint []textures, float []priorities); [DllImport(LIBRARY_OPENGL)] public static extern void glPushAttrib (uint mask); [DllImport(LIBRARY_OPENGL)] public static extern void glPushClientAttrib (uint mask); [DllImport(LIBRARY_OPENGL)] public static extern void glPushMatrix (); [DllImport(LIBRARY_OPENGL)] public static extern void glPushName (uint name); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos2d (double x, double y); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos2dv ( double []v); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos2f (float x, float y); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos2fv ( float []v); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos2i (int x, int y); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos2iv ( int []v); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos2s (short x, short y); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos2sv ( short []v); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos3d (double x, double y, double z); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos3dv ( double []v); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos3f (float x, float y, float z); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos3fv ( float []v); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos3i (int x, int y, int z); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos3iv ( int []v); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos3s (short x, short y, short z); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos3sv ( short []v); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos4d (double x, double y, double z, double w); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos4dv ( double []v); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos4f (float x, float y, float z, float w); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos4fv ( float []v); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos4i (int x, int y, int z, int w); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos4iv ( int []v); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos4s (short x, short y, short z, short w); [DllImport(LIBRARY_OPENGL)] public static extern void glRasterPos4sv ( short []v); [DllImport(LIBRARY_OPENGL)] public static extern void glReadBuffer (uint mode); [DllImport(LIBRARY_OPENGL)] public static extern void glReadPixels(int x, int y, int width, int height, uint format, uint type, byte[] pixels); [DllImport(LIBRARY_OPENGL)] public static extern void glReadPixels(int x, int y, int width, int height, uint format, uint type, IntPtr pixels); [DllImport(LIBRARY_OPENGL)] public static extern void glRectd (double x1, double y1, double x2, double y2); [DllImport(LIBRARY_OPENGL)] public static extern void glRectdv ( double []v1, double []v2); [DllImport(LIBRARY_OPENGL)] public static extern void glRectf (float x1, float y1, float x2, float y2); [DllImport(LIBRARY_OPENGL)] public static extern void glRectfv ( float []v1, float []v2); [DllImport(LIBRARY_OPENGL)] public static extern void glRecti (int x1, int y1, int x2, int y2); [DllImport(LIBRARY_OPENGL)] public static extern void glRectiv ( int []v1, int []v2); [DllImport(LIBRARY_OPENGL)] public static extern void glRects (short x1, short y1, short x2, short y2); [DllImport(LIBRARY_OPENGL)] public static extern void glRectsv ( short []v1, short []v2); [DllImport(LIBRARY_OPENGL)] public static extern int glRenderMode (uint mode); [DllImport(LIBRARY_OPENGL)] public static extern void glRotated (double angle, double x, double y, double z); [DllImport(LIBRARY_OPENGL)] public static extern void glRotatef (float angle, float x, float y, float z); [DllImport(LIBRARY_OPENGL)] public static extern void glScaled (double x, double y, double z); [DllImport(LIBRARY_OPENGL)] public static extern void glScalef (float x, float y, float z); [DllImport(LIBRARY_OPENGL)] public static extern void glScissor (int x, int y, int width, int height); [DllImport(LIBRARY_OPENGL)] public static extern void glSelectBuffer (int size, uint []buffer); [DllImport(LIBRARY_OPENGL)] public static extern void glShadeModel (uint mode); [DllImport(LIBRARY_OPENGL)] public static extern void glStencilFunc (uint func, int ref_notkeword, uint mask); [DllImport(LIBRARY_OPENGL)] public static extern void glStencilMask (uint mask); [DllImport(LIBRARY_OPENGL)] public static extern void glStencilOp (uint fail, uint zfail, uint zpass); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord1d (double s); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord1dv ( double []v); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord1f (float s); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord1fv ( float []v); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord1i (int s); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord1iv ( int []v); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord1s (short s); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord1sv ( short []v); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord2d (double s, double t); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord2dv ( double []v); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord2f (float s, float t); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord2fv ( float []v); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord2i (int s, int t); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord2iv ( int []v); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord2s (short s, short t); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord2sv ( short []v); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord3d (double s, double t, double r); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord3dv ( double []v); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord3f (float s, float t, float r); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord3fv ( float []v); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord3i (int s, int t, int r); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord3iv ( int []v); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord3s (short s, short t, short r); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord3sv ( short []v); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord4d (double s, double t, double r, double q); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord4dv ( double []v); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord4f (float s, float t, float r, float q); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord4fv ( float []v); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord4i (int s, int t, int r, int q); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord4iv ( int []v); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord4s (short s, short t, short r, short q); [DllImport(LIBRARY_OPENGL)] public static extern void glTexCoord4sv ( short []v); [DllImport(LIBRARY_OPENGL)] public unsafe static extern void glTexCoordPointer (int size, uint type, int stride, float* pointer); [DllImport(LIBRARY_OPENGL)] public static extern void glTexEnvf (uint target, uint pname, float param); [DllImport(LIBRARY_OPENGL)] public static extern void glTexEnvfv (uint target, uint pname, float []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glTexEnvi (uint target, uint pname, int param); [DllImport(LIBRARY_OPENGL)] public static extern void glTexEnviv (uint target, uint pname, int []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glTexGend (uint coord, uint pname, double param); [DllImport(LIBRARY_OPENGL)] public static extern void glTexGendv (uint coord, uint pname, double []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glTexGenf (uint coord, uint pname, float param); [DllImport(LIBRARY_OPENGL)] public static extern void glTexGenfv (uint coord, uint pname, float []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glTexGeni (uint coord, uint pname, int param); [DllImport(LIBRARY_OPENGL)] public static extern void glTexGeniv (uint coord, uint pname, int []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glTexImage1D (uint target, int level, int internalformat, int width, int border, uint format, uint type, byte[] pixels); [DllImport(LIBRARY_OPENGL)] public unsafe static extern void glTexImage2D (uint target, int level, int internalformat, int width, int height, int border, uint format, uint type, byte* pixels); [DllImport(LIBRARY_OPENGL)] public static extern void glTexParameterf (uint target, uint pname, float param); [DllImport(LIBRARY_OPENGL)] public static extern void glTexParameterfv (uint target, uint pname, float []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glTexParameteri (uint target, uint pname, int param); [DllImport(LIBRARY_OPENGL)] public static extern void glTexParameteriv (uint target, uint pname, int []params_notkeyword); [DllImport(LIBRARY_OPENGL)] public static extern void glTexSubImage1D (uint target, int level, int xoffset, int width, uint format, uint type, int[] pixels); [DllImport(LIBRARY_OPENGL)] public static extern void glTexSubImage2D (uint target, int level, int xoffset, int yoffset, int width, int height, uint format, uint type, byte[] pixels); [DllImport(LIBRARY_OPENGL)] public static extern void glTranslated (double x, double y, double z); [DllImport(LIBRARY_OPENGL)] public static extern void glTranslatef (float x, float y, float z); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex2d (double x, double y); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex2dv ( double []v); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex2f (float x, float y); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex2fv ( float []v); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex2i (int x, int y); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex2iv ( int []v); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex2s (short x, short y); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex2sv ( short []v); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex3d (double x, double y, double z); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex3dv ( double []v); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex3f (float x, float y, float z); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex3fv ( float []v); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex3i (int x, int y, int z); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex3iv ( int []v); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex3s (short x, short y, short z); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex3sv ( short []v); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex4d (double x, double y, double z, double w); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex4dv ( double []v); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex4f (float x, float y, float z, float w); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex4fv ( float []v); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex4i (int x, int y, int z, int w); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex4iv ( int []v); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex4s (short x, short y, short z, short w); [DllImport(LIBRARY_OPENGL)] public static extern void glVertex4sv ( short []v); //[DllImport(LIBRARY_OPENGL)] public static extern void glVertexPointer (int size, uint type, int stride, float[] pointer); [DllImport(LIBRARY_OPENGL)] public unsafe static extern void glVertexPointer (int size, uint type, int stride, float* pointer); [DllImport(LIBRARY_OPENGL)] public static extern void glViewport (int x, int y, int width, int height); #endregion } }