/**
 * Marlin 3D Printer Firmware
 * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
 *
 * Based on Sprinter and grbl.
 * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 *
 */
#pragma once

#include "menu.h"
#include "../marlinui.h"
#include "../../gcode/queue.h" // for inject

#include "../../inc/MarlinConfigPre.h"

void lcd_move_z();

////////////////////////////////////////////
///////////// Base Menu Items //////////////
////////////////////////////////////////////

// SUBMENU(LABEL, screen_handler)
class MenuItem_submenu : public MenuItemBase {
  public:
    FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, ...) {
      _draw(sel, row, pstr, '>', LCD_STR_ARROW_RIGHT[0]);
    }
    static void action(PGM_P const, const screenFunc_t func) { ui.push_current_screen(); ui.goto_screen(func); }
};

// Any menu item that invokes an immediate action
class MenuItem_button : public MenuItemBase {
  public:
    // Button-y Items are selectable lines with no other indicator
    static void draw(const bool sel, const uint8_t row, PGM_P const pstr, ...) {
      _draw(sel, row, pstr, '>', ' ');
    }
};

// ACTION_ITEM(LABEL, FUNC)
class MenuItem_function : public MenuItem_button {
  public:
    //static void action(PGM_P const, const uint8_t, const menuAction_t func) { (*func)(); };
    static void action(PGM_P const, const menuAction_t func) { if (func) (*func)(); };
};

// GCODES_ITEM(LABEL, GCODES)
class MenuItem_gcode : public MenuItem_button {
  public:
    FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, ...) {
      _draw(sel, row, pstr, '>', ' ');
    }
    static void action(PGM_P const, PGM_P const pgcode) { queue.inject(FPSTR(pgcode)); }
    static void action(PGM_P const pstr, const uint8_t, PGM_P const pgcode) { action(pstr, pgcode); }
};

////////////////////////////////////////////
///////////// Edit Menu Items //////////////
////////////////////////////////////////////

// Template for specific Menu Edit Item Types
template<typename NAME>
class TMenuEditItem : MenuEditItemBase {
  private:
    typedef typename NAME::type_t type_t;
    static float scale(const_float_t value)    { return NAME::scale(value);            }
    static float unscale(const_float_t value)  { return NAME::unscale(value);          }
    static const char* to_string(const int32_t value) { return NAME::strfunc(unscale(value)); }
    static void load(void *ptr, const int32_t value)  { *((type_t*)ptr) = unscale(value);     }
  public:
    FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, type_t * const data, ...) {
      MenuEditItemBase::draw(sel, row, pstr, NAME::strfunc(*(data)));
    }
    FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, type_t (*pget)(), ...) {
      MenuEditItemBase::draw(sel, row, pstr, NAME::strfunc(pget()));
    }
    // Edit screen for this type of item
    static void edit_screen() { MenuEditItemBase::edit_screen(to_string, load); }
    static void action(
      PGM_P const pstr,                     // Edit label
      type_t * const ptr,                   // Value pointer
      const type_t minValue,                // Value range
      const type_t maxValue,
      const screenFunc_t callback=nullptr,  // Value update callback
      const bool live=false                 // Callback during editing
    ) {
      // Make sure minv and maxv fit within int32_t
      const int32_t minv = _MAX(scale(minValue), INT32_MIN),
                    maxv = _MIN(scale(maxValue), INT32_MAX);
      goto_edit_screen(pstr, ptr, minv, maxv - minv, scale(*ptr) - minv,
        edit_screen, callback, live);
    }
};

/**
 * DEFINE_MENU_EDIT_ITEM_TYPE(int3, int16_t, i16tostr3rj, 1)
 *
 * Define struct types for use by EDIT_ITEM(...) macros, which encompass
 * a primitive storage type, a string function, and a scale factor for edit / display.
 * The EDIT_ITEM macros take care of calling action and draw methods as needed.
 *
 * For example, DEFINE_MENU_EDIT_ITEM_TYPE(percent, uint8_t, ui8tostr4pctrj, 100.f/255.f, +0.5f) expands into:
 *
 *   struct MenuEditItemInfo_percent {
 *     typedef uint8_t type_t;
 *     static float scale(const_float_t value)   { return value * (100.f/255.f) +0.5f; }
 *     static float unscale(const_float_t value) { return value / (100.f/255.f) +0.5f; }
 *     static const char* strfunc(const_float_t value) { return ui8tostr4pctrj(_DOFIX(uint8_t,value)); }
 *   };
 *   typedef TMenuEditItem<MenuEditItemInfo_percent> MenuItem_percent
 */
#define __DOFIXfloat PROBE()
#define _DOFIX(TYPE,V) TYPE(TERN(IS_PROBE(__DOFIX##TYPE),FIXFLOAT(V),(V)))
#define DEFINE_MENU_EDIT_ITEM_TYPE(NAME, TYPE, STRFUNC, SCALE, ETC...) \
  struct MenuEditItemInfo_##NAME { \
    typedef TYPE type_t; \
    static float scale(const_float_t value)   { return value * (SCALE) ETC; } \
    static float unscale(const_float_t value) { return value / (SCALE) ETC; } \
    static const char* strfunc(const_float_t value) { return STRFUNC(_DOFIX(TYPE,value)); } \
  }; \
  typedef TMenuEditItem<MenuEditItemInfo_##NAME> MenuItem_##NAME

//                         NAME         TYPE      STRFUNC          SCALE         ROUND
DEFINE_MENU_EDIT_ITEM_TYPE(percent     ,uint8_t  ,ui8tostr4pctrj  , 100.f/255.f, +0.5f);  // 100%   right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(percent_3   ,uint8_t  ,pcttostrpctrj   ,   1     );   // 100%   right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(int3        ,int16_t  ,i16tostr3rj     ,   1     );   // 123, -12   right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(int4        ,int16_t  ,i16tostr4signrj ,   1     );   // 1234, -123 right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(int8        ,int8_t   ,i8tostr3rj      ,   1     );   // 123, -12   right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(uint8       ,uint8_t  ,ui8tostr3rj     ,   1     );   // 123        right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(uint16_3    ,uint16_t ,ui16tostr3rj    ,   1     );   // 123        right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(uint16_4    ,uint16_t ,ui16tostr4rj    ,   0.1f  );   // 1234       right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(uint16_5    ,uint16_t ,ui16tostr5rj    ,   0.01f );   // 12345      right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(float3      ,float    ,ftostr3         ,   1     );   // 123        right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(float42_52  ,float    ,ftostr42_52     , 100     );   // _2.34, 12.34, -2.34 or 123.45, -23.45
DEFINE_MENU_EDIT_ITEM_TYPE(float43     ,float    ,ftostr43sign    ,1000     );   // -1.234, _1.234, +1.234
DEFINE_MENU_EDIT_ITEM_TYPE(float4      ,float    ,ftostr4sign     ,   1     );   // 1234       right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(float5      ,float    ,ftostr5rj       ,   1     );   // 12345      right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(float5_25   ,float    ,ftostr5rj       ,   0.04f );   // 12345      right-justified (25 increment)
DEFINE_MENU_EDIT_ITEM_TYPE(float61     ,float    ,ftostr61rj      ,  10     );   // 12345.6    right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(float31sign ,float    ,ftostr31sign    ,  10     );   // +12.3
DEFINE_MENU_EDIT_ITEM_TYPE(float41sign ,float    ,ftostr41sign    ,  10     );   // +123.4
DEFINE_MENU_EDIT_ITEM_TYPE(float51sign ,float    ,ftostr51sign    ,  10     );   // +1234.5
DEFINE_MENU_EDIT_ITEM_TYPE(float52sign ,float    ,ftostr52sign    , 100     );   // +123.45
DEFINE_MENU_EDIT_ITEM_TYPE(long5       ,uint32_t ,ftostr5rj       ,   0.01f );   // 12345      right-justified
DEFINE_MENU_EDIT_ITEM_TYPE(long5_25    ,uint32_t ,ftostr5rj       ,   0.04f );   // 12345      right-justified (25 increment)

#if HAS_BED_PROBE
  #if Z_PROBE_OFFSET_RANGE_MIN >= -9 && Z_PROBE_OFFSET_RANGE_MAX <= 9
    #define LCD_Z_OFFSET_TYPE float43    // Values from -9.000 to +9.000
  #else
    #define LCD_Z_OFFSET_TYPE float42_52 // Values from -99.99 to 99.99
  #endif
#endif

class MenuItem_bool : public MenuEditItemBase {
  public:
    FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, const bool onoff) {
      MenuEditItemBase::draw(sel, row, pstr, onoff ? GET_TEXT(MSG_LCD_ON) : GET_TEXT(MSG_LCD_OFF), true);
    }
    FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, bool * const data, ...) {
      draw(sel, row, pstr, *data);
    }
    FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, PGM_P const, bool (*pget)(), ...) {
      draw(sel, row, pstr, pget());
    }
    static void action(PGM_P const pstr, bool * const ptr, const screenFunc_t callbackFunc=nullptr) {
      *ptr ^= true; ui.refresh();
      if (callbackFunc) (*callbackFunc)();
    }
};

/**
 * ////////////////////////////////////////////
 * //////////// Menu System Macros ////////////
 * ////////////////////////////////////////////
 *
 * Marlin's native menu screens work by running a loop from the top visible line index
 * to the bottom visible line index (according to how much the screen has been scrolled).
 * This complete loop is done on every menu screen call.
 *
 * The menu system is highly dynamic, so it doesn't know ahead of any menu loop which
 * items will be visible or hidden, so menu items don't have a fixed index number.
 *
 * During the loop, each menu item checks to see if its line is the current one. If it is,
 * then it checks to see if a click has arrived so it can run its action. If the action
 * doesn't redirect to another screen then the menu item calls its draw method.
 *
 * Menu item add-ons can do whatever they like.
 *
 * This mixture of drawing and processing inside a loop has the advantage that a single
 * line can be used to represent a menu item, and that is the rationale for this design.
 *
 * One of the pitfalls of this method is that DOGM displays call the screen handler 2x,
 * 4x, or 8x per screen update to draw just one segment of the screen. As a result, any
 * menu item that exists in two screen segments is drawn and processed twice per screen
 * update. With each item processed 5, 10, 20, or 40 times the logic has to be simple.
 *
 * To avoid repetition and side-effects, function calls for testing menu item conditions
 * should be done before the menu loop (START_MENU / START_SCREEN).
 */

/**
 * SCREEN_OR_MENU_LOOP generates header code for a screen or menu
 *
 *   encoderTopLine is the top menu line to display
 *   _lcdLineNr is the index of the LCD line (e.g., 0-3)
 *   _menuLineNr is the menu item to draw and process
 *   _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
 */
#define SCREEN_OR_MENU_LOOP(IS_MENU)                    \
  scroll_screen(IS_MENU ? 1 : LCD_HEIGHT, IS_MENU);     \
  int8_t _menuLineNr = encoderTopLine, _thisItemNr = 0; \
  bool _skipStatic = IS_MENU; UNUSED(_thisItemNr);      \
  for (int8_t _lcdLineNr = 0; _lcdLineNr < LCD_HEIGHT; _lcdLineNr++, _menuLineNr++) { \
    _thisItemNr = 0

/**
 * START_SCREEN  Opening code for a screen having only static items.
 *               Do simplified scrolling of the entire screen.
 *
 * START_MENU    Opening code for a screen with menu items.
 *               Scroll as-needed to keep the selected line in view.
 */
#define START_SCREEN() SCREEN_OR_MENU_LOOP(false)
#define START_MENU() SCREEN_OR_MENU_LOOP(true)
#define NEXT_ITEM() (++_thisItemNr)
#define SKIP_ITEM() NEXT_ITEM()
#define END_SCREEN() } screen_items = _thisItemNr
#define END_MENU() END_SCREEN(); UNUSED(_skipStatic)

/**
 * MENU_ITEM generates draw & handler code for a menu item, potentially calling:
 *
 *   MenuItem_<type>::draw(sel, row, label, arg3...)
 *   MenuItem_<type>::action(arg3...)
 *
 * Examples:
 *   BACK_ITEM(MSG_INFO_SCREEN)
 *     MenuItem_back::action(plabel, ...)
 *     MenuItem_back::draw(sel, row, plabel, ...)
 *
 *   ACTION_ITEM(MSG_PAUSE_PRINT, lcd_sdcard_pause)
 *     MenuItem_function::action(plabel, lcd_sdcard_pause)
 *     MenuItem_function::draw(sel, row, plabel, lcd_sdcard_pause)
 *
 *   EDIT_ITEM(int3, MSG_SPEED, &feedrate_percentage, 10, 999)
 *     MenuItem_int3::action(plabel, &feedrate_percentage, 10, 999)
 *     MenuItem_int3::draw(sel, row, plabel, &feedrate_percentage, 10, 999)
 */

#if ENABLED(ENCODER_RATE_MULTIPLIER)
  #define _MENU_ITEM_MULTIPLIER_CHECK(USE_MULTIPLIER) do{ if (USE_MULTIPLIER) ui.enable_encoder_multiplier(true); }while(0)
#else
  #define _MENU_ITEM_MULTIPLIER_CHECK(USE_MULTIPLIER)
#endif

#define _MENU_INNER_P(TYPE, USE_MULTIPLIER, PLABEL, V...) do { \
  PGM_P const plabel = PLABEL;                                 \
  if (encoderLine == _thisItemNr && ui.use_click()) {          \
    _MENU_ITEM_MULTIPLIER_CHECK(USE_MULTIPLIER);               \
    MenuItem_##TYPE::action(plabel, ##V);                      \
    if (ui.screen_changed) return;                             \
  }                                                            \
  if (ui.should_draw())                                        \
    MenuItem_##TYPE::draw                                      \
      (encoderLine == _thisItemNr, _lcdLineNr, plabel, ##V);   \
}while(0)

#define _MENU_ITEM_P(TYPE, V...) do { \
  if (_menuLineNr == _thisItemNr) {   \
    _skipStatic = false;              \
    _MENU_INNER_P(TYPE, ##V);         \
  }                                   \
  NEXT_ITEM();                        \
}while(0)

// Indexed items set a global index value and optional data
#define _MENU_ITEM_N_S_P(TYPE, N, S, V...) do{ \
  if (_menuLineNr == _thisItemNr) {            \
    _skipStatic = false;                       \
    MenuItemBase::init(N, S);                  \
    _MENU_INNER_P(TYPE, ##V);                  \
  }                                            \
  NEXT_ITEM();                                 \
}while(0)

// Indexed items set a global index value
#define _MENU_ITEM_N_P(TYPE, N, V...) do{ \
  if (_menuLineNr == _thisItemNr) {       \
    _skipStatic = false;                  \
    MenuItemBase::itemIndex = N;          \
    _MENU_INNER_P(TYPE, ##V);             \
  }                                       \
  NEXT_ITEM();                            \
}while(0)

// Items with a unique string
#define _MENU_ITEM_S_P(TYPE, S, V...) do{ \
  if (_menuLineNr == _thisItemNr) {       \
    _skipStatic = false;                  \
    MenuItemBase::itemString = S;         \
    _MENU_INNER_P(TYPE, ##V);             \
  }                                       \
  NEXT_ITEM();                            \
}while(0)

// STATIC_ITEM draws a styled string with no highlight.
// Parameters: label [, style [, char *value] ]

#define STATIC_ITEM_INNER_P(PLABEL, V...) do{           \
  if (_skipStatic && encoderLine <= _thisItemNr) {      \
    ui.encoderPosition += ENCODER_STEPS_PER_MENU_ITEM;  \
    ++encoderLine;                                      \
  }                                                     \
  if (ui.should_draw())                                 \
    MenuItem_static::draw(_lcdLineNr, PLABEL, ##V);     \
} while(0)

#define STATIC_ITEM_P(PLABEL, V...) do{ \
  if (_menuLineNr == _thisItemNr)       \
    STATIC_ITEM_INNER_P(PLABEL, ##V);   \
  NEXT_ITEM();                          \
} while(0)

#define STATIC_ITEM_N_P(PLABEL, N, V...) do{ \
  if (_menuLineNr == _thisItemNr) {          \
    MenuItemBase::init(N);                   \
    STATIC_ITEM_INNER_P(PLABEL, ##V);        \
  }                                          \
  NEXT_ITEM();                               \
}while(0)

// PSTRING_ITEM is like STATIC_ITEM but it takes
// two PSTRs with the style as the last parameter.

#define PSTRING_ITEM_P(PLABEL, PVAL, STYL) do{ \
  constexpr int m = 20;                        \
  char msg[m+1];                               \
  msg[0] = ':'; msg[1] = ' ';                  \
  strncpy_P(msg+2, PSTR(PVAL), m-2);           \
  if (msg[m-1] & 0x80) msg[m-1] = '\0';        \
  STATIC_ITEM_P(PLABEL, STYL, msg);            \
}while(0)

#define PSTRING_ITEM(LABEL, V...)                     PSTRING_ITEM_P(GET_TEXT(LABEL), ##V)

#define STATIC_ITEM(LABEL, V...)                       STATIC_ITEM_P(GET_TEXT(LABEL), ##V)
#define STATIC_ITEM_N(LABEL, N, V...)                STATIC_ITEM_N_P(GET_TEXT(LABEL), N, ##V)

#define MENU_ITEM_N_S_P(TYPE, N, S, PLABEL, V...)   _MENU_ITEM_N_S_P(TYPE, N, S, false, PLABEL, ##V)
#define MENU_ITEM_N_S(TYPE, N, S, LABEL, V...)       MENU_ITEM_N_S_P(TYPE, N, S, GET_TEXT(LABEL), ##V)
#define MENU_ITEM_S_P(TYPE, S, PLABEL, V...)          _MENU_ITEM_S_P(TYPE, S, false, PLABEL, ##V)
#define MENU_ITEM_S(TYPE, S, LABEL, V...)              MENU_ITEM_S_P(TYPE, S, GET_TEXT(LABEL), ##V)
#define MENU_ITEM_N_P(TYPE, N, PLABEL, V...)          _MENU_ITEM_N_P(TYPE, N, false, PLABEL, ##V)
#define MENU_ITEM_N(TYPE, N, LABEL, V...)              MENU_ITEM_N_P(TYPE, N, GET_TEXT(LABEL), ##V)
#define MENU_ITEM_P(TYPE, PLABEL, V...)                 _MENU_ITEM_P(TYPE, false, PLABEL, ##V)
#define MENU_ITEM(TYPE, LABEL, V...)                     MENU_ITEM_P(TYPE, GET_TEXT(LABEL), ##V)

#define BACK_ITEM_P(PLABEL)                              MENU_ITEM_P(back, PLABEL)
#define BACK_ITEM(LABEL)                                   MENU_ITEM(back, LABEL)

#define ACTION_ITEM_N_S_P(N, S, PLABEL, ACTION)      MENU_ITEM_N_S_P(function, N, S, PLABEL, ACTION)
#define ACTION_ITEM_N_S(N, S, LABEL, ACTION)       ACTION_ITEM_N_S_P(N, S, GET_TEXT(LABEL), ACTION)
#define ACTION_ITEM_S_P(S, PLABEL, ACTION)             MENU_ITEM_S_P(function, S, PLABEL, ACTION)
#define ACTION_ITEM_S(S, LABEL, ACTION)              ACTION_ITEM_S_P(S, GET_TEXT(LABEL), ACTION)
#define ACTION_ITEM_N_P(N, PLABEL, ACTION)             MENU_ITEM_N_P(function, N, PLABEL, ACTION)
#define ACTION_ITEM_N(N, LABEL, ACTION)              ACTION_ITEM_N_P(N, GET_TEXT(LABEL), ACTION)
#define ACTION_ITEM_P(PLABEL, ACTION)                    MENU_ITEM_P(function, PLABEL, ACTION)
#define ACTION_ITEM(LABEL, ACTION)                     ACTION_ITEM_P(GET_TEXT(LABEL), ACTION)

#define GCODES_ITEM_N_S_P(N, S, PLABEL, GCODES)      MENU_ITEM_N_S_P(gcode, N, S, PLABEL, GCODES)
#define GCODES_ITEM_N_S(N, S, LABEL, GCODES)       GCODES_ITEM_N_S_P(N, S, GET_TEXT(LABEL), GCODES)
#define GCODES_ITEM_S_P(S, PLABEL, GCODES)             MENU_ITEM_S_P(gcode, S, PLABEL, GCODES)
#define GCODES_ITEM_S(S, LABEL, GCODES)              GCODES_ITEM_S_P(S, GET_TEXT(LABEL), GCODES)
#define GCODES_ITEM_N_P(N, PLABEL, GCODES)             MENU_ITEM_N_P(gcode, N, PLABEL, GCODES)
#define GCODES_ITEM_N(N, LABEL, GCODES)              GCODES_ITEM_N_P(N, GET_TEXT(LABEL), GCODES)
#define GCODES_ITEM_P(PLABEL, GCODES)                    MENU_ITEM_P(gcode, PLABEL, GCODES)
#define GCODES_ITEM(LABEL, GCODES)                     GCODES_ITEM_P(GET_TEXT(LABEL), GCODES)

#define SUBMENU_N_S_P(N, S, PLABEL, DEST)            MENU_ITEM_N_S_P(submenu, N, S, PLABEL, DEST)
#define SUBMENU_N_S(N, S, LABEL, DEST)                 SUBMENU_N_S_P(N, S, GET_TEXT(LABEL), DEST)
#define SUBMENU_S_P(S, PLABEL, DEST)                   MENU_ITEM_S_P(submenu, S, PLABEL, DEST)
#define SUBMENU_S(S, LABEL, DEST)                        SUBMENU_S_P(S, GET_TEXT(LABEL), DEST)
#define SUBMENU_N_P(N, PLABEL, DEST)                   MENU_ITEM_N_P(submenu, N, PLABEL, DEST)
#define SUBMENU_N(N, LABEL, DEST)                        SUBMENU_N_P(N, GET_TEXT(LABEL), DEST)
#define SUBMENU_P(PLABEL, DEST)                          MENU_ITEM_P(submenu, PLABEL, DEST)
#define SUBMENU(LABEL, DEST)                               SUBMENU_P(GET_TEXT(LABEL), DEST)

#define EDIT_ITEM_N_S_P(TYPE, N, S, PLABEL, V...)    MENU_ITEM_N_S_P(TYPE, N, S, PLABEL, ##V)
#define EDIT_ITEM_N_S(TYPE, N, S, LABEL, V...)       EDIT_ITEM_N_S_P(TYPE, N, S, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_S_P(TYPE, S, PLABEL, V...)           MENU_ITEM_S_P(TYPE, S, PLABEL, ##V)
#define EDIT_ITEM_S(TYPE, S, LABEL, V...)              EDIT_ITEM_S_P(TYPE, S, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_N_P(TYPE, N, PLABEL, V...)           MENU_ITEM_N_P(TYPE, N, PLABEL, ##V)
#define EDIT_ITEM_N(TYPE, N, LABEL, V...)              EDIT_ITEM_N_P(TYPE, N, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_P(TYPE, PLABEL, V...)                  MENU_ITEM_P(TYPE, PLABEL, ##V)
#define EDIT_ITEM(TYPE, LABEL, V...)                     EDIT_ITEM_P(TYPE, GET_TEXT(LABEL), ##V)

#define EDIT_ITEM_FAST_N_S_P(TYPE, N, S, PLABEL, V...)  _MENU_ITEM_N_S_P(TYPE, N, S, true, PLABEL, ##V)
#define EDIT_ITEM_FAST_N_S(TYPE, N, S, LABEL, V...) EDIT_ITEM_FAST_N_S_P(TYPE, N, S, true, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_FAST_S_P(TYPE, S, PLABEL, V...)         _MENU_ITEM_S_P(TYPE, S, true, PLABEL, ##V)
#define EDIT_ITEM_FAST_S(TYPE, S, LABEL, V...)        EDIT_ITEM_FAST_S_P(TYPE, S, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_FAST_N_P(TYPE, N, PLABEL, V...)         _MENU_ITEM_N_P(TYPE, N, true, PLABEL, ##V)
#define EDIT_ITEM_FAST_N(TYPE, N, LABEL, V...)        EDIT_ITEM_FAST_N_P(TYPE, N, GET_TEXT(LABEL), ##V)
#define EDIT_ITEM_FAST_P(TYPE, PLABEL, V...)                _MENU_ITEM_P(TYPE, true, PLABEL, ##V)
#define EDIT_ITEM_FAST(TYPE, LABEL, V...)               EDIT_ITEM_FAST_P(TYPE, GET_TEXT(LABEL), ##V)

#define _CONFIRM_ITEM_INNER_P(PLABEL, V...) do {             \
  if (encoderLine == _thisItemNr && ui.use_click()) {        \
    ui.push_current_screen();                                \
    ui.goto_screen([]{MenuItem_confirm::select_screen(V);}); \
    return;                                                  \
  }                                                          \
  if (ui.should_draw()) MenuItem_confirm::draw               \
    (encoderLine == _thisItemNr, _lcdLineNr, PLABEL, ##V);   \
}while(0)

// Indexed items set a global index value and optional data
#define _CONFIRM_ITEM_P(PLABEL, V...) do { \
  if (_menuLineNr == _thisItemNr) {        \
    _skipStatic = false;                   \
    _CONFIRM_ITEM_INNER_P(PLABEL, ##V);    \
  }                                        \
  NEXT_ITEM();                             \
}while(0)

// Indexed items set a global index value
#define _CONFIRM_ITEM_N_S_P(N, S, V...) do{ \
  if (_menuLineNr == _thisItemNr) {         \
    _skipStatic = false;                    \
    MenuItemBase::init(N, S);               \
    _CONFIRM_ITEM_INNER_P(TYPE, ##V);       \
  }                                         \
  NEXT_ITEM();                              \
}while(0)

// Indexed items set a global index value
#define _CONFIRM_ITEM_N_P(N, V...)              _CONFIRM_ITEM_N_S_P(N, nullptr, V)

#define CONFIRM_ITEM_P(PLABEL,A,B,V...)         _CONFIRM_ITEM_P(PLABEL, GET_TEXT(A), GET_TEXT(B), ##V)
#define CONFIRM_ITEM(LABEL, V...)                CONFIRM_ITEM_P(GET_TEXT(LABEL), ##V)

#define YESNO_ITEM_P(PLABEL, V...)               CONFIRM_ITEM_P(PLABEL, MSG_YES, MSG_NO, ##V)
#define YESNO_ITEM(LABEL, V...)                    YESNO_ITEM_P(GET_TEXT(LABEL), ##V)

#define CONFIRM_ITEM_N_S_P(N,S,PLABEL,A,B,V...) _CONFIRM_ITEM_N_S_P(N, S, PLABEL, GET_TEXT(A), GET_TEXT(B), ##V)
#define CONFIRM_ITEM_N_S(N,S,LABEL,V...)         CONFIRM_ITEM_N_S_P(N, S, GET_TEXT(LABEL), ##V)
#define CONFIRM_ITEM_N_P(N,PLABEL,A,B,V...)       _CONFIRM_ITEM_N_P(N, PLABEL, GET_TEXT(A), GET_TEXT(B), ##V)
#define CONFIRM_ITEM_N(N,LABEL, V...)              CONFIRM_ITEM_N_P(N, GET_TEXT(LABEL), ##V)

#define YESNO_ITEM_N_S_P(N,S,PLABEL, V...)      _CONFIRM_ITEM_N_S_P(N, S, PLABEL, MSG_YES, MSG_NO, ##V)
#define YESNO_ITEM_N_S(N,S,LABEL, V...)            YESNO_ITEM_N_S_P(N, S, GET_TEXT(LABEL), ##V)
#define YESNO_ITEM_N_P(N,PLABEL, V...)             CONFIRM_ITEM_N_P(N, PLABEL, MSG_YES, MSG_NO, ##V)
#define YESNO_ITEM_N(N,LABEL, V...)                  YESNO_ITEM_N_P(N, GET_TEXT(LABEL), ##V)

#if ENABLED(LEVEL_BED_CORNERS)
  void _lcd_level_bed_corners();
#endif

#if HAS_FAN

  #include "../../module/temperature.h"

  inline void on_fan_update() {
    thermalManager.set_fan_speed(MenuItemBase::itemIndex, editable.uint8);
  }

  #if ENABLED(EXTRA_FAN_SPEED)
    #define EDIT_EXTRA_FAN_SPEED(V...) EDIT_ITEM_FAST_N(V)
  #else
    #define EDIT_EXTRA_FAN_SPEED(...)
  #endif

  #define _FAN_EDIT_ITEMS(F,L) do{ \
    editable.uint8 = thermalManager.fan_speed[F]; \
    EDIT_ITEM_FAST_N(percent, F, MSG_##L, &editable.uint8, 0, 255, on_fan_update); \
    EDIT_EXTRA_FAN_SPEED(percent, F, MSG_EXTRA_##L, &thermalManager.extra_fan_speed[F].speed, 3, 255); \
  }while(0)

  #if FAN_COUNT > 1
    #define FAN_EDIT_ITEMS(F) _FAN_EDIT_ITEMS(F,FAN_SPEED_N)
  #endif

  #define SNFAN(N) (ENABLED(SINGLENOZZLE_STANDBY_FAN) && !HAS_FAN##N && EXTRUDERS > N)

  #if SNFAN(1) || SNFAN(2) || SNFAN(3) || SNFAN(4) || SNFAN(5) || SNFAN(6) || SNFAN(7)
    #define DEFINE_SINGLENOZZLE_ITEM() \
      auto singlenozzle_item = [&](const uint8_t f) { \
        editable.uint8 = thermalManager.singlenozzle_fan_speed[f]; \
        EDIT_ITEM_FAST_N(percent, f, MSG_STORED_FAN_N, &editable.uint8, 0, 255, on_fan_update); \
      }
  #else
    #define DEFINE_SINGLENOZZLE_ITEM() NOOP
  #endif

#endif // HAS_FAN
